
Embark on a journey through the Old Kingdom in Realms of Magic - a sandbox RPG where you customize your character, choose your path, and immerse yourself in the fantasy world as a knight, wizard, miner, lumberjack, farmer, and more. After all, this is YOUR adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AMAZING GAME
Excellent jeux bravo!!
Pretty good so far.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR: Good game, I think it is worth the asking price but due to some jank and bugs, you may want to wait for a sale. There are no bows/crossbows, which will be a dealbreaker for some. The game feels like a love child of Skyrim and Starbound. Some keybinds are hard coded, like sprinting, so I recommend using double tap in order to sprint. The hunger system is easy to maintain. For clarity, it has been five months since I played the game, but I wanted to give it a review, so I am going based on memory, some game details might not be entirely accurate to what I remember. I enjoyed my time with the game greatly, though it does have some jank and bugs to it. It feels like a combination of Skyrim and Starbound. Skyrim's fantasy RPG-ness and Starbound's style of world sandbox and exploration. The game's world itself is somewhat difficult to describe in short. It is a tile-based map where most areas seem to have been procedurally generated once and are static (Not randomized each visit), the enemies, loot, resources are always the same every time you go to that particular tile. All of those can be depleted and will only respawn if you wait like 20-30 days before going back to that tile, it gives you the option to respawn them rather than it just happening. On the map, there are a couple of different markers you can place on each tile. The main use being to remember where you decide to make your home. At your home, you will have the usual survival-craft type stuff. Farms of animals, crops, herbs. Crafting stations and such. I can't remember if you can die from hunger and thirst, but I do know it was not an issue maintaining them at all. There are food & water slots in your character equipment menu, placing food/water in those slots will automatically be consumed when needed. You get infinite water from wells so long as you have bottles to put it in, which you can build/craft both of those, and you can get an abundance of food from farming. Food operates similar to Valheim, where it grants buffs to your character's core attributes (Health, mana, stamina). Combat is janky but enjoyable from what I remember. As usual, I played as a necromancer/mage. There are not many spells in the game for each of the four types of magic there are, but the few spells that you have can be upgraded over time. The bad part of the skills/spells were the summon spells for me. There are two types, skeletons (Necromancy) and beasts (Nature). I didn't dive into the nature skill much as I found it to be worse than necromancy at a surface level, necromancy summons could be summoned instantly back-to-back, whereas nature summons had to actually go through the entire animation before being able to summon more (Which is only like 1-2 seconds long). The thing with summons though, they have a pretty short duration, maxing out at about 30s, and they do not follow the player at all. Once summoned, they stand there until an enemy enters their aggro range/line of sight. But they are not all bad, skeleton mages/archmages were the best from my experience, having their ranged attack spam was great. And there is NO summon limit, you can summon as much as you have mana, and mana potions in this game boost your regeneration for like 10s, on top of that potions are pretty common loot. In terms of other combat types, you got fire, ice, nature, and necromancy for magic. And various melee weapons & shields for physical, there are no bows/crossbows in the game. Also, if you feel like you made a poor decision with your build or just want to try something else, there is a witch in the second or third zone (I think) which will let you respec for a price of gold. Another bad part of the game for me were the races. There are a ton but most of them have such drastic downsides or mediocre upsides that there were really only two worth playing in my opinion. Humans are a generic jack of all race, gaining more profession exp (farming, crafting, trading etc.) and gaining more character level exp from leveling those professions, while also having a boost to all of their core attributes. The other being goblins, because they have a double jump right out the gate (which is a skill unlocked at level 20-30). The devs have stated they are working on a remaster (or was it a remake?) for this game and that would be free for everyone that already owns this game. As well as working on a sequel for it. I am very excited for both of those.
this game gives me the same feeling i got playing skyrim in 2011
Very polished! I really like all the effort into details. The only thing I didn't like was the logo ;)
Very nice game... Hope the devs continue to expand it even more
[h1] Une pépite ! [/h1] [h2] Mon ressenti de cette expérience [/h2] J'ai dévoré ce jeu et complété à 100% en une petite 50aines d'heures. Le tout sans me presser, sans try hard, et sans trop farm ! La courbe de progression est très fluide, dans mon cas, j'ai fait en sorte de réaliser toutes les quêtes secondaires et trouver tous les trésors de chaque acte avant d'entamer le suivant, j'imagine que les loots et l'expérience gagnés ont contribué à cette fluidité ! (Surtout les ennemis puissants qui dropent des orbes pour faire des parchemins de points de talent !) [b]Le lore ou les stats sont très complètes.[/b] » En tant qu'Elfe Noire, j'ai grandement apprécié le fait de savoir précisément quel est notre taux de régénération pour chaque barre (Vie, Mana, Stamina) en temps réel (Cf. l'affichage Character/General). Ce qui aide drastiquement afin d'élaborer un build optimisé. » Le genre et la race, compte dans les dialogues, j'étais une Elfe Noire, et certains ne voulais pas me parler, car raciste ou misogyne, ça renforce drastiquement l'immersion. [h2] Succès [/h2] [b]Simple a réalisé[/b] Une fois le boss final vaincu, j'étais niveau 44 (Personnage) et seulement 2 de mes métiers était niveau 100+, après 45 heures de jeu. Il m'a fallu 6h, pour obtenir tous mes métiers à 100%, mais surtout le niveau 50 ! [h3] Métiers Niveau 100 [/h3] Je vous conseille de vous rendre auprès du spécialiste de chaque métier du plus haut niveau rencontré (en somme, allez voir le Forgeron de [i]StoneBridge[/i] et pas celui de [i]Woodbury[/i]), il vous proposera de vous entraîner pour maximum 19 Po / Niveau en fin de jeu. Tips pour gagner beaucoup d'argent et rendre anecdotique l'achat des niveaux en fin de partie : [spoiler]Vendez vos [i]Greater Potions[/i] elles sont a 6 Po la potion et en fin de jeu, on en obtient beaucoup sur les zombies [/spoiler] [h3] Personnage Niveau 50 [/h3] J'ai farmé une 15aine de maps dans le dernier biome en nettoyant tout les mobs à la surface. » Sachant que les mobs sous terre sont plus forts et délivrent plus d'expérience, j'ai d’abord opter pour ce choix, mais la difficulté de navigation dans les souterrains mène au fait que rester à la surface donne un meilleur ratio expérience/temps. » Quand tous vos métier sont au niveau 100 et qu'ils ne vous reste plus que le niveau 50 à avoir ne perdez pas de temps à loot, vous gagnerez beaucoup [spoiler]BEAUCOUP[/spoiler] de temps ! [h2] Synthèse [/h2] [h3] Points forts [/h3] - Combat : Synergies des sorts et compétences - Combat : Utiliser le clic gauche et droit en même temps ! - Narration : Les options dans les dialogues, même si des fois (je l'ai testé) certains choix mène à la même résolution, le voyage (en gros, les dialogues par lesquels on passe sont bien différents mais toujours cohérents) - On n'a pas besoin de wiki ! Toutes les quêtes sont bien indiquées, sans pour autant avoir de grosses flèches rouges et être pris par la main. Même les trésors, on nous indique le nombre obtenu par map, et généralement si on fouille ou parle à des PNJ, ils nous donnent des indices intradiégétiques au lore qui donne sens à l’emplacement des trésors rencontrés. Néanmoins, si vous en souhaitez un, il y a celui-ci qui est top et peu aider si jamais on a passé un peu trop vite un dialogue :3 https://steamcommunity.com/sharedfiles/filedetails/?id=2838920765 [h3] Point faible [/h3] - La distance de détection des coffres autour de soi pour les crafts (Cela a eu pour conséquence dans mon gameplay de ne pas accorder a de crédits à la construction d'une base esthétique, car techniquement pas optimisé) [h3] Conclusion [/h3] - N'étant pas tellement adepte de ce genre de jeu, j'ai été très agréablement surpris d'y prendre autant plaisir ! - DONC FONCEZ ! D'autant plus s'il est en solde à moins de 6€ (comme pour moi)
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Where this game's players are, estimated from review languages.
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