
From the award winning studio that brought you Ravensword: The Fallen King and Aralon: Sword and Shadow, comes Ravensword: Shadowlands. After the fall of Ravengard, the world descended into chaos. The Kingdom of Tyreas stood alone against a sea of dark elven invaders. The Ravensword was lost, and the dark times began.
Modeled estimate, not a reported figure. How we estimate →
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Stats
Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 535reviews | 53% | — | $98.7K |
| $6.99 | 218ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
从现在的眼光来看,这款游戏的制作水平全方面落后于现代,证明了当初的惊艳一时只是赶上了时代,而非其有着多么棒的游戏质量和设计思路。 勉强及格的画质,没有美感的运镜,白开水的剧情,薄弱的氛围塑造,使得玩家刚过完新手教程就失去了探索大世界的欲望。 开锁、盗窃、潜行一应俱全,但系统却并没有深入探索这些技能,即使点出天赋也毫无用武之地。 游戏玩法没有深度并不可怕,麻烦的是游戏操作也没有手感,比如翻滚只能左右翻滚,比如骑乘系统的下马操作没有制作教程,这些小细节才是游戏体验的重中之重,却被制作组做得马马虎虎。 地图设计和关卡设计毫无巧思只有堆怪,在玩家视角都能轻易看出设计师贫瘠的思路,也只能无奈地接受朴实无华的堆怪设计。 至于世界观塑造,掉落物没有作用只能卖钱,建筑内部只有任务道具和关键NPC,城镇虽大但没有交互方式,无孔不入的平庸设计时刻提醒着你,这个世界不是鲜活的,只是一个地图做大了的线性流程游戏。 更不用提那些弱智的冒险情节。护送NPC任务?玩家稍微走快点NPC就消失,不禁让人回想起来自“福尔摩斯:复仇女神”的华生。最终BOSS?UI Thok的实机表现简单到让人怀疑其最终BOSS身份的合理性。洞窟体验?南边远古丛林的哥布林洞穴带给玩家的绝望感使其更像是游戏的最终场景。其他种族?暗影精灵王子具有剥夺玩家武器强制公平一对一的机制,因为这是该作精灵族的文化传统,这方面的设定表现还算是有些意思但也已经是我好不容易挑出来的优点。 当我通关游戏后,看着已经坍塌的法师塔,我突然想起宛如在自家客厅散步般悠闲的UI Thok,不禁感慨那个费心费力寻找掠夺之刃的自己简直像个白痴。 不开玩笑的说,这款游戏的其它缺点我还能说上一个小时。 但即便我讨厌它的诸多设计,我还是把它通关了。 因为我知道有个小孩一直为没能通关这个游戏而感到遗憾,所以这次,我替他给这个故事画上圆满的句号。
this game is a MASTERPIECE. endless hours of entertainment and fun. amazing story best rpg ever made
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $6.99 |
| 135ratings |
| 71% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For the little I played so far, I love the game
this game is a masterpiece of story, combat, and land. way to easy tho beat in 8 hours. would recommend
Unutulmuş ve eski bir oyun fakat eski oyunlara tekrar şans vermeyi seven birisi olarak ilk kez lisede oynadığım bu oyunu yıllar sonra tekrar oynamak istedim. Birazcık sabırla gayet şu yıllarda bile oynanabilir diyebiliriz ki ben sıkılmadan oynayıp bitirdim. Basit fakat klasik hoş bir hikayesi var, zamanımıza göre değerlendirirsek size çok bir şey vaat etmiyor gibi görünebilir. Ama çıktığı zamana göre kıyas edecek olursak zamanının bana göre iyilerinden. Keyifle oynanabilir.
game isnt great but i played it as a kid on mobile and its fun
Being a small indie game over a dozen years old and made in the same vein as Oblivion and Skyrim, this is pretty decent. While far from perfect, it's fun, straightforward, and initially engaging. Granted, there is a grind to it, which some may find a bit annoying early on. I'd have to play more to see how well the grind pays off and how much is actually needed to go deep into the game. So far, so good.
this game was my childhood and im glad its still running, its not that long of a game and honestly it only needs about 3-5h hours of gameplay to complete the main quest but if you ever get the chance i highly recomend playing
Um dos melhores jogos dos animes
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $12.7M | 20.2K | 66% | $39.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98.7K | 1.2K | 90% | $3.99 | |
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| $98.8K | 374 | 86% | $6.99 |