
Ravensword: Undaunted is a FPS dungeon crawler inspired by Hexen and Heretic, set within the Ravensword Universe.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
How long have you been developing this for ? Years is the answer and it has been abandoned. Still not even three of six levels completed. Players gave you their money in good faith and what is given in return? Nothing !!
not good, and now feels abandoned
Wow...This is bad...These EARLY ACCESS games should just be callled GAME ENGINE...and a game. Basically - GENERIC SETTING + GRINDING + EXP/LVL. Poof I made a game...release it!!! it'll be fine. The GREATEST part of this game is - Unreal Engine. The game story and plot, gameplay design...is - i don't even know how to word it except "This game was made in Game Design Class". OK, This is our game we made, using Unreal Engine....You get Swords and Staffs and Health and Mana, and you Teleport...We were going to make it open world, but we didn't get to that chapter in Unreal Engine for Dummies....Oh, we got a BLACKSMITH!!! oh, I mean, thats COMING SOON. Your a Mage/Swordsman and you have to go BEAT things, BEAT them with some WEAPONS...well basically all the weapons are the same...anyway. You TELEPORT...and just run around KILLING stuff....Then TELEPORT back!!! ISNT THAT COOL!!!! Okay, well you are gonna love this....You have to use MAGIC and SWORD attacks...to micro manage Stamina and Mana...,. wish i didnt have this in my library....makes me think i should have made a HALF ASS EARLY ACCESS game on Steam and ripped off a bunch of people....Thinkning they were going to get something that could actually PULL you in, besides this...
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Desarrollo abandonado
This hidden gem is turning into the spiritual successor that Heretic and HeXen deserve. The graphics and polish, for an early access game, are quite good. Sounds are great, music is good, atmosphere is very Souls-like. I've only gone to the first zone (it has a bit of a rogue-lite feel to it, as with every death more money is earned and every life new, better gear is found so far, with persistent stat upgrades). My hope is that they're able to give us a solid campaign with this solid foundation. I did read the developer is also working on another game (Trimatra, working on new game Angkara). Hopefully there's room for this game to grow and become a complete product, because as it stands I can't wait. As with all Early Access you kind of never know, but I feel like this is great so far and could become what we've all been waiting for. At the price point I think it's a fair value.
Possibly the most boring FPS I've never played. I started the program and was greeted with "Start," Options," and "Quit." When I click on any of them, nothing happens. <Alt + F4> to quit. That was fun!
Great graphics and gameplay :) too bad it's been abandoned.
Spiel ist der Hammer. Ich finde die Farbauswahl und das ganze Feeling perfekt. Bitte nicht ändern. Ravensword muss Ravensword bleiben und sich nicht verbiegen. Das einzige was ich ändern würde wäre die Waffenkammer und ein freundlicheres Setting da machen. Aber ansonsten einfach Perfekt. Vor allem das Startmenu ist sehr schön. Ich fände es toll wenn es irgendwann fortgesetzt wird
I like this game, it has great potential. Few of the most noteworthy in my opinion is as follows: 1. Arrows needs to travel quicker, too easy to dodge as it feels like they fly in slowmotion. 2. Melee needs followup swings/combos and quicker respons on blocking, I found it lacking when trying to parry. 3. The weapons seems to get corrupted very fast, that should be lowered, there was a point when I had to hit "V" key to fight barehanded, though it worked, it doesn't feel right, also I do the same when destroying barrels for mana/magic drops aswell as beating on the red crystals, to open up the path forward. This only just to keep my weapons from getting corrupted too quickly. 4. The swing sound has a bit of delay that should be adressed, also the firestaff projectiles (Ithink its fire?) Sounded more like laser to me, perhaps have a look at that too. Overlall: This game looks really good and I am looking forward to more contents and even full release at some point. P.S. I hope they don't rush development, that never ends well.
Game is pretty neat. Beat the first level and decided I had enough. Gonna hold onto it and see where the updates take this game. Do have some feedback however: Corruption mechanic - Essentially a durability system, but it's really not great or thought out well. Once your weapon is corrupted you can't use it anymore which on paper sounds fine but in reality it really means you just have to stop, choose one of the many other weapons you picked up and use that. Just let people use the weapons they want to use, Hexen and Heretic didn't have a durability system, this game doesnt need one either. Dash Cool down - There's a dash and stamina system but its really weird. You get a certain amount of dashes that you can level up and get more but there's also a cool down for each dash which is like 5 seconds or so, and it takes about 4 seconds for a dash charge to recharge so you can't dash more than once in a row and your dash recharges faster than the cool down making getting more dashes absolutely pointless. If there was a stamina bar and the ability to sprint (more on this later) it would make more sense but as it is now, leveling up stamina is 100% pointless. Movement speed - I think the base speed is fine but since you can only dash once every five seconds, I think there should at least be a sprint to go faster that also drains stamina. This will probably unbalance the game horribly which leads me into my next point. Enemy Variety - You kill a lot of skeletons and occasionally a werewolf. At least on the first level, and all the enemies have to stop to attack, or the archer skeletons arrows move VERY slow. More enemy variety would be extremely nice, specially enemies that can attack and move at the same time, because as it is right now you can just attack back up a bit to avoid an enemies attack and then swing again. Gets tedious and is extremely easy. Leveling Up - When you level up you can allocate skill points, but you can only allocate skill points in your hideout, which if you are a brainlet like me, means you'll forget that you have skill points to allocate in the first place and then go into the second level without any upgrades. Being able to do it in the field would feel so much more better since you can get a magic boost that you needed for that cool wand you just picked up. However you can only dump points into one of three stats and since one of them is pointless to upgrade (Stamina) you really just get the choice of more health or magic. But since your health already increases with each level up, magic is really the only thing that makes sense to put points into unless you are really struggling and need more health. If I had to make any big decisions on where the game should go at this point I would recommend either : 1. Ditching the rpg and loot mechanics altogether and make the game into a full on heretic/hexen clone with choosable classes, level by level progression or levels connect by a hub world, set weapon spawns and more Doom/Hexen like movement speed and combat. Or 2. Go all in on the rpg mechanics. Scrap or rework the corruption system, yoink out the 3 stat leveling system and replace it with a skill tree with actual character builds (you could even repurpose the shrine to be where you level up), rework the weapon looting system with actual modifiers beyond more damage, and make the dash and stamina system usable. Keep in mind this is all my personal opinion. I still like the game as is and recommend it. You can definetly do a lot worse for $8. It's also still in early access, so I'm sure a lot of my complaints will be addressed in the future, and I'm excited to see where it goes.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $22.1K | 51 | 71% | $19.99 | |
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| $931 | 7 | 100% | $4.99 | |
| $0 | 302 | 75% | Free | |
| — | 0 | — | — |
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