
Lunistice is a 3D Platformer created with simple & fun gameplay and a cute PS1/SEGA Saturn inspired artstyle in mind. Take the role of Hana the Tanuki and jump and fight through her dreams!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 21 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lunistice is a linear 3D platformer that is heavily inspired by the 32-bit era of yesteryear. Follow Hana the Tanuki on her adventure through her dreams!
Explore the different dreamscapes to guide her to her final destination - The Moon - and try to uncover the secrets of "The Lunistice" along the way!

Explore a multitude of different dreamscapes created from Hana's memories! Jump and run through an old shrine, a fancy water park or a world made out of food!

Lunistice is designed as a simple and short experience that you can easily play in short bursts! Have fun and enjoy the good vibes!

Try to beat your fastest times and highest completion and get an S-Rank on every stage! And if you're looking for some additional variety: play the whole game as a different character with their own skills and gameplay!
Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Given how much this game is praised it really pains me to say this but I can't recommend it at all. My problem with the game is not that it was too hard, because it wasn't. My problem is that it was too simple. I'm a completionist so let me break this down on every level and how I would see it so you can understand my point. Completionist route (Getting everything and the true ending): This game is ok. The final FINAL level poses a slight challenge but it's more so tedious from how long it is than how difficult or technical it actually is. Having to replay every level to find that square guy without knowing which stages you found him in already on or not is pretty annoying and doesn't feel as fulfilling as I'd expect. Not only that, but the fact that all levels are exactly the same for all characters was a bit of a let-down (minus the last one of each character), given you still had to get everything with the other 2, making you play almost the same game 3 times. Main+Extras route (Getting every S rank): Probably my least favorite of them all. Most if not all collectables are right on the way so grabbing them will never be difficult. Defeating enemies serves no purpose. The game isn't exactly fast paced so a timer is unnecessary as it is irrelevant for your score (which doesn't even exist). I would've enjoyed a lot more if there was any reason for me to do tight jumps or shortcuts to get to the end faster but none of it matters. The S-rank route is pretty much fixed and there's little to no variety on how to approach it, so there's almost no replay value on it. Main Story route: It's there! This is one of the most entertaining ways to do it, since finding the hidden exits does give a sense of completion, and also adds SOME story to it. However, the story is very very minimal and has almost nothing to do with the game. Actually, unless you're paying attention, it has nothing to do with the game, and when you do it's nothing mind-blowing. Just get to the end: Extremely forgiving. Extremely easy. Extremely short. Can easily be done in less than an hour. It offers no challenge and therefore doesn't feel rewarding. Enemies are: Sphere that doesn't move, sphere that moves back and forth, triangle that follows you but is slower than you sphere that flies in place, and rolling pin (Also, all enemies die in one hit minus the rolling pin). So I recommend trying to at least unlock the full story. All in all, with just a little bit more work or more mechanics this could've been a much nicer game than what it was. But as it stands... this is a bit of let down.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 93 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A beautiful 3D platformer with a banging soundtrack, short and sweet, your average playthrough will only take about 2 Hours if you're going for 100% but the game is extremely replayable with 3 different playable characters, and a game feel that's satisfying to master. Highly Recommend.
I have 300+ games in my library, and Lunistice is my favorite. it’s taken me a lot of deliberation to come to that conclusion, but when i really think about it, it couldn’t be anything else. Tight platforming controls that feel incredible, fast-paced and flowing gameplay, lovely little mechanics that work together wonderfully, and a beauotufl art style that ties the whole experience together. levels are as short or long as you want them to be, with speedrunning being a valid choice, but exploration and collectible-hunting also being rewarded. This is everything I want in a game, and it has completely revolutionized the way I see the platforming genre. Perfection.
It's a cute little 3D platformer which does pretty much what you expect. It was fun running through the levels, but it's probably not going to be a game where I try to beat my high score.
dahora para quem curte um jump slop (joguin curto mas mt bom)
controls dont feel great, main issue is lack of any sense of momentum. it's like if sonic could only run when he's standing on running platforms. a lot of dead air, waiting on rails that are practically QTEs, etc. unable to tell which paths are "secrets" and which are the intended path majority of the time, and the level design is just generally unintuitive. art style is cute, but the filter hurts my eyes and turning it off makes the game look meh in my opinion
Игра и правда похожа на подвальный бутлег соника от дяди Ляо времен дримкаста. Играется приятно, правда мне больше понравились финальные уровни, где появился хоть какой-то челендж вместо собирания финтифлюшек и ленивого попрыгивания. Контента тут где-то на час, но финальный уровень не разблокируется, если немного не позадродить, так что можно этот час смело умножать на 3. Если хочется неплохой стильный платформер-попрыгучник за 100 рублей на вечер, то это неплохой вариант. Плюс тут главная героиня при беге издает прикольный звук курочки.
Short, sweet, tight controlled little 3D platformer. In a way reminds me of they made a 3D Sonic game but back on the Sega Dreamcast or PS1 with this games low poly graphics. I won’t say this was amazing by any means but very fun game for the price.
Really nice game to play something different. Love the style and the retro graphics style.
its aight
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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