
Reap and Rush is an absurdly addictive action roguelike. Step into the role of an underworld envoy thrust into a chaotic underworld. Fight through hordes of Yaoguai, leveling-up skills to become a soul-harvesting reaper and unravel a shocking conspiracy across endless cycles...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
'Reap and Rush': Longer mortal lifespans have thrown the underworld into chaos, forcing its envoys down to the mortal realm to restore order. But reincarnation is broken and your boss Zhong Kui is missing. Dive into the chaos and join a hilarious, action-packed brawl across the realms!

Face endless waves of Yaoguai on a treacherous battlefield. Carve a whirlwind of destruction through the crowd and savor the simple, visceral joy of underworld envoys doing their jobs. Choose your champion from unique underworld envoy generals and dominate the battlefield.

Unleash unpredictable power by freely combining fate stones and yin spells. Use underworld currency to stock up on powerful paper crafts, forging countless synergies and combat styles. Master your unique build and discover that no two runs are ever the same.

Your duties go beyond battle. Solve the underworld's daily chaos such as feed a hungry Yaoguai, help a misplaced god or untangle a fox spirit in his cultivation... A top-tier envoy masters both the pen and the blade. Ready to negotiate peace or clear the scene!
Game designers are committed to providing players with fresh, timely and interesting gameplay. We highly value feedback from all players and are committed to improving the game for everyone. Your valuable ideas can help us to optimize the quality of Reap and Rush.
Engagement
Reviews
Themes across 400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
优化是不是差了一点。。。。我电脑2W配的 我就开个技能透明50% 就死机了 头一次死机献给你。。。
这游戏到后期有些恶心 ,看似给你解锁一堆新技能 尝新 其实就是污染卡池的。那个锁技能的功能看似不错其实在锁上10来个后锁1个技能就要1000+点数 你打1个小时都不一定凑得出来 。
玩起来确实不错,确实有点上头,简单过了两关 希望boss出场有特殊音效,还有一个是局外的七巧板,策略度不高,感觉只要避开相克塞满就行
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Russian, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 400 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
蛮好 不知不觉几个小时过去了
白鸦和吃10个包子给符文的宠物,左脚踩右脚,开局就能出一堆2级符文,强没边了
好玩上头。一口气玩了10来个小时
整整体验了12个小时兼职停不下来,游戏的玩法太爽了,各种技能搭配各种风骚走位,画面精美可以比较高,唯一的缺点就是没有一键升级系统每次都要点好久,推荐推荐。
还不错可玩性挺好的,就是不能跟赵东瓜联机
其实总体这款游戏还是可以的,画风,玩法简单没有其他什么要学的,深度有快递可以研究BD,我出门就是300攻击或者150增伤,之前说的难度问题现在也解决大部分了。开发者更新快就能解决大部分问题,比如某沙漠游戏
底子缝得还凑合,说类幸存者又不像,勉强类土豆兄弟吧,但是中期开始问题太大。单局时间过久,要仔细洗词条的话一把要一两个小时;技能特效难分辨,后期就算调了设置也看不清;局外成长太多,又肝,不去肝的话高难进图第一第二面直接坐牢;BOSS无敌动画太多,这种游戏你做什么机制BOSS,还只会做锁血无敌机制,有时候满血莫名其妙就死了,能秒的也打不了BOSS,因为无敌,也看不懂BOSS在干嘛,一个多小时得搭配一路满血秒杀,最后莫名其妙就躺了,真的不诗人
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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