
Rebuild a ruined city in this post-apocalyptic mix of strategy and simulation. Manage survivors, scavenge for food and supplies, deal with rival gangs, illness, interpersonal strife and zombie attacks.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
I got this for like $10 a few years ago and all in all it's a simple, fun game that's well worth the price. An honest evolution of the games I played 8 years ago.
I remember growing up on this series as a kid, playing during school in any class with a laptop or in the computer lab. Very charming game with a lot of hours to put in if you like lightweight base survival management/sim games. The campaign is interesting, if a little barebones on storytelling, but the meat of the game is in the replayability of its mechanics, with there being different types of cities or environments to start, starting characters to build and customize, and endgame goals to pursue per city you chain into, if you survive to make it to the next one. An old classic. Buy it if you've got hordes of time to kill.
[h1]Rebuild 3 Aims High but Ends Up Worse[/h1] Rebuild 3 is the classic [b]"previous game, but more"[/b]-kind of sequel. Sadly however I feel [b]the fun[/b] was lost between Rebuild 2 and 3, and for two main reasons: [h3]Rebuild 3 lacks Quality of Life.[/h3] - Without a [b]"Zero Animations"-mode[/b] your time is constantly wasted by watching screens fade in and out. - Without [b]keyboard hotkeys[/b] your mouse is constantly going all over the screen to click buttons. - Many [b]buttons feel like they're covered in gum[/b] and need multiple presses to work. And since this is 99% of the gameplay, I constantly felt frustrated by the game. But! Much worse than that: [h3]Rebuild 3 lacks drama.[/h3] The first few days of a new game feel exciting and tense, as you command your team of survivors to hold down the fort, scout, secure supplies, and slowly expand the barricade. But without any time pressure [b](or really any risk of losing at all)[/b] you'll quickly be sitting there, just waiting to [b]inevitably[/b] win. It's [b]the worst part[/b] of many 4X or 4X-like games, like Civilization 5 and Heroes of Might and Magic 3, but without even the early-game challenges those games have. [b]If this was ever patched I would LOVE to try Rebuild 3 again![/b] And, I would also buy a Rebuild 4 if it was improved. Until then, I'm happy I got to support the developers of Rebuild 2, but will keep playing Rebuild 2 whenever the urge hits as it's simply the most fun 4X game I've ever played. [h3]Edit:[/h3] The UI of the DLC-versions of Rebuild 1 and 2 kind of sucks. I don't mind giving money to the developers, but I would recommend you just play Rebuild 2 on a Flash-game site on the internet. Just search "Rebuild 2" with a search-engine.
A fun post apocalyptic rebuilding game - a 4R - rebuilding, reconnecting, repopulating, restoring - game.
Still one of the best zombie apocalypse city-builder. Played it a lot in the browser and it is still good as a standalone game. The gameplay loop is really nice. The best part is surely the worldbuilding - the factions are so unique and fun! Lord of the flies / Peter pan style society of school boys, catholic parish turned into bike riders, pro-zombie religious cult. My only criticism, both then and today, are the jumpscares in the last mission of the campaign. It is not anything game-breaking, you quickly get used to them, but seeing it for the first time after completing almost the whole campaign can be distressing.
:)
excellent fun and very replayable.
this is the ultimate zed colony simulator strategy game. buy it.
One of my favorite games. Not a lot of games feel this good or unique. Love the blend of horror elements with survival.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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