
Reborn Tribe is a medieval style simulation INDIE GAME developed by one person. In this game, players build houses and hire staffs to run the farms, pastures, etc. You have to encounter a lot difficulties and find out the reason why your tribe disappeared.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
美术挺好的 嗯 挺好的
這款遊戲還不錯玩,只是明明已經破關了,卻缺少傳奇裝的材料金符文.有點美中不足.
画面整洁,创意不错,我比较喜欢人物和色调,操作也可以,整体都挺不错的,值得体验一下,而且玩起来并没有那么难。
我不喜欢赚钱,就喜欢刷装备,造房子可以但你没有,还有就是技能怎么升级啊??? 技能0.2%几率是认真的吗,我战士吸血吸了4点,我当场吓住。。。
[code]For other game reviews, please [url=https://store.steampowered.com/curator/40640212/]follow us at What The Game?[/url][/code] Reborn Tribe could be described as a game that is a mashup of economic development, trading, crafting, and adventuring. The player starts out with basic buildings and can develop various parcels of land as farm, shops, pasture, workshops, etc. Each produces raw materials that may be used for crafting, or sold to a trader for cash. In many cases, some materials will be a source of crafting with the surplus sold off to finance crafting and recruiting adventurers. Reborn Tribe has a fair bit of depth and there is a learning curve to understanding to which raw material production will be useful to produce a given product. This becomes important as the game progresses, because each new parcel of land acquired costs progressively more money. Also, there is real time maintenance and production, so purchasing land and doing nothing or developing it as something that can't be used yet can lead to bankruptcy; ending the game immediately. There are not many options, just the basics, like toggling music on and off or sound effects. Language can be set, the game appears to have been developed by a solo developer, the style of the graphics and some of the dialog suggests Japanese. There is a back story to the game that tells the player about the quest to restart or 'reborn' a tribe, however, this doesn't seem to be important. There is mention of the game setting being medieval, but it appears to be more of fantasy setting. The graphics appear to be hand drawn with flatly shaded textures. The characters are styled like bobbleheads. The game play loop seems to be to start by building a positive cash flow via developing farms, pastures, and workshops. There is also the ability to build shops and set the goods that will be sold in them. Hotels and apartment building can be built, which will increase the shop traffic flow for selling goods. In addition to all of this, recruited adventurers have a secondary skill, such as Workshop-Deputy. When assigned to a workshop, a workshop-deputy can boost the yield of the workshop. All of the development building types have a corresponding specialty. The adventurer can be put into a training building and slowly train up their experience for the adventuring part of the game. Adventuring is a simplistic combat mode, chosen from a static map of encounter locations. The player is supposed to progressively defeat encounters to unlock the next location. The battles in Reborn Tribe can be manually fought, but the default is an auto-battle mode. This mode is probably the best way to play initially as the battles fought manually may be a bit tedious. There could be situations in late game battles where it is a good idea to fight manually for strategic reasons. When a battle is won, there are material drops and experience is gained. The adventurers appear to level up automatically. Reborn Tribe is surprisingly well made considering it is a solo developer and possibly the first game he/she has ever made. There may need to be some refinements over time, but so far it seems pretty solid with no apparent bugs. [b]It is well worth the asking price, considering the depth, and is highly recommended.[/b]
操作不方便,玩着累
無聊,太重覆性
一直卡頓,另外就是練功房BUG
画风简洁的小游戏,优化糟糕,建筑一多就卡顿。
Took a chance on this one because there isn't much out there about it yet and only one other review atm. I can tell you that it is definitely worth the few bucks. There is a lot to do, lots of choices, and serious money management since things get more expensive as you go along. At first I thought it was just a really basic buy land, produce, sell, repeat but there is an actual production process for goods. I haven't even gotten to the explore and combat areas yet which I think is the big part of the game. I have a couple of suggestions though. When you complete a task it would be nice if the finished tasks went to the top. I also wish there was a way to automatically sell certain products. I have a lot of tables but have to go to the market each time. Maybe that exists and I just need the staff to do it. Still learning the ropes here but i'm having fun with it so far. Edit: Combat is fun, wish there were more opportunities for Iron though. Also, figured out how to auto-sell by opening Stores. Game keeps getting better as I play.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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