
Rebel Galaxy is a swashbuckling space adventure, with action-packed combat, exploration, discovery, trade, and “negotiation” with the outlandish denizens at the edge of the known universe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 26 → 1/day in the week after.
About
Rebel Galaxy is a swashbuckling space adventure, with action-packed combat, exploration, discovery, trade, and “negotiation” with the outlandish denizens at the edge of the known universe.
As the commander of an immensely powerful star destroyer, you’ll battle pirates, explore anomalies, befriend aliens, scavenge battle wreckage, mine asteroids, and discover artifacts. Choose your path as a roguish do-gooder, crafty space-trader or power-hungry privateer – or maybe a little of each! Buy larger and more powerful craft with your hard-earned credits, and outfit them with a variety of wicked weapons and defenses. Set in a galaxy of fantastic sights, and secrets to be found, Rebel Galaxy is above all a space epic of adventure, exploration, and combat.
The edge of the universe is a pretty dangerous place, so watch your back.
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.4Kreviews | 85% | — | $6M |
| $19.99 | 19.7Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't claim to be the most patient man in the world, but this game is only somewhat fun if you use a money hack, otherwise it is so boring that I find myself almost falling asleep, nice music though.
Me start in smol tin can, me weak, me sad. I shoot other tin can get loot, me richer. Me buy bigger tin can with big gun, me happy. Me repeat until me biggest tin can with all the big guns, me invincible, me happy. Found sad robot on the way, me and robot friend. I loose robot me sad, but still got big ship with all the big guns me complete game me happy. 9/10 Big tin can make me brain happy. : )
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
| $1.99−90% |
| 974ratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ok, I didn't give this game a chance. I messed up. This game is a jewel. It is very intriguing. It hooked me. Granted, it is not a 6DOF type of a game, but it will suck you in with the rpg aspect. Have fun. I am hooked
TLDR- Solid broadside ship fighter. super sexy sound track. you can alter the games music from sound files you have on your pc. ---yeah you though you were reading TLDR but you saw that and were like "THE F--- did you just say?" For real. i mention it at the end. The game it self is super solid. it's a SEMI-YAW axis space game. so kinda like, a sea pirate game, but space style. except things can sometimes be under or over you. The story isn't terribly compelling, there are a number of things that should be changed of course, but the combat is actually pretty solid. You have are rewarded for making good strategical decisions, and there are numerous ways to customize your ship (within some boundaries) that can actually make the combat feel sorta fps momentum style. By boundaries, i mean, you can't modify the size of your ship, you can get bigger or smaller ships, but you can't do anything to adjust their hitbox after that The weapons are actually kinda fun. Lots of auto lazers, long range missile turrets, absurdly powerful broadsides that are oh-so satisfying when you can trick the enemies to kinda lining up on one side of you just to knock them down within the cooldown of your broadsides. the economy system isn't super interesting, but you can definitely mess around with the buying here, selling there dynamic. There's random encounters that are completely optional, and seem infrequent enough to add to the immersion. but the real reason, to play this game. Is the sound track + ingame soundtrack adjustment. You know how you've been listening to a track, and your brain paints this music video, and you think "awe man, this would be perfect for [game X] well you know what, game X has arived! you can literally set up folders for the game, where it plays music from YOUR HARDRIVE during certain things. combat = playlist warping = playlist noncombat = playlist If i remember right there's like, 2-4 other little archetypes to link songs to. Like you're playing pool, you got a play list, you're snowboarding, you got a playlist, you're killing people in pubg, got a playlist, raiding in wow-playlist, playing a moba-playlist these devs did it super hardcore though. they went with what (at the time) is outlaw blues. I learned about a whole new style of hard folk/blues music. There was one track that reminded me of a halo map, before i new it's name. (Hang'em High)[might be like...a cultural reference there, with the song and me feeling it, but i'm not one to bring a horse to water and look him in the mouth]
I love this game and I was looking forward to what the sequel could be. the sequel is meh
Heroicly I have taken up a mission to stop illegal organ harvesting operation of pirates by destroying their labs. As I heroicly destroyed the labs in the debris all the illegally obtained organs where left floating in space so I heroicly took those organs and heroicly flown towards the nearest stations to sell the illegally obtained organs on the black market myself racking up a massive profit. 10/10 morality system, worth every penny.
Awesome wish second one was better
最近のゲームにはないお気楽で自由なゲームです。 凝ったグラフィックありませんし、操縦する宇宙船のデザインも古めかしいけど面白い。 船を乗り換えても装備はそのまま移動するし、代金は安い船から高い船なら差額支払い、戻せば差額返金なので何度入れ替えてもOKだから、使い方合わないなって思ったらすぐ乗り換えできる親切さ。 正義のヒーローやってもいいし、ギャングの仲間やってもいい(今ここ) 傭兵稼業や貿易船の船長でもいい。
Not recommended - forced grinding and extreme levels of repetition show how shallow and not worth playing the game is. The game is super stingy with money while the prices of equipment grow exponentially. Your options are to waste dozens of hours trying to get some upgrades or just use Cheat Engine and give yourself 10 billion credits to get a decked-out Dreadnought. Trying to play the game normally, you are constantly behind the enemy in damage and what you can deal with. That means you can never do the significant bounty targets because they will outgun you and still give you maybe 1 to 10 % of what would be meaningful. Most of the money-grinding missions are a waste of time for giving you too little money, taking too long or being outright impossible. My favorite is the "Super Swarm" one that spawns about 30 enemy fighters around you and they will kill you every time because of how time-consuming it is to deal with fighters. In fact you can take down a capitol ship faster than you could do an average fighter and much more consistently. The game feels half-baked and empty. Doing anything in it takes a lot of time in this game. Most enemies, even capitol ships, drop nothing when destroyed, so it is all about wasting your time and giving you nothing for it. I do not want to describe the game because it reminds me of the sheer boredom playing it is. It has the arcade controls, yet is not fun like moste arcade style games thanks to the mandatory grinding. P.S. I am surprised a game this bland and content-void got a sequel. Apparently that one did not do so well.
great game with a good soundtrack so far. It has an almost Cowboy Bebop atmosphere to it. Easy to dive in to without to many complicated mechanics to learn
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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