
Reach Me is a colorful physical puzzle in a minimalist style.The goal of this game is to move the blocks onto the platform using special ammunition, as well as various objects in the level.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was really pleasently surprised by this game. The game mechanic is very easy to understand, but the puzzles are made in such a way that you are encouraged to think outside the box again and again. It took me around 3.5 hours to complete all 70 levels and unlock all the achievements simultaneously. The soundtrack is very lovely and actually something I'd love to listen to again. The graphics are okay, nothing too pretty, but not at all ugly looking like some other games from this price category. The only problem I had was that some levels got really dark, which sometimes made it hard to see some objects for me. Definitely recommending this game to everyone who wants to try their hand at a casual physics puzzle. I received this game for free from an acquaintance, not the developer/publisher.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Greek, Danish, Simplified Chinese +14 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is a relatively simple puzzle where you throw a ball to move the blocks to the aim - however, its done with a lots of different unity effects - transitions, glows, different kinds of light. i love all these minimal puzzle games, so i definitely recommend it.
卡在11了,刚玩时这游戏很吃u,以至于我笔记本老是卡死......耐着性子玩了玩~感觉还可以,后期也不怎么吃u了~(怎么总觉着内置挖矿程序....)
[h1] ┏📌 100%🏆Achievements [/h1] [i] by 2022.11.19 [/i] [h1] ┛ [/h1]
Nice game Ez to get all achievements 100%
Интересная игра, динамически меняющееся окружение и приятная музыка располагают к медитативному прохождению всех 70-ти уровней. Достойный кандидат для фарма достижений. Достаточно 20 минут чтобы освоиться в игре и привыкнуть к управлению, и физике предметов.
I can't recommend you never touch this game more than any other game. The gameplay is absolutely atrocious and so finicky. The entire goal is to get these blocks onto a platform by either flinging balls at the or flinging the cubes themselves onto the platform. The way you fling the ball/cube is by holding right click and drawing back to increase or decrease it's speed. It's is so incredibly sensitive and I swear to god there's no inbetween speeds. You either launch at the equivalent of a gentle breeze or at mach 4. It was horrible. Don't play.
This is a minimalist/asset flippy physics puzzle game where you need to shoot a ball at a bunch of objects to make them land in a landing zone, across a surreal landscape of floating platforms over some kind of body of water. I feel like the developer had some general intention of making a real game here, but it lacks polish, the gameplay is erratic and the controls far from precise, where precision and good handling are crucial for these kinds of games. For some reason the game throws hundreds of achievements at you, which is the kind of thing I thought Valve was pulling games from the store for doing, but this one somehow lingers. Regardless there's better games than this on mobile app stores that you can get for free, so why would anyone pay $3 for this unpolished mess?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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