
Retro Arcade Classic gameplay re-make. Draw lines to expand your territory and reveal the pretty skin of sexy gals…
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Eh, it's hentai Qix. The gameplay's not terrible, but it's also nothing special, and the hentai is nothing special either. You can do a lot better.
[h1]《ReGals Panic 幻想天蚕变》简评[/h1] 作为一款以益智小游戏为载体的小黄油,本作在涩涩内容上并不出众,没有很好的get到玩家来体验这款游戏到底是为了什么。 其玩法是移动连线圈地的小游戏,然后通过不断占领区域,缩小敌人的移动范围,解锁后方的背景图。本作在此基础上,将游戏难度翻了一番,玩家要么需要连线占领一定比例的土地,要么需要绞杀一定数量的敌人。只有前者还好说一些,但是加入了后者击杀敌人,那就有一定的难度了。要知道敌人碰触到玩家的连线,就会损失一条命。当玩家占领的面积越多,敌人移动的区域越小,玩家想要将敌人圈死在某个区域的就越难以实施,稍微步伐迈大一些就很容易被敌人撞上去。 基于此般的“战斗”机制衍生出来的游戏难度,哪怕是第一关也有不小挑战,除非玩家掌握了规律——不要想着占领更多的土地,想办法用一小块区域留一个门,在Boss进入后直接封门杀死敌人获得游戏胜利,俗称“关门”打狗。越是想着多占土地,越难以将Boss彻底封死。 至于说游戏抓不住重点,就在于涩涩内容和小游戏难度不成正比。游戏的涩涩内容是玩家划线圈地解锁得到的背景图,没有其他的任何内容,背景图的涩涩程度也不高,还是从正经的一步步变成涩涩的。因此,玩家完全可以将其作为一款正常向游戏来玩,将涩涩内容作为好不容易通关后的福利,不过涩图是静态的,要的能改成动态就好了,当然如果能出个跳过功能,直接看涩图那就更好了。总的来说,更像是一个具有挑战性的益智小游戏,还是可以一玩的。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
top girls
nice
I guess it's ok for what it is, the game is challenging enough to keep you engaged for 2 hours. The lewds are nice but I wouldn't recommend it for the lewds. 5 girls, 2 poses each, with 3 different stages of undress.
非常簡單,不到兩小時就破關,可惜關卡太少,樂趣略顯不足
圖片精美
天蚕变 简单的 一小时不到全成就+截完图
I love it ( ͡° ͜ʖ ͡° ) it brings back the arcade days with the retro gals panic ( ͡° ͜ʖ ͡° ) - gotta say thanks for making the other half easier with just % goal ( ͡° ͜ʖ ͡° )
Puzzle games like this are usually my most insane favorites, especially when it comes to conquering territories on playing. I will admit, It was a bit challenging on the character's movements, since it stayed mostly on a borderline, rather than giving you clear access on the picture itself, after conquering it little by little. But it's understandable, because every challenges comes with rules. The artworks are beautiful, & the small story idea is good. So I'm looking forward on playing the next puzzle game challenge.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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