
You are a druid preparing the forest for winter. Traverse the paths at your own pace, meet the animals, enjoy the music, all wrapped in a peaceful roguelike experience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Finnish, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +15 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]My Playtime:[/b] 0.8h (100% achievement, finished the game) [b]Grindy Achievement(s):[/b] No. [b]Optional Achievement(s):[/b] Yes (~1 achievement). [b]Difficult Achievement(s):[/b] No. [h1]Intro[/h1] [i]Druidwalker[/i] is a card roguelite game where you need to select cards and manage your resources to finish the game. [b]Pros:[/b] - Simple gameplay [b]Cons:[/b] - The Simon Says puzzle at the end might give some people trouble - No explanation of what each power-up means [b]Specs[/b] [url=https://store.steampowered.com/steamdeck]Steam Deck[/url]: AMD Zen 2 4c/8t 2.4-3.5GHz, 16 GB RAM, 8 AMD RDNA 2 CUs [h1]Should you buy this game?[/h1] [i]There is barely anything you can do here except to choose cards.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]Visuals[/h3] The game tries to explain everything without words. This applies to both the gameplay and the UI. However, it doesn't seem to do a good job of explaining them. I mistakenly thought the quit game icon as a back button and accidentally closed the game. The cards are drawn as if they are hand-drawn with a colored pencil. I like to see how colorful they are and how, despite them looking different, they still use the same forest theme. [h3]The Game[/h3] [b]Gameplay[/b] As I said before, the game doesn't give any explanation on how to play it. It will ask you to choose between three cards as soon as you start the game. It turns out that it's all the game has to offer. You have two resources: purple leaf and green leaf. You retain green leaves on your subsequent playthrough, and you can use them as a currency to buy upgrades after you "die". The purple leaves will reset on each playthrough, and it's the main resource you will use when you choose the cards. In [i]Druidwalker[/i], walking is the same as choosing cards. Choosing a card will move your character forward, getting a step closer toward to the ending. Imagine you are walking on a straight path until you reach an intersection. These intersections are represented by card choices, where you can choose a path from two or three intersections. You'll then walk on a straight path, meaning you're forced to only choose one card, until the next intersection. Since these card costs resources to use, you'll have to rest at the camp if you don't have enough resources. The game says that there is no death, but resting is the same as dying since you'll be forced to restart the game from the beginning with only permanent upgrades intact. https://steamcommunity.com/sharedfiles/filedetails/?id=3046328062 Resting at a camp will allow you to do some upgrades. You can increase your purple leaf pool or buy a power-up. The game has several power-ups that you can find as you traverse the forest (choosing cards). Some power-ups are consumables, allowing you to buy extras to increase your survival chance in the wild. However, you can only do one action in each camp. It's easy to read how the card works, although it will take trial and error to figure it out. The left icon represents the resource you'll use when you play the card, while the right icon represents the resource you'll get. There might also be a power-up symbol in the middle of the card, indicating that you can play that card as long as you have the resource, which won't consume the power-up. In this case, if you have fewer resources than the specified number, you need to use them several times to play the card. https://steamcommunity.com/sharedfiles/filedetails/?id=3253652074 The gameplay loop is basically the same. You choose a card, ensuring that your resource is enough to keep going. However, there is barely anything else that you can do in the game, making it boring. Sure, there is a Simon Says puzzle at the end of the game, but you only do it for a short while. After you reach the destination, you'll be greeted with Simon Says puzzles. There are eight of them, each with increasing difficulty. It can be hard to solve if you don't have a good memory, especially since it's easier to recognize the order by the music notes. You can't continue playing after you finish the game. Clicking the start game button will lead you to a new game where you have to start over from scratch. [b]Length and Difficulty[/b] The game is very short. I finished it in 0.8h with all achievements obtained. The game isn't difficult—you just need to be patient and manage your resources well. The permanent upgrades at the end of each run will help you to eventually reach the destination. [h1]Conclusion[/h1] In [i]Druidwalker[/i], all you need to do is choose cards. There aren't any incentives apart from the upgrades. Sure, there might be Simon Says puzzles after you reach the ending, but that only happens once near the end of the game. Seeing as the game is very short and still manages to be repetitive, I'm afraid I can't recommend this game.
This is a cozy little card game with some roguelike elements, although I’m not even sure it fully counts as a roguelike since you never actually die. Let’s be real: I’m a huge fan of roguelike deckbuilders like Slay the Spire, Monster Train, and Ring of Pain, and this isn’t anywhere near those in terms of gameplay. It’s very short. You can easily finish the game and unlock all of the achievements in 1–2 hours. It took me about 90 minutes, mostly because I had to figure out how to find the rabbit for the last achievement. The art is easily the best thing about the game. Everything looks like it was drawn with colouring pencils, and each card feels like its own little piece of art. I’m pretty sure that’s exactly what it is: hand-drawn and scanned. It’s quite beautiful. The music is nice too. It’s calm and relaxing, and it suits the game well. Gameplay-wise, it’s extremely simple. Too simple, even. There are no instructions, which would normally be annoying, but here it’s actually the main thing it has going for it. Figuring out how things work is the only challenge the game offers, and once you’ve done that, and beat it the first time, there really isn't much else left. (Unless you're going for 100%). I didn’t dislike my time with it, but I do think it could have used more depth or more ideas to build on what’s there. As it stands, the art does most of the heavy lifting. If you’re curious and catch it on sale, it’s worth a look. It just doesn’t have much replayability. I could give this a thumbs down for the lack of replayability, but I did enjoy the 90 minutes I spent with it. It was nice, just too short. I have no intention of replaying it anytime soon. 4/10 for gameplay 10/10 for atmosphere, experience, and artwork
Idk man 28 minutes to 100% a game is just too fast, and this was going at a slow and relaxed pace. i get they're going for vibes but this feels more like a demo than a game
Extremely simple and short Rogue like Card Game. Can be completed with 100% achievements in less than 2 hours. The Excellent Art and Vibe of the cards save this from being a bad game, because the content is very limited in length. Just don't pay full price, as its not worth it due to how quick you can finish. I got this for less than $2 on sale
Wasn't sure what to do at first, but then I understood about 10 minutes in. Wasn't really fun at all and took just over 30 minutes to beat it.
So I only bought this because it was cheap and looked like an easy perfect. Its not terribly complex or long, but I was surprised to find I actually enjoyed the lil game.
Un roguelite dal concept molto carino ma dai contenuti risicatissimi e dalla durata infima: più bello da vedere che da giocare. In ogni caso, sa distendere la mente per quei quaranta minuti di durata. Cheers...alle tribolazioni per andare in letargo.
VERY short, but cool.
还可以的小游戏,文字非常少,基本都是图画,也没什么指引都是自己摸索,还好机制也很简单。全成就只有遇到兔子那个有点难度,我到通关都没遇到。后来才知道要用蝙蝠,多买几只蝙蝠,每当遇到有两个选项的地方就用蝙蝠,有时会多出来第三条路,每次都走多出来的路,多试几次就遇到兔子了。总体来说过于休闲,无聊打发时间可以试试。
This game gives you no real explanation on what you're doing. However, It only takes a little bit to figure out how to actually play it. The artwork is beautiful and it carries the whole experience. I wasn't the biggest fan of how it turned into a memory game towards the end. Overall, I enjoyed it for what it is and it's visual story telling. 7/10
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