
Embark on a gripping turn-based tactical game in a zombie-infested world. Choose survivors or zombies. Gather resources, recruit allies, and strategize against the undead or join the undead. Shape custom maps, and decide the fate of the world. Join the fight now!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Spanish - Spain, Portuguese - Portugal
Reviews
Lucky me gets to write the first English review for Commander: Zombie Wars, which is a mobile app that got launched on Steam instead of the app stores by mistake. True story, the devs only do mobile app trash and keep dumping this mobile garbage on Steam to annoy PC gamers. If we wanted to play mobile games we'd just use our phones instead of PC, you know? We're here to play PC games. Anyway the mobile devs behind this game just keep churning out the same kinds of turn based strategy games, all from the same game engine they keep reskinning/twiddling around with. Like Marge Simpson's overaltered dress (remember that episode?). This one is half-baked and has you controlling survivors in a zombie apocalypse. Heck, if it was made properly by real developers instead of mobile app guys this might even have gone somewhere. Let's go into the list of common technical defects that plague this mobile app. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The game features mostly static, barely animated 2D images, the kind of thing you expect to see in browser/flash games. While the artwork itself, while mediocre, might be considered passable, the visual presentation here is negligible, it might as well be a slideshow or a Youtube video. Pac-Man, Space Invaders and Asteroids had more advanced animation and visuals going on than this game does. The developers didn't design the game for modern gaming PCs, as such the display resolution caps out at around 1440p, there's no support for the state-of-the-art 4K or higher resolutions. The game simply won't look right on modern gaming displays due to this failure on the part of the developers. This looks and feels like a mobile app, but it doesn't seem to have made it to the app stores. It's unclear why this was put on Steam instead of the app stores it seems to have been designed for. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes Commander: Zombie Wars might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Commander: Zombie Wars has the comically over-optimistic price of $10 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
在僵尸横行的世界里,开始一场扣人心弦的回合制战术游戏。选择幸存者或僵尸。收集资源、招募盟友、制定战略对抗亡灵或加入亡灵。绘制自定义地图,决定世界的命运。现在就加入战斗!
Trop anticipé. Le projet même du jeu n'est clairement pas défini. A se demander si les auteurs n'attendent pas qu'on leur donne des idées... Passez votre chemin pour l'instant.
首先我是打折的时候入的,对于这游戏我是不建议入手,由于没有中评,我只能给差评。 然后就是这游戏题材可以说是挺不错的,但是这游戏呢是个半成品游戏。由于我也没有仔细玩,有些地方可能会说错。 为何这么说?那就得谈一下游戏的内容: 经典的战棋游戏,但是可玩的内容少得可怜。一点是只有遭遇战和教程,但是没有剧情。二点是兵种设定,虽然有升级,但是只是聊胜于无,而且升级的收益由于玩法感觉没有太多意义(后面再提及),比如:人类方的基础单位是拾荒者,拾荒者有两种装备(可以随意切换),都可以升级,且只能在升级过对应科技的营地才能对拾荒者进行升级,一种是近战,另一种是射击,这两种装备的共同点是只能打自己相邻格子的敌人,且主动攻击都会被反击(没记错的话),两种装备的不同点只是近战在被攻击后会反击,射击不会,而射击伤害比近战高,同等级的两种攻击类型,射击伤害甚至比高一级的近战还高;然后是车辆,前期只有撞击,当目标身后没有任何阻挡的时候撞击能将敌方顺势推后一格,一但解锁枪械后,撞击就没啥用了。三点事玩法,这游戏的玩法就是靠占资源点和人海战术就能轻松通关,你花再多的资源去培养兵的意义不大,因为兵没有回血途径,基本等同于消耗品,而资源获取是需要有兵占在资源点上才能获取,所以双方就是拼速度占资源点造人海平推过去就好,策略性和玩法过于单调,玩几局就觉得没意思了。四点是游戏虽然是自带中文,但是他家这系列游戏都是机翻,这个游戏的翻译相对好一点,但是意义不大,毕竟可玩内容真的太少了,不管是人类还是僵尸。 最后吐槽一下,他家这个系列,僵尸题材的这个我是最不推荐入手的,二战、现代和人虫都比这游戏完善不少,唯一缺点是汉化还没这游戏的好,但是这系列的三作,只要解锁了远程火力之后,只要资源够,火力覆盖就能在困难难度轻松通关,并不是坦克飞机不够香,奈何防空火炮一类打的远,有等级的防空火炮伤害若不够,数量来凑。
Don’t be fooled by the seeming competence exhibited by the short gameplay vids or the visuals: this is gamedev kit, barest-of-bones malarkey. To wit: no tutorial, tooltips, or documentation whatsoever; no campaign, no scenarios beyond the most basic of symmetrical maps, and no script/scripted events; no combat details; no feeling of someone behind the wheel at any time, no sense of agency: just no damned fun. Feels like the skeleton of a build-your-own strategy game template with nothing added outside of AI-generated cover images. You could be playing literally any other turn-based hex game in the history of gaming. [b]Cons:[/b] [*]It’s no Kemco's Desert Commander™
人間VSゾンビのターン制ストラテジー、ではあるのだが ストーリーなし、演出も特になしで絵面が地味かつ ユニットもマップ上オブジェクトも少なくバリエーションに乏しい(ゾンビ側は5種類のみ)といった感じ。 さらにチュートリアルはおろか説明も碌にないので、どうすれば資源を稼げて拠点を増やせるかが手探りの状態からスタート、 各ユニットの説明のフォントも小さすぎて読みづらく、 人間側の拠点を増やすにはマップ上のキャンプに人を送って左下に発生するアイコンからキャンプの占拠、 ゾンビ側の拠点を増やすにはマップ上の都市にゾンビを送り込んで左下に発生するアイコンから都市の感染をするのだが、 しれっとアイコンが増えるだけで全く強調されたりしないので普通に見逃す等、UI周りも親切とはいいがたい。 あと一応対人戦仕様にはなっているが、オンラインでの対戦といった要素はない。一つの画面でコントローラーを回しっこしながら対戦するタイプ。 一応バグなしで遊べたのでおすすめにはするが、できれば50%以上OFFのセールを待ちたい。
A good zombie apocalypse game however it could use a campaign and a way to load saved games
打折买的,体验很差,可治失眠
有中文 没成就
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Related
| Bongo Quest | $315.6 | 51 | 45% | $0.49 |
| Glasses and Girls | $315.6 | 51 | 82% | $0.99 |
| Food and Girls | $315.6 | 51 | 86% | $0.99 |
| Dances and Girls | $322 | 52 | 83% | $0.99 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |
| Carnival and Girls | $334.4 | 53 | 85% | $0.99 |