
Unleash your summoning powers to defeat the Cyclops Lord! Along with four unusual companions, you must journey through a dangerous land to save your mother from a terrible curse. A challenging adventure awaits!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, French, Italian, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A pleasant arcade-adventure platforming game, very reminiscent of retro games.
Довольно интересная игра для любителей эстетики олдскульных 8-битных платформеров. Очень короткая, в меру сложная. Геймплей довольно динамичный, хоть и местами однообразен. Ну и сюжет. Он хоть и банальный, но очень милый Когда все игры стремятся растянуть прохождение на десятки часов, эта игра проходится за один вечер. Если хорошо постараться, то и за пару часов. В этом плане игра прям идеальный вариант скоротать вечер, не нагружая мозги тоннами сюжета и пёстрых картинок. Своих копеек конечно же стоит)
Ravva and the Cyclops Curse é jogo incrível! Eu recomendo muito!!! A história é legal, as fases são interessantes e cheio de inimigos, se você não sabe jogar... Lá no jogo tem tutorial para aprender joga(quando fui jogar sem tutorial e fiquei tão perdida porque fui jogar pelo teclado ='^-^= )
Ravva and the Cyclops Curse é aquele tipo de jogo que mostra que ainda é possível criar algo novo mesmo com uma estética 8-bit clássica. A jogabilidade é simples, intuitiva e divertida, mas ao mesmo tempo traz mecânicas criativas que deixam a experiência única. A progressão de dificuldade é muito bem dosada. O jogo apresenta um tutorial que ensina as mecânicas de forma clara, e cada fase faz você aplicar o que aprendeu de maneira natural. Um detalhe que me chamou atenção foi a forma como as mortes funcionam: você retorna exatamente no ponto onde caiu, sem precisar de checkpoints, o que mantém o ritmo fluido e dinâmico. Mesmo sendo um jogo curtinho, ele oferece bastante valor. Para quem gosta de explorar, há segredos escondidos que tornam a experiência mais longa e recompensadora. Já quem prefere velocidade, o jogo também funciona muito bem para tentativas de speedrun. No geral, Ravva and the Cyclops Curse é um excelente começo do estúdio Galope na Steam. Uma experiência curta, mas marcante. Recomendo sem pensar duas vezes!
💘Chuck Norris Aprova esse jogo!💘 Jogo de plataforma bem curto, mas mesmo sendo curto, foi divertido. ⡆ ⣐⢕⢕⢕⢕⢕⢕⢕⢕⠅⢗⢕⢕⢕⢕⢕⢕⢕⠕⠕⢕⢕⢕⢕⢕⢕⢕⢕⢕ ⢐⢕⢕⢕⢕⢕⣕⢕⢕⠕⠁⢕⢕⢕⢕⢕⢕⢕⢕⠅⡄⢕⢕⢕⢕⢕⢕⢕⢕⢕ ⢕⢕⢕⢕⢕⠅⢗⢕⠕⣠⠄⣗⢕⢕⠕⢕⢕⢕⠕⢠⣿⠐⢕⢕⢕⠑⢕⢕⠵⢕ ⢕⢕⢕⢕⠁⢜⠕⢁⣴⣿⡇⢓⢕⢵⢐⢕⢕⠕⢁⣾⢿⣧⠑⢕⢕⠄⢑⢕⠅⢕ ⢕⢕⠵⢁⠔⢁⣤⣤⣶⣶⣶⡐⣕⢽⠐⢕⠕⣡⣾⣶⣶⣶⣤⡁⢓⢕⠄⢑⢅⢑ ⠍⣧⠄⣶⣾⣿⣿⣿⣿⣿⣿⣷⣔⢕⢄⢡⣾⣿⣿⣿⣿⣿⣿⣿⣦⡑⢕⢤⠱⢐ ⢠⢕⠅⣾⣿⠋⢿⣿⣿⣿⠉⣿⣿⣷⣦⣶⣽⣿⣿⠈⣿⣿⣿⣿⠏⢹⣷⣷⡅⢐ ⣔⢕⢥⢻⣿⡀⠈⠛⠛⠁⢠⣿⣿⣿⣿⣿⣿⣿⣿⡀⠈⠛⠛⠁⠄⣼⣿⣿⡇⢔ ⢕⢕⢽⢸⢟⢟⢖⢖⢤⣶⡟⢻⣿⡿⠻⣿⣿⡟⢀⣿⣦⢤⢤⢔⢞⢿⢿⣿⠁⢕ ⢕⢕⠅⣐⢕⢕⢕⢕⢕⣿⣿⡄⠛⢀⣦⠈⠛⢁⣼⣿⢗⢕⢕⢕⢕⢕⢕⡏⣘⢕ ⢕⢕⠅⢓⣕⣕⣕⣕⣵⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣷⣕⢕⢕⢕⢕⡵⢀⢕⢕ ⢑⢕⠃⡈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢃⢕⢕⢕ ⣆⢕⠄⢱⣄⠛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⢁⢕⢕⠕⢁ ⣿⣦⡀⣿⣿⣷⣶⣬⣍⣛⣛⣛⡛⠿⠿⠿⠛⠛⢛⣛⣉⣭⣤⣂⢜⠕⢑⣡⣴⣿ 💘Vale o Troco do Pão💘
Tinha esse jogo a um bom tempo e nunca tinha dado chance, mesmo sabendo que o jogo era feito por Devs brasileiros Finalmente peguei para jogar, e terminei em 1 jogatina, ele não é muito longo tem 10 fases mas pelo preço vale fácil Gameplay lembra um jogo do NES e é bem caprichado, você vai passando as fases e tem elementais que te ajudam cada um da um poder diferente tipo um tiro de gelo, ou uma pedra que destrói plataformas abaixo de você, tanto a jogabilidade como explorar o cenário para pegar todos os pontos é agradável, ele tem alguns chefes e o último chefão é bem legal Música e pixel art são oks, a história tbm mostra algumas pixel arts bem feitinhas No final foi uma agradável jornada é um jogo extremamente barato então além de ajudar o mercado Indie Brasileiro ainda está realmente pegando um jogo que vale a pena jogar até o fim NOTA 8/10
Ravva and the cyclops curse is a great game. I feel like I could have played it on my old famicon.
As far as being a call back to old fashioned platformer games, Ravva and the Cyclops Curse is rather charming. The music is fun, the stages are interesting, at first, and overall I enjoyed my experience playing it to the end. But I do have a few things to say in regards to game play. The way to fight is very simple. It's experimentation to find the right summon for the situation. It's really simple, and, generally speaking, you have time to experiment with options early on. But on that note, many enemies are immune to some summons, most likely to keep the game a bit more difficult, but later on, they remove the testing you got to do, and require you to be a tad lucky on choice. Though, short of invincible enemies, your basic shot always works. I feel that that isn't a bad thing, per se, but each player will be different. Stages are designed with simple maneuvering to do, and ways to go. Jumping near the end of the game also gets rather precise, and sometimes, you don't realize a jump 3 jumps ago needed to be preceded by a water shot and/or green burst. But that's learning a game. The thing that bogs it down a bit is the last power: The eye. To get around some spots, you need to use it to find new ways to move. The issue tends to be needing to clear the area first, and realizing that the eye doesn't normally do anything to enemies. Many many many bonus orbs are hidden by needing the eye to reveal them, but warning, you're on a time limit. If score matters to you, this is kind of annoying. But if you're just looking to finish the stage, it doesn't mean anything, minus the power up for your base shot, and the oh so precious 1-up's. Later stages are not designed to let you use the eye much for that, short of finding the way forward. Hidden stuff is fun to find, but not when it can be obtuse at times. Speaking of obtuse, there are some moments where a bonus orb get's missed because the screen hadn't moved far enough to reveal that an action denied the player access to it. I think 3-1 or 3-2 is what I'm thinking about in that regard. It wasn't nice to know that a break block I tapped by accident faded away and denied me an orb. But ah well. It isn't like I'd have to play the whole game over again just to get one orb...oh... Lastly, the score and timer. These things work in opposition when you want to explore and 'eye' every single pixel for stuff. I understand the concept of wanting to replicate the 'NES hard' kind of games. And if that's the intent, then I just need to be quiet. I just didn't appreciate wanting to check everything, but also needing to do it quickly/dangerously. Personal pet peeve on that. It's short, but not 'easy'. And the last boss is a short learning game. It's likely everyone loses a life to them once, at least. Give the game a chance.
If you enjoy retro platformers that ramp up into ridiculous levels of difficulty, this is going to make you a happy player. Or frustrated. I'm not sure. I enjoyed it. Made it to the boss, died a few dozen times. It just became an exercise in futility, having to switch between different attacks constantly to survive while still laying some attacks on the boss. So, I gave up to save my sanity. The earlier levels aren't bad, and honestly most levels aren't bad at all. They just get cumbersome with the difficulty between avoiding obstacles, killing enemies, and trying to reach the end. Your goal is to get a high score which resets at the end of every death, so I'm sure I'd of finished the game with a score of 12. https://www.youtube.com/watch?v=I4u9c07pfKU
Clearly someone's first game. Some experiments are just not very fun.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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