No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.1M — a different platform, not this one.
It's been a few years since the zombpocalypse turned the world's cities into graveyards and sent the few survivors into hiding. Now you must gather them up and restore civilization to a ruined city, one building at a time. Rebuild 3 is a strategy sim game with a good helping of narrative and dark humor. It's a thoughtful game that'll make you fond of your survivors before you send them to their deaths for the greater good. As you expand your fort to new buildings, you'll decide between farms or fortifications, housing or hospitals, and make tough decisions to fend off raiders, illness, starvation, and madness. And the dead are still out there wandering the streets, hungrier than ever. This sequel to the "unputdownable" Rebuild Mobile (aka Rebuild 2) is much MUCH bigger. Just check out these features: - 4X style strategy and city (re)building - Endless replayability with randomized cities and events - Survivors with individual skills, perks, relationships, and stories - Rival NPC forts with their own agendas, friendly or otherwise - Campaign Mode, a journey through cities of increasing size and difficulty - Strategic fort defense and interactive attacks - Play in either real-time or turn-based mode - 5 skills: defense, leadership, scavenging, building, engineering - 10 resources and one-use items to find or craft - 30 missions: scavenge for food, kill zombies, farm, fish, trade, bartend... - 35 node research tree - 50 building types with unique uses and/or scavengeable resources - 70 types of equipment to find - 100 survivor perks: Melee Training, Green Thumb, Light Sleeper... - 200,000 words of event text - enough to fill two novels
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
It's been a few years since the zombpocalypse turned the world's cities into graveyards and sent the few survivors into hiding. Now you must gather them up and restore civilization to a ruined city, one building at a time. Rebuild 3 is a strategy sim game with a good helping of narrative and dark humor. It's a thoughtful game that'll make you fond of your survivors before you send them to their deaths for the greater good. As you expand your fort to new buildings, you'll decide between farms or fortifications, housing or hospitals, and make tough decisions to fend off raiders, illness, starvation, and madness. And the dead are still out there wandering the streets, hungrier than ever. This sequel to the "unputdownable" Rebuild Mobile (aka Rebuild 2) is much MUCH bigger. Just check out these features: - 4X style strategy and city (re)building - Endless replayability with randomized cities and events - Survivors with individual skills, perks, relationships, and stories - Rival NPC forts with their own agendas, friendly or otherwise - Campaign Mode, a journey through cities of increasing size and difficulty - Strategic fort defense and interactive attacks - Play in either real-time or turn-based mode - 5 skills: defense, leadership, scavenging, building, engineering - 10 resources and one-use items to find or craft - 30 missions: scavenge for food, kill zombies, farm, fish, trade, bartend... - 35 node research tree - 50 building types with unique uses and/or scavengeable resources - 70 types of equipment to find - 100 survivor perks: Melee Training, Green Thumb, Light Sleeper... - 200,000 words of event text - enough to fill two novels
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $484.1M | 376.9K | 90% | $49.99 | |
| $454.6M | 379.2K | 86% | $59.99 | |
| $436M | 401K | 87% | $44.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $325.2M | 279.5K | 97% | $39.99 | |
| $279.3M | 197.2K | 86% | $49.99 |