
Somewhere, in some town that may be unknown to all; there was Tarim, a sad but strong hermit that without knowing it or be waiting for it would be forced by itself to enter on a great adventure to save to the town of his childhood, a town without stains and that never had known the fear.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its a game for sure!
⠀
История очень интересная и волнительная, но ждешь большего от самой игры.
⠄⠄⠄⠄⠄⠄⢀⠤⣒⠯⠉⡂⢒⢦⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⢠⢋⣞⣪⡒⠄⡜⣧⢱⢣⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⣿⡔⠒⠡⣪⣶⡙⢻⠄⣿⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⢸⡇⠂⣙⣿⣤⣤⢸⢰⢹⡇⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠘⡇⢻⡿⠿⠿⣿⢸⠄⣿⡇⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⢀⡃⠃⠙⠦⠾⣫⢸⠄⣿⣇⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⣰⡿⣇⠠⡃⢹⣛⠋⡟⢚⣂⣭⣄⠄⠄⠄⠄⠄ ⠄⠄⠄⣀⣭⣼⣿⣄⢙⡾⣀⣠⣴⣿⣿⢿⣿⣷⠄⠄⠄⠄ ⢀⡴⣿⣿⣿⣿⣿⠟⣤⣶⣿⣿⣿⣦⢃⣿⠿⢹⠄⠄⠄⠄ ⡏⡆⢿⣿⣿⣿⢃⣾⣿⣿⠿⡛⣿⣿⡆⣿⠄⠎⠄⠄⠄⠄ ⡇⡇⠈⠛⢿⣿⢸⡿⠋⠄⠄⢹⠈⢻⡇⣶⠃⠄⠄⠄⠄⠄ ⠳⣧⣀⣀⣀⡬⡘⠄⠄⠄⠄⡜⠄⢀⢇⠞⣾⠄⠄⠄⠄⠄ ⠄⠄⠄⡇⠈⢧⠄⠓⠦⣤⣼⡤⠔⢫⠛⣼⡿⠄⠄⠄⠄⠄ ⠄⠄⠄⡇⠄⠄⠳⣄⣾⠃⠄⠄⣠⢧⠄⣠⣬⣤⡀⠄⠄⠄ ⠤⣄⣀⡇⠄⠄⠰⣿⠁⠄⠄⣠⡃⣥⣽⣿⣿⣿⣿⣷⡀⠄ ⡄⠄⢿⡇⠄⠄⣷⠄⠄⠄⡴⠿⠄⣛⣭⣤⣶⣦⠄⢲⣬⡄ ⠘⡀⠘⡇⠄⢸⠏⠄⢀⣞⠤⠾⣿⣿⣿⣿⣿⣿⣷⣾⣿⣿ ⠄⠧⣘⠖⠒⠋⠄⣠⠟⠓⠠⣄⠄⠙⢿⣿⣿⣿⣿⣿⣿⣿ ⢚⠅⡪⡢⠄⡠⠚⠄⠄⠄⠄⠄⠑⣄⠄⠹⣿⣿⣿⣿⣿⣿ ⣥⠫⢺⡤⠋⠄⠄⠄⠄⠄⠄⠄⠄⠘⡄⠄⢻⣿⣿⣿⠿⠁ ⣨⠗⠚⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⡇⠄⡸⠛⠉⠄⠄⠄
Tarim: Guardians is a really badly made 2D top down retro pixel shooter/brawler with lightweight RPG elements. The game is awful to play, the hitboxes are all over the place, as you can watch your attacks go right through enemies without actually hitting them... it's just garbage. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this game was never accepted on the video game console appliances it seems to have been designed for. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Tarim: Guardians has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for killing 300 enemies (you get this before the achievement for killing 1 enemy, because achievements are bugged, so this achievement is given to you for starting the game), but less than 3 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 3 percent of players bothered playing the game at all. How is it possible for this game to have so many concurrent players who didn't bother to played the game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. [b][quote][url=https://www.forbes.com/sites/erikkain/2017/01/18/steam-takes-down-art-of-stealth-after-developer-posts-fake-reviews/?sh=750e13e12354]Warning: Review Manipulation![/url][/quote][/b]This game features a number of fake positive reviews. The reviews all say "Nice game for me. Thaks to the authors", appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game. Like... at least the Russian scammers use different wording in their fake reviews? What's up with that? The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. Tarim: Guardians is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend.
I'm not sure why this game has so many positives, although their low amount of time might explain it. After three hours I'm not only still playing this, I literally just completed the first chapter boss. At first I enjoyed it, using the duo to speed my way past traps or use lightning to mass-kill enemies, but the later areas of chapter one literally take 10 - 20 minutes to complete, and if you die you lose all that time; thankfully the game autosaves for every room you enter, plus there's a manual save. One of the many annoying issues is that enemies can appear when attacking jars and they attack almost instantly, the easiest way I've found to get around this is by using the rogue and speeding (Space bar) past the jars without touching them, so instead of stopping, you zoom past. The most tedious thing about this game is that enemies can attack through walls and have extensive range, whereas you unfortunately can't and don't. It would be far more helpful if the items were explained in the tutorial and not just in the shop, which is accessed by going through the blue portal. Overall, it's not a bad game especially for the price, however I'm unable to find it enjoyable due to the many minor issues that add up. Great music though. Edit: The game was shorter than I expected, I spent more time on chapter one than the next two combined. While I enjoyed the second and third chapters more than the first, the third chapter has areas that have so many enemies that if you use lightning and kill all enemies, the game will slow down and in certain cases, crash. Fortunately as mentioned earlier, the game auto-saves for every area you enter. The bosses are by far the easiest part of the game, not just by being surrounded by items, but also being able to access a shop before entering. If it weren't for the many minor issues, such as remaining the same speed when switching from the barbarian to the rogue (The rogue is much faster), I'd give this game a positive.
{ - Hikaye - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü 🔲 Oyunun Hikayesi Yok { - Oynanış - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Grafikler - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Oynama Süresi - } 🔲 100+ Saat 🔲 50 - 100 Saat 🔲 25 - 50 Saat 🔲 10 - 25 Saat 🔲 0 - 10 Saat ✅ Belirli Bir Oynama Süresi Yok
⭐⭐⭐⭐⭐
Only worth a few bucks. I didnt enjoyed it
its a game for sure!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Eternal Man: Forest | $1K | 52 | 71% | $0.99 |
| Mint | $1K | 83 | 51% | $2.99 |
| Your StepSister | $1K | 125 | 82% | $0.49 |
| 机忆 | $1K | 83 | 72% | $0.99 |
| I fell from Grace | $1K | 79 | 71% | $0.87 |
| Invention 3 | $1K | 81 | 72% | $0.69 |
Related
| DAVE THE DIVER | $66.9M | 158.8K | 97% | $19.99 |
| Diablo® IV | $61.5M | 74.2K | 65% | $49.99 |
| SPORE™ | $45.8M | 72.2K | 93% | $19.99 |
| Castle Crashers® | $41.4M | 139.6K | 96% | $14.99 |
| Disney Dreamlight Valley | $24.9M | 24.4K | 92% | $39.99 |
| Creativerse | $24.3M | 30.7K | 78% | $24.99 |