
Embark on a journey through the Old Kingdom in Realms of Magic - a sandbox RPG where you customize your character, choose your path, and immerse yourself in the fantasy world as a knight, wizard, miner, lumberjack, farmer, and more. After all, this is YOUR adventure.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A good game but I felt it dragged on for too long
Esta bueno, me gusta más en ciertas cosas que Terraria, me gusta esa parte de limpiar un mapa, y la siguiente vez que vuelves ahí están sus cadáveres, siento que hay progresión, en cambio en la mayoría de otros siguen saliendo los enemigos y siento que no estoy avanzando en nada.
A charming Terraria-styled Elder Scrolls mix; rough around the edges but fun, rewarding and lovingly crafted.
you need to add more languages to the game
AMAZING GAME
Excellent jeux bravo!!
Enjoyed the game for 28h. Would not play it again though.
Eu pensei que esse jogo serial algo parecido com Starbound só que medieval é com magia, mas depois de 20 horas tudo o que eu fiz foi ler parede de texto, é como o jogo não tem em PT-BR isso cansa bem rápido, ficar rodando por vários mapas para pega recursos que você nunca vai usar, mas você precisa para upar alguma habilidade, que você tem que fazer para completar alguma missão, o que leva a ficar 40min~1h olhando para um menu pq você tem que fazer 5000 corda para upa é leva 3 segundos para fazer cada uma, é a gampley do jogo se resume a fica completando caixas de missões, apesar de você poder visitar cada pedaço do mapa o que é muito legal, acaba não servindo de nada, já que o mundo é vazio, é a área explorável fica bloqueado por trás das missões.
TLDR: Good game, I think it is worth the asking price but due to some jank and bugs, you may want to wait for a sale. There are no bows/crossbows, which will be a dealbreaker for some. The game feels like a love child of Skyrim and Starbound. Some keybinds are hard coded, like sprinting, so I recommend using double tap in order to sprint. The hunger system is easy to maintain. For clarity, it has been five months since I played the game, but I wanted to give it a review, so I am going based on memory, some game details might not be entirely accurate to what I remember. I enjoyed my time with the game greatly, though it does have some jank and bugs to it. It feels like a combination of Skyrim and Starbound. Skyrim's fantasy RPG-ness and Starbound's style of world sandbox and exploration. The game's world itself is somewhat difficult to describe in short. It is a tile-based map where most areas seem to have been procedurally generated once and are static (Not randomized each visit), the enemies, loot, resources are always the same every time you go to that particular tile. All of those can be depleted and will only respawn if you wait like 20-30 days before going back to that tile, it gives you the option to respawn them rather than it just happening. On the map, there are a couple of different markers you can place on each tile. The main use being to remember where you decide to make your home. At your home, you will have the usual survival-craft type stuff. Farms of animals, crops, herbs. Crafting stations and such. I can't remember if you can die from hunger and thirst, but I do know it was not an issue maintaining them at all. There are food & water slots in your character equipment menu, placing food/water in those slots will automatically be consumed when needed. You get infinite water from wells so long as you have bottles to put it in, which you can build/craft both of those, and you can get an abundance of food from farming. Food operates similar to Valheim, where it grants buffs to your character's core attributes (Health, mana, stamina). Combat is janky but enjoyable from what I remember. As usual, I played as a necromancer/mage. There are not many spells in the game for each of the four types of magic there are, but the few spells that you have can be upgraded over time. The bad part of the skills/spells were the summon spells for me. There are two types, skeletons (Necromancy) and beasts (Nature). I didn't dive into the nature skill much as I found it to be worse than necromancy at a surface level, necromancy summons could be summoned instantly back-to-back, whereas nature summons had to actually go through the entire animation before being able to summon more (Which is only like 1-2 seconds long). The thing with summons though, they have a pretty short duration, maxing out at about 30s, and they do not follow the player at all. Once summoned, they stand there until an enemy enters their aggro range/line of sight. But they are not all bad, skeleton mages/archmages were the best from my experience, having their ranged attack spam was great. And there is NO summon limit, you can summon as much as you have mana, and mana potions in this game boost your regeneration for like 10s, on top of that potions are pretty common loot. In terms of other combat types, you got fire, ice, nature, and necromancy for magic. And various melee weapons & shields for physical, there are no bows/crossbows in the game. Also, if you feel like you made a poor decision with your build or just want to try something else, there is a witch in the second or third zone (I think) which will let you respec for a price of gold. Another bad part of the game for me were the races. There are a ton but most of them have such drastic downsides or mediocre upsides that there were really only two worth playing in my opinion. Humans are a generic jack of all race, gaining more profession exp (farming, crafting, trading etc.) and gaining more character level exp from leveling those professions, while also having a boost to all of their core attributes. The other being goblins, because they have a double jump right out the gate (which is a skill unlocked at level 20-30). The devs have stated they are working on a remaster (or was it a remake?) for this game and that would be free for everyone that already owns this game. As well as working on a sequel for it. I am very excited for both of those.
:)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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