
Become a medieval alchemist in this card game. Brew deadly potions, discover ancient recipes, hire adventurers, and outwit the Inquisition. Transform your humble shack into an alchemical empire. No wands are required — just knowledge and wit.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Ways of Alchemy is a medieval card game and alchemist simulator. Turn a handful of weeds into deadly poison, build an alchemical empire, and outwit the Inquisition. The path from humble novice to powerful master alchemist is filled with dangers and opportunities.
You start with nothing but a humble shack and basic knowledge of alchemy. But every potion can change everything — bring wealth or draw the wrath of authorities. In a world where alchemy balances between science and Inquisition persecution, every choice determines your fate.
🧪 Brew over 35 different potions
🌿 Discover and utilize more than 100 unique ingredients
🔮 Master the 5 pillars of reality — Void, Mirror, Veil, Pain and Song
🧙♂️ Choose from 15 different subclasses
🗺️ Send adventurers to 5 different regions with 24 quests
💎 Find over 70 unique rewards and artifacts
🔚 Experience 13 different endings based on your choices
⚔️ Face the consequences of your ambition with the Inquisition
Experiment freely or follow traditions with a flexible potion-crafting system. Follow proven recipes from your grimoire for reliable results, or take risks with creative experimentation for potentially more powerful effects. With over 100 ingredients connected to the 5 pillars of reality, your cauldron holds the potential for dozens of unique and powerful potions.

Work your way from an inherited shack to a thriving alchemical settlement as your reputation grows among potion buyers. Manage your estate, hire hands and balance your growing influence against the watchful eyes of local authorities. Navigate the threats of Tax Inspector and the dreaded Inquisition as your power increases.

Send adventurers on perilous quests across 5 distinct regions. Equip them with your potions and artifacts before dispatching them on 24 dangerous adventures. Discover over 70 unique treasures including powerful artifacts, ancient recipes and long-lost books to fuel your ascension.

Unlock 15 unique subclasses that shape your alchemical journey. Stay true to pure alchemy or venture into forbidden arts like necromancy and flesh-smiting. Every decision leads toward one of 13 possible endings as you work to complete the Great Making – the ultimate goal of any true alchemist.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏首发入的,本来是奔着官方积极更新的态度想着后面能有更满意的答卷,目前来说不推荐 我觉得完全可以优化的体验有以下几点 1.游戏既然设计了标准配方和优化配方,能更新出一个”炼金笔记本“的道具方便收藏我推演出来的优化配方,让优化配方内置游戏中,不然玩家需要反复切换桌面文档和游戏中,严重影响游戏体验; 2.游戏中后期的繁琐操作可以设计“炼金人偶”实现全自动化,可以设计人偶效率是手动效率的70%,就算再慢,解放双手得到的游戏体验也比累死强; 3.我个人希望在有手动摆配方和材料的基础上,增加自动摆放配方和材料的功能,即我选择某药剂标准配方或者优化配方,下方有一个按钮可以自动摆入所需材料,缺失材料进行提示,真的不想背书,玩游戏还要背配方看文档真的很累!!!!(PS:我知道现在已有鼠标右键自动摆入一个材料的功能,但有时候他并不按照标准配方或者优化配方摆放,很容易自动摆入我不想用作炼金使用的材料,我需要的是我选择的标准配方或者优化配方中的固定材料!) 希望官方好好打磨,好好更新,不要摆烂了!真的很喜欢这个游戏!也真的很讨厌这个游戏!
Yule spirits (IN MAY?!) ruined the game for me. I'm at the very beginning of the game trying to figure out how everything works, familiarize myself with the game loop, mechanics, and terminology, and the frequency of yule spirits showing up and taking things is incredibly frustrating. The in game description says I need a song potion to drive them away, but I JUST STARTED THE GAME with no idea how to make anything other than the two starter veil recipes! This entire experience was frustrating. I barely dipped my toes into the alchemy side of the game which was the whole point of getting it in the first place because of these frustrations. Lacking an option to disable these negative events and npcs I do not recommend this game.
Yuletide spirit ruins the game. You can't beat it at the time it appears (or if you can it's not in anyway obvious how to do it without dedicating the entire run or I assume cheesing it by knowing the potions in advance). I don't mind a challenge. I do mind a 'bit of fun' ruining the progress of a game because the developer didn't think things through.
这款游戏我只推荐给2种人。一是沉迷电子游戏到影响自己正常生活的极重度游戏玩家,让它作为一种唤醒你们对现实生活激情与热爱的终极疗法,如果它都失败的话那现实世界确实不再适合生存,建议重开。还有一种是三角贸易期间被农场主活活累死或者拿鞭子抽死转生到现在的黑哥们,它应该能有效治愈你们的精神创伤。至少绝大部分的奴隶主想的是剥削利益,不会单纯的为了享受你们的痛苦而让你们去生产抽自己的鞭子。
I've been enjoying myself; have spent a large amount of time just potioning along. :) This takes the same sort of swing at things as Cultist Simulator, but without the crazy hidden lore. That is both a positive and a negative - there is no interesting crazy hidden lore (sad), but you also aren't bound to figuring out the crazy hidden lore in order to advance (relief!). You objective as an Alchemist is (as you might guess) alchemy. So far in my run, this has meant a lot of [i]making potions[/i] and all of the steps leading up to that - sending out adventurers to gather potions (don't risk your own skin!), processing those ingredients, and then building up stock. If the goal was truly stated, I don't recall it - this has left things vague beyond "take over for dead granny and advance and discover more". That the goal is vague, though, feels appropriate for something as vague as alchemy, and hasn't negatively impacted my enjoyment of the game. I know there's more to figure out, and I'm working towards that, and that's enough. Recipes can be hint-and-trial-and-errored, or can be obtained through sending adventurers to gather recipes. If you can keep the adventurers alive, the latter is very much more reliable, but that's not outright required. The game even includes a "grimoire" to lay out all of the information about cards you've seen, before - even if you saw the card, lost the card, and don't currently have one, you can look in up in the grimoire and get information on how to obtain it ("Oh, the Inquisitor? Don't worry - [i]he'll[/i] find [i]you[/i].") and what text was on the card when you had it. This also includes potion hints and how to brew a potion without necessarily following the recipe. As a downside, it's a bit grindy - though from Stacklands and Cultist Simulator, I rather [i]expect[/i] that from this genre - since you need to build up an inventory of ingredients, often from growing them from seeds you obtain from sending out adventurers that you often need to keep alive via potions you make from the ingredients you built up. The grind doesn't feel [i]unfair[/i], though, and there are always enough hints and clues to give you information on advancement. I suppose that downside has an upside, though - this isn't a quick couple-hours-and-it's-over game. You'll be getting your money's worth on this one, instead of quickly finishing it and then debating if it's worth another playthrough.
В общем игра огонь, прошел все пути. но конечно утомляет, болело плечо даже, пока готовил зелья. что то между симулятором огорода и алхимиком. интересно. желаю дальнейшего развития разработчикам!
I want to love this game, it scratches the Cultist Simulator style of game very well. But it hits a flaw that cultist sim didnt in two needed resources being very very hard to initial grab, alongside punishing the acquirement of those in being both lost, and compounding doom. The two items in question are breaths of death and animal corpses. If you could find either at the forest, great, problem solved. But at the moment, its far too easy to get into a lose/lose as time goes on. Unlike CS, where investigators only found the matter of guilt if you had done something, and you had the means to hide evidence early. Here, its an escalating cost that just isnt worth it, and there are two checks against it in the tax collector preventing wealth acquirement. So its a painful, slow grind in the bad way, instead of being intuitive. Doesnt help you cant progress the middle path on things to go further despite progressive potion for it. So hit a game breaking bug there.
Не играйте в неё сразу же после культиста - управление покажется вам топорным. В остальном, та же идея - творим хтонь, познаём тайные знания, скрываемся от закона. Менее душная, никуда не торопит. Свой вайб присутствует.
萝卜生万物
like cultist but cosier. edit: After more time with the game I am very pleasantly surprised with how engaging it is. The loops is addicitve and rewarding, with a lot of secrets to discover. It is well written and provides a nice alternative to cultist simulator. I thought it was better than other copies like stacklands. The Yule spirits are really not much a problem at all and very easy to deal with, no idea why reviews complain so much about them.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Medieval Blacksmith | $460.9K | 591 | 80% | $19.99 |
| Demon Slayer -Kimetsu no Yaiba- Sweep the Board! | $460.9K | 215 | 92% | $59.99 |
| Peggle™ Nights | $461.1K | 3.3K | 97% | $4.99 |
| AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome | $460.8K | 1.1K | 74% | $9.99 |
| Planets Under Attack | $461.2K | 1.2K | 73% | $11.99 |
| Lushfoil Photography Sim | $461.2K | 1.7K | 92% | $7.49 |