
Receiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works, including how to load and unload them, clear malfunctions, and operate their safety features.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i'm not very good at this game so i'm giving it a bad review because i don't really know what else to do without confronting my insecurities. pretty good game actually
Addictive and surprisingly immersive and amazing controls. Confusing and frustrating at first because of how different it is, but if you go with the flow and adapt it feels so good. Played the first game as well years ago and somehow hoping all these years later another receiver will release
Attempt no.1 Weapon: Beretta M9 >Load my gun, chamber a round and head outside. >Spot a drone >Fire a round >Direct hit, but the drone is not impressed >Fire a second shot. It hits the hull of the drone. >The drone is now flying towards me at full speed. >Fire another round. It hits but does no damage. >Drone gets knocked slightly sideways, allowing me to run past it. >Aim at the drone. >Oh ♥♥♥♥. I got a stovepipe. >Waste precious time clearing a malfunction. >The drone is flying right at me again. >Take aim and fire. >Miss. >I have no shots left because it's one of those California Compliant magazines. >Gets zapped to death. Attempt no.2 Weapon: Colt 1911 >Load weapon and head out. >Get immediately spotted by a drone just out of sight. >Run like hell until I can turn around and aim at it. >Fire a round and hit the Jesus Bolt on the rotor. >The drone falls to the ground. It's light still shining, but it can't chase me now. >Put the safety on my gun, holster it and slowly approach the drone to disable it. >Get tazed to death by an immobile drone from 4 feet away. Attempt no.3 Weapon: Deagle >Step out into the club floor. >Get spotted by a turret in open terrain. >Barely dodge a salvo by hiding around a corner. >Fire a shot into the back of the turret. >Completely shoot off it's ammo compartment. >Hear a distinct clicking sound. All of it's ammo is spilled onto the floor. >Carefully put away my gun and slowly approach the turret. >As I begin to tinker with it, it suddenly fires a round into my solar plexus, killing me on the spot. Attempt no.4 Weapon: Colt Detective Special >Step out into the stairwell. >The way further ahead is locked off. >Think I can get around that by climbing the outer ledge of the apartment complex. >Make that jump. >The moment my feet touch a solid surface, my character starts sprinting straight forwards. >Fall into oblivion. Attempt no.5 Weapon: Hi-Point >Spawn with Hi-Point. >Purposefully jump off the map as I find it preferrable to having a Hi-Point. Attempt no.6 Weapon: S&W Model 10 >Load a gun. >Find a tape in an empty room. >"Frick_my_stupid_Chud_life.mp3" >Too relatable. >Put the gun against my head and pull the trigger. >Many such cases. Attempt no.7 Weapon: Glock 17 >Realize my gun doesn't have a safety. >Carry a fully loaded mag and an empty chamber. >Immediately encounter a turret. >Dodge it's shots as I rapidly draw my gun and rack the slide. >Shoot the motion detector off the turret. >Approach the turret to disassemble it. >Put the gun away too quickly, causing it to ND into my femur. >Bleed out on the spot. Attempt no.8 Weapon: Beretta M9 (again) >Encounter a turret in the stairwell. >Only source of cover is a stack of boxes next to me. >Run behind boxes and duck. >Two bullets graze over my skull as the turret shoots high. >This is somehow enough to kill me. Attempt no.9 Weapon: Colt Single-Action Army >Spawn with little to no ammo. >Waste all but one bullet which I load and carry in the chamber (not directly under the hammer but in the chamber coming up). >Encounter a drone. >It spots me and slowly begins flying towards me. >I draw my gun and aim. >Pull the hammer too lightly, causing it to cycle the cylinder without detonating the bullet. >♥♥♥♥ the hammer and pull the trigger repeatedly hoping to return to the chamber with the bullet in it. >The drone beats me to it and zaps me to death. Attempt no.10 Weapon: Glock 17 (again) >Spawn in a patio. No stairs down. >Shine a flashlight down the wall to see if there is an alternate route. >Think I can make it down by slowly jumping onto progressively lover hanging elements of the environment. >Break my leg by falling down from a height of one meter. >Get immediately targeted by an out-of-sight turret because my flashlight was out. >Get swiss-cheesed while still lying on the ground. Attempt no.11 Weapon: Glock 17 (Again!) >Cruising through the apartments. >Try looking into one with a flashlight. >Get spotted by a turret hiding behind the couch. >Barely dodge it's fire. >Put the light away and try to shoot it down through the broken glass door. >Direct hit in the motherboard renders the turret disabled. >Notice a cassette tape lying under the turret. >No doors to the apartment. >Try walking through the glass door I just shot through. >A shard of glass the size of an encyclopedia falls onto me, decapitating me on the spot. Attempt no.12 Weapon: Hi-Point (Ugh...) >Decide to suffer through it and use the Hi-Point. >Spot a turret in the hallway. >Take aim and pull the trigger. >It doesn't fire because the bullet failed to feed. >Rack the slide all the way and look inside. >Still no bullet. >Rack the slide all the way and look inside. >Still no bullet. >Rack the slide all the way and look inside. >The round is in there. >Hear the turret beep at me. >Take aim and pull the trigger. >Fail to fire in time because the Hi-Point has the trigger pull of a BFR. >Get turned into Swiss cheese before having a chance to fire. This is the first time I can honestly say a game had me die from BS, multiple times. Remember kids, trigger discipline matters.
Media

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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kasetlerin çok zor bulunması ve aşırı saçma yerlerde çıkması oyunun tadını fena halde kaçırıyor.
Shooting handguns in real life really enhances the game. What can I even say? I love the message about the media's messaging, mental health, and resilience. Like a singleplayer therapy session.
Amazing game,
You have seen the signs around you; the gradual creeping decay and dysfunction. You have realized that something is wrong with the media and the people around you. You know that you are different. This is why you're ready to become a Receiver. You have been issued a series of audio cassette tapes that are part of our system for advancing insight. By continually listening to these tapes you will drown out, and eventually counteract, the negative influences from your environment. Once you have absorbed these tapes you will have taken the first step towards awakening your true self. The media is a threat. We have a technique to help. We use tapes as part of this technique. You must listen to them to advance.
...
It's kinda fun, but there's a reliability mechanic I don't understand and isn't explained. Quite often, the hammer will fall on a loaded, unobstructed cylinder and the revolver doesn't function. I wish I could at least discern what's happening, but I don't want to sneak through 5 levels of this just to maybe get an explanation. Also fell through intact glass and lost my best run yet, which really annoyed me. I understand that's realistic, but realistic doesn't always belong in a game. It also seems like the dev didn't really care about making a fun game at all, so much as making a point. The game quickly turns into wandering around with a gun looking for whatever tape you missed. Really cool concept, just needs a different dev to be a really good game.
Shot me balls off.........10/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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