
Thirteen unique islands await your guiding hand in this beautiful and engrossing real-time strategy game, unlike anything you have experienced before!
Modeled estimate, not a reported figure. How we estimate →
About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's just too shallow, and has too much busywork. It's cute. The "floating island" look, and the peeps working for you, are both nice visually. Unfortunately, there's not a lot of gameplay. Mostly what you do is send peeps around collecting resources, and not much else. At night, hostile slugs show up which you have to kill, but otherwise it's almost entirely resource gathering. It doesn't help that your peeps don't have a lot of independence. If a resource gets exhausted, they'll stop doing anything. If a peep doesn't get orders for long enough, they start getting upset, and eventually die. Often enough you'll send peeps off to gather something arbitrary just to give them something to do and avoid the "no orders" penalty. There's some outright busywork in there, like the fact you have to manually collect Spirit points. The goal of each scenario is to reach a certain Spirit score. You get Spirit for doing things like defeating enemies, but you don't just actually get the points until you point and them and press left-trackpad long enough to hoover them up. The controls aren't the absolute worst VR controls I've encountered, but they're not good. Too much reliance on mapping certain actions to certain buttons, instead of using gestures or clicking on dialog choices. Some of the UI choices violate common conventions, i.e. you're constantly pressing "down" on the trackpad to select things or confirm choices, instead of the far more common "trigger as mouse click" convention. In fact, the trigger button is never used. Ultimately, the problem is that you're constantly doing near-mindless actions, like sending idle peeps off to mine something, and only very rarely making anything resembling a real decision.
I'm a bit late to the party, having just purchased VR this year. I wish I could recommend this game. I read numerous reviews about it being similar to Black & White which was amazing. Sadly, this game does not work on my system. I definitely meet the minimum requirements. Hell I even exceed the recommended requirements. This game crashes the second I try to run it. I cannot even get it to work in nonvr mode. I tried to troubleshoot it myself. Updated all my drivers. Ran the prerequisites found in the games file folders. I even went so far as to try to contact the devs through their webpage for help in getting it to run. I think this dev team has been disbanded. I gave them 2 days to message me back but did not hear a "peep" from them. Don't buy this game if you have a newer system. Chances are it will not run at all. Scratch that, don't buy this game regardless. My whole 0.2 hours of playtime is just the game hanging at a black screen before closing or returning me back to steamvr home. Well these devs wasted enough of my time with their nonfunctional game and lack of support. Time to refund and spend my money on a game that works. System Specs: 11th Gen Intel i9 3.50GHz 32 GB RAM Windows 10 x64 Nvidia 3080ti Valve Index
It says Valve Index compatibility on the store page but really isn't. The Valve Index Controllers don't show up in the game, instead it shows the Vive Wands. To scroll through the world you need to use the grip button of the Vive Wands - or - use the grip/squeeze on the Index Controllers. However you have to squeeze REAL HARD to trigger the "grip" function. You have to squeeze them down to 100% force, full squeeze. There's other controller mapping issues with the thumbstick. The language translation into german is terrible. The tutorial is boring and difficult to control. The explained gameplay mechanics a joke. Just nothing I would recommend to anyone.
I played this in virtual reality. The presentation is very nice, but unfortunately the gameplay is overly simplistic combined with tedious micromanagement to accomplish those overly-simple tasks. I hate it when a game's design is at that nexus point of being both fiddly and too simple at the same time. It's the same problem I have with Final Fantasy XII. But that's a whole 'nother review. With Tethered, I'd had my fill of the game after completing the first non-tutorial level. It's not a game design that I enjoy. There are probably better God games in VR these days, with better interactions than using the motion controller as a glorified mouse pointer.
i like it so cute and im happy play it again in pc
This was a great game when it was released, half a decade ago, when VR was new & exciting. But that time has long since passed, and the devs have abandoned this game. So unfortunately, not worth buying today...
game doesnt work checked on the disscution saw more ppl with the problem the fix doesnt work for all cant recommend
I hate games with broken achievements
A wonderful little VR RTS. An hidden gem for me. Works perfectly fine with the Index.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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