
Read Only Memories: NEURODIVER is a story-rich adventure and the sequel to 2064: Read Only Memories. Explore the rich world with an intuitive point-and-click interface as you take on the role of a young psychic agent tasked with tracking down a mysterious antagonist hiding in people's memories.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Если же сравнивать ее с первой частью то, конечно же разница будет ощутима... Первая лучше, вариативнее и крупнее, но если же брать как отдельный проект, то в целом приятно, коротко и незамысловато. Прошел с удовольствием.
Je trouve les avis plutôt sévères. On retrouve la même patte que dans le jeu précédent, avec cette fois une localisation dans plusieurs langues (et plutôt correcte en plus). On a même droit au retour de certains personnages, et même quelques références aux événements, de 2064. La fin est cependant assez décevante et confuse par rapport à toute la tension développée en amont par l'intrigue. Malgré tout, j'ai quand même passé un bon moment sur ce jeu.
Neurodiver is such a cute fishy!!!
J'ai pas accroché
While the first read only memories game was far better than this one, I think as long as you go into this one knowing its an entirely separate game, you'll be a-okay. They changed previous characters entirely where it feels like a standalone, and looking at it from that viewpoint, it was a short, but fun visual novel experience.
Good art, pretty good story, not as good as 2064 though
还不错还不错,里面的小情侣好磕,美味
This game has a great idea, but a bad execution, ultimately. First, the greats - pixel art, tunes, voice acting, and world building are awesome. I enjoyed my time with this game. Also, it’s short, yay! Then the bads - There were a few times I was faced with a fragment that I didn’t know how to solve, because the game hadn’t given me any clues on which pieces of evidence I needed to use to solve it. Literally had to look up a guide because I was so stuck, and stuck in an unfair way, which is frustrating. Let's talk about the writing, were my main gripes are; first, the writing needed a heavy editing pass. I feel that 20% of the dialog could have just been cut entirely, for starters. The introduction itself commits the writing crime of “exposition dumping” on the player on what Luna is, what she does, etc. It could have slowly come out over the course of a mission; not shoved into my face the first time I sat down to play it. Additionally, everyone stays pretty shallow. Nothing deep. It’s all just… skin deep. No bones, no meat. Just fluffy Trace being supportive, Gate being stoic, Harold being weird, etc. I understand that this game is a sequel, but there was this weird thing with the writing where the game expected me to “know” these characters. Jess especially. You can’t have your cake and eat it; you have to put in some legwork to cater to both sides of the players, some who just picked up Neurodiver on a whim without context of the first game. Also, I was really sick of people telling me to rest. It got on my nerves by the end of the game, I wanted to throttle them. And finally, some spoilers on the ending - Golden getting in ES88’s head presented itself as a psychotic break to me; not someone trying to get out into the real world. There is no motivation stated by this villain until the very end of the game. Thus, the ending didn’t land for me at all. Laughably, I am presented with a bad guy, who, only in the last 30 seconds of their existence, tell me they love me. Then they die. That’s not a payoff for 5+ hours of gameplay; that’s just bad writing. I really want this team to continue making more stuff; so I’ll leave a good review. But please, please… do more playtesting! Learn to cut fluff in writing! Don’t exposition dump! Don’t ♥♥♥♥♥♥♥ tell me to rest! (laughs)
因为没玩过前作,所以观感其实还可以,设定很有趣,盖特的配音我实在是太喜欢了,so sexy!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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