
A super fast, twin analogue shooter for the modern age!
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bueno este juego bueno, me gusto y esta bueno, he disfrutado jugarlo, bueno esta y bueno sera, bueno bueno jeje si bueno muy bueno
It’s a fast, fun, and visually great twin-stick shooter with roguelite elements.
Fun game, but it has a recurring gameplay event where a distinctive piece of music starts playing and the screen completely whites out for a decent chunk of time in which all you can do is move your ship into a corner and wait while either shooting or drilling (depending on what you think is most likely in front of you based on the situation before the screen went white). This has killed me enough times in my 4 hours of playtime that I'd say the game simply isn't worth paying for, even with how cheap it is.
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Красочная лютая стрелялка быстро надоедает.
Really Big Sky is a charming, chaotic space shooter that genuinely surprised me with how addictive it is despite its rough edges. The upgrade system gives each run a satisfying sense of progression, and the soundtrack absolutely slaps — I found myself humming the main menu theme long after closing the game. That said, the visual effects can get so overwhelming that you'll often die without knowing why, which gets frustrating when you're on a good streak. The narrator is either endearing or insufferable depending on your mood, but mercifully you can mute him entirely, which I'd recommend doing immediately. If you go in expecting a polished, precision bullet-hell experience you'll be disappointed, but if you want a weird, colorful, pick-up-and-play arcade shooter to unwind with, this scratches that itch nicely.
Awesome classic, shame that max resolution is stuck to 1280x720 and the game tanks your FPS at some points, DONT PLAY it you have problems with epilepsy tho, An sorry devs i had to cheat trough [BOOKY and HOME POTATO] -BOOKY is bugged i had collected every single entry in the library more than once but it didn't unlock, played the other game modes multiple times and im already rank 386 - Captain, the lack of information online about enemies and achievements in general (even in the own game manual) makes this even more difficult. -HOME POTATO, i played this game religiously back in 2014-2016 and with some intervals until the day im writing this review and I SWEAR TO GOD I NEVER had an instance of a asteroid staying on the screen for more than 12 seconds, i even deleted my high-scores and progress two times bc the game even explains you that the higher you upgrades/score the game will become more difficult (more stronger enemies and faster asteroids) so i'm either the worst unluckiest RNG player in the world or something is wrong with my "copy" of the game, if this is even possible. Well, game is great, it stills holds up until this day if you ignore some technical problems (7/10)
Do you know what I learned from the experience of playing such abstract games? but I didn’t understand ♥♥♥♥. every game is something new although it feels very familiar
Отличная убивалка времени На сложных уровнях может подтормаживать, но для меня это единственный минус который нашёлся в игре. Сначала зацепил саундтрек (из-за него продолжал играть по большей части когда было мало что понятно), затем и сама игрушка
More like Really Hard To Review. Kinda. Bear with me for a while. For lack of a Mixed/Informative option, I'm biting the bullet and rolling with a recommendation here—at the end of the day, I've had more than enough fun with it despite my slights, and I'm sure there's a little more I've yet to see [i](the game's Classic Mode has a shop/upgrade system where you can essentially 'overcharge' elements of your ship if you've already upgraded one to max; doing so, from what the game tells me, shifts the experience a little, though it'll be a while before I get to that point)[/i], but... [b]man[/b]. [b]The abstract[/b]: a twin-stick, defeat-heavy STG slash bullet hell with randomly-generated runs, several game modes in case Classic's a tad too monotone or slow-going for you, and a vibe and "construction" of sorts that distinctly makes it feel like an expanded Flash game [i](which may even be the case; BB's official page states that this is a "sequel to the original Big Sky (2010)", although for all intents and purposes, This Game Does Not Exist)[/i], mostly for the better—when it's moderately calm OR chaotic but within reason, it unintentionally succeeds in taking me back to that era of mindlessly going through Newgrounds and Kongregate, one hour-long game at a time—but sometimes for the worse. There's the on-by-default, product-of-its-time narration which is more :neutral_face: than anything. There's the menus which, off the bat, let you know that you'll be playing a game that is unnecessarily bright more often than not. There's the lack of a normal three-way split in audio settings [i](i.e. you can only adjust master volume instead of master / music / SFX)[/i], which initially feels like bum—because it is—but gets alleviated a little once you realize that, oh hey, you can actually turn the music off if you want by using the apt, cross-marked option in the jukebox! ... Except this fails to include the monotone five-second electro loop that plays whenever your run decides to randomly switch to Negative Mode™, and that happens all but certainly once a run, so. Adjust to the occasional jumpscare or just turn the whole sound off. It's a bit too harsh in the [b]visual[/b] department as well, though this wouldn't be an issue if it actually knew how to be overwhelming at face value without, y'know, [i]actually[/i] being too much. My mind goes to CAVE entries of any sort and something like Grand Cross here—those two also have a whole lot going on for the most part, but they're still readable! They're still games where I'm NOT, on rare occasions, left thinking "wait, where'd my ship go?" amidst the chaos before ramming into an asteroid or tanking one stray shot too many. Alright. So why the rec, then? Well, beyond all its annoyances and somewhat amateurish design decisions, RBS is—at the core—just a Really Fun Game. It's not an award-winner, it's not some kind of groundbreaking step in the indie STG category [i](although I do like the upgrade system it uses in Classic, and between this and DRAINUS, I really wanna see more STGs with progression of that sort)[/i], and it's not some wild attempt at being either. What it [i]is[/i] is a game that realizes it's a game and, subsequently, realizes it can get crazy with it. Screw your senses, man—here's all the lights and all the waves of enemies and all the trance and DNB and other uncategorizable, distinctly-Flash-era music I can throw at you. Play on my terms or get outta here. And, well—what can I say. I [i]do[/i] enjoy playing on its terms, despite everything.
Brother, é um arcade, não tem muito o que dizer.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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