
Reach Me is a colorful physical puzzle in a minimalist style.The goal of this game is to move the blocks onto the platform using special ammunition, as well as various objects in the level.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a minimalist/asset flippy physics puzzle game where you need to shoot a ball at a bunch of objects to make them land in a landing zone, across a surreal landscape of floating platforms over some kind of body of water. I feel like the developer had some general intention of making a real game here, but it lacks polish, the gameplay is erratic and the controls far from precise, where precision and good handling are crucial for these kinds of games. For some reason the game throws hundreds of achievements at you, which is the kind of thing I thought Valve was pulling games from the store for doing, but this one somehow lingers. Regardless there's better games than this on mobile app stores that you can get for free, so why would anyone pay $3 for this unpolished mess?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Greek, Danish, Simplified Chinese +14 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The idea behind Reach Me is pretty simplistic -- use balls to knock blocks onto a pad to unlock the gate and advance. While the premise of the game is not overly difficult nor complicated, I feel the programming could have been a bit better. The power of each shot each set by how far away from the launcher you move your mouse. Simple, though highly finicky. The angle and power don't seem to follow the mouse all that well at times. Aside from that, this is a fairly easy time-waster that doesn't require too much thought. I picked this game up with a coupon for less than a dollar, so I won't complain about the price I paid.
A fun and challenging game. Good physics and collisions. Recommended.
不建议玩,纯粹就是卖成就的。不记得我啥时候入库的了,总之不推荐。
Good game
᠌ ᠌
Физика в игре такая себе, из-за чего проходить труднее, а так, ну, впринципе неплохо
recomendo.
I usually like casual games from time to time, but the mouse controls make this unplayable.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $28M | 174.7K | 95% | $5.99 | |
| $26.4M | 52.8K | 93% | $19.99 | |
| $8.1M | 40.8K | 93% | $7.99 | |
| $22.6M | 40.8K | 92% | $24.99 | |
| $22.4M | 72.9K | 97% | $14.99 | |
| $19.7M | 96.4K | 96% | $14.99 |
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| $2K | 77 | 43% | $0.99 | |
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| $2K | 122 | 94% | $0.99 |