
Reborn Tribe is a medieval style simulation INDIE GAME developed by one person. In this game, players build houses and hire staffs to run the farms, pastures, etc. You have to encounter a lot difficulties and find out the reason why your tribe disappeared.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Nothing spectacular but for 8 bucks it is a very good game for playing whilst travelling. The soft silky tones of the Chinese female commentator make it worth the price. This 81 year old has fallen in love. As for the game it's a Build up with challenges and achivements. Simple you may think but no it's challenging so worth a look and for a few dollars you get a decent game. Well enough said going to listen to my new Chinese Girlfriend again Oh to be 20 again,
画面整洁,创意不错,推荐。 不过,真的是太卡了,是真的太太太太太卡了。 你完全无法想象这是一个100+M的小游戏。 算法需要优化,每个生产单元不用单独核算,对总变量数值进行增减就可以。 没人会去在乎一个牧场又产了多少奶,一个鸡舍又出了几颗蛋。有一个总量的增减就好了。 各个商店能小一点吗?进入商店地图的时候,就需要反复的wasd,知道NPC在哪里,不过就是找起来不爽快。 瑕不掩瑜。 期待大修。
整体都挺不错的,值得体验一下。操作也可以,鼠标+键盘双控制,并没有楼上说的那么难,可能跟个人习惯有关吧。
。CP值高的小品遊戲,建議可以入手,不用等特價 。雖然是小品,但是做的算是很周全,尤其是打材料做裝,再點裝,這個很上頭,好玩 。建農場、建牧場、建工坊,賺到錢後做裝,點裝,推怪物關卡,好玩,也不會故意弄的很肝,這點很棒。 。希望原價購買可以支持到你繼續加油,希望可以更上層樓,做出二代 。以下小小建議,希望可以採納 1。點裝備的時候,不要讀進度條,希望可以點下去就得到數字,一直看讀條會沒耐心 2。戰鬥畫面中,人物往前移動,砍怪一條,再移動回來,有點冗長,希望加快移動速度,或是原地就砍到怪 3。原料的總表,按一下就可以顯示,現在生產量以及消耗量 4。很可惜的生產製作,和戰鬥的連動性不夠,所有的東西最後導向到賣錢,所以品項再多也會顯得冗 建議可以加入一般村民,會消耗糧食與日用品,村民變多才能把村子變大,變成聚落→村子→城鎮→小國 村民的數量安排到各個工作場所,用人數來決定產量,可以提高遊戲的策略性。 5。原料→產品→賣錢 ,增加賣錢以外的功用,養村民,養守衛,養礦工 增加簡易的外敵,或是守城塔防,會好玩很多
游戏不错,容易入手,适合打发时间时游玩。 P.S.同意第一个点评所说,本游戏最大吸引点是女配音磁性的声音,想必一定是美女,这样想起30多超值啊。
画面简洁,适合用来打发时间。
当卖出自己“挤”的牛奶和“种”的牧草时,好有成就感哦~(笑) 对于没玩过游戏的素人来说,操作简单,画面也可可爱爱,不错玩!
玩一会儿 一直卡顿 这个优化有点问题啊 这种小游戏 不至于带不动吧。赶紧优化一下呗。
裝備不能賣 戰鬥太過於重複不想花1分鐘打一個材料 偏偏裝備材料要靠打
有趣,期待後續更新
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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