
Play the full sport of Baseball (every position) on your own or with your friends in VR!
Modeled estimate, not a reported figure. How we estimate →
Media

About
TOTALLY BASEBALL: After having the most popular VR Baseball game since 2021 there was only thing left to do. MAKE IT EVEN BETTER! Updated Avatars and Graphics for newer Quest headsets! Improved Multiplayer gameplay and lots of new customizer items! Enjoy playing in our small fields or huge stadiums! From 1v1 all the way up to 20 people in FREE PLAY mode! And new feature where you can choose your own position!
"One of the best sports games on Oculus Quest." - ScreenRant
"Totally Baseball is the complete baseball experience in virtual reality, and there's no other game that compares to it." - GameRant
"Is it good? Heck yes, it's good!" - BMFVR
Features:
-REALISTIC throwing and batting physics
-MULTIPLE GAME MODES (1v1 or Free Roam with up to 20+ people at once!)
-SPECIAL PITCHES! Add curve balls, slowballs, splitters to your options
-CHOOSE YOUR OWN POSITION FEATURE!
-PRO BATTING MODE, after you master "classic" batting try the new "PRO" option for more of a challenge!
-Practice and tutorial modes for new players to find their pitching/batting sweet spot!
-Multiple teams/venues to choose from (and play against)
-Comfort settings and hand position settings that can be fine-tuned to your liking
-Fun seasonal updates (Check out new fields and new items throughout the year)
-Large community of people to play with or get tips from (See our Discord)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Baseball Been Berry Berry Good to Me
Let me start by saying this is the best VR baseball game you can get right now. I've looked around at others, and this appears to be the most complete package you get among any other VR baseball games out there right now. In the most concise way possible, this game is like Wii Sports baseball, but more fun. Before I get into my critiques, let me preface everything by saying I have exclusively played single player, so everything I say is coming from that perspective. With that said, let's talk about the good: the game is fun. While both hitting and pitching take some getting used to, it's pretty gratifying to get a solid handle on the game's mechanics. Hitting a home run feels satisfying, especially with the different bat sounds. Pitching is fun too, and each pitch feels like it has it's own bit of mastering required before you can throw it confidently (other than the splitter, which often feels like an automatic strike a lot of the time). So, the game is fun, but it's pretty far from perfect. I have a lot of critiques that don't ruin the game, but they definitely detract from the overall experience. I have never seen a game with so many logic issues, like from a programming perspective. Don't get me wrong, I'm no programmer, but there seem to be some weird ways the devs made things work. Let me just run through some of the ones I can think of off the top of my head. - I have scored runs for the other team. I don't remember the exact setup, but I had a runner on third with two outs, and I put a ball in play. A play was made right as my team crossed home plate and the sound effect for a run scored played as I was transitioning to defense. I look at the scoreboard and see that I am losing 1-0. - I have had a runner thrown out at third while trying to stretch a double. There was no runner behind me, but I was standing on second and the defense threw the ball to third before my other baserunner got there and it counted it as a force out. The game seems to only check if there's only one runner behind each base runner to determine if an out is a force out or not. - Some stadiums have very long back stops, and the defending catchers don't seem to be able to catch curveballs. This means if a curveball is thrown and no contact is made from the batter, the ball will roll all the way to the backstop, resulting in a pretty long wait before the next pitch. The game does not make a ball or strike call until the ball was in the catcher's glove (most of the time). A curveball was thrown outside of the zone (as strikes tend to be called immediately upon crossing the strike zone), and it began rolling to the backstop. In that time though, the game must have registered a swing somewhere, because once the catcher picked up the ball, a strike was called. - Baserunners have questionable AI. The defensing outfielders seem to be able to know when they can't reach a ball and are programmed to stand behind where the ball will land so that it doesn't roll all the way to the fence, which is good and feels like a natural way an outfielder would play. Unfortunately, your baserunners don't seem to have that same ability, and won't start running until the ball lands. I have had numerous runners thrown out at second on base hits, which feels really frustrating. There are other instances that I can't remember off the top of my head, but I think by now you get the idea that the game can feel a bit rough around the edges. Earlier I mentioned that hitting and pitching can take some time to get a feel for. While I feel like I've got a decent grasp on pitching, I don't think I totally understand hitting yet. Now, I totally understand that this could be a skill issue, and I just need to "git gud", but I genuinely have not been able to understand hitting. Let me explain. I mentioned the different sounds the bat makes earlier, and they add a lot to the feel of the game, but I think can also be bit misleading. There are 3 different sounds: a standard "donk", and louder "whoosh", and a "crack". I assume the "crack" indicates perfect timing, and the "whoosh" is an "almost" and the "donk" is the "well, at least you hit it" sound effect. That's all well and good, but I don't know what the timing window actually is. It's worth mentioning that after every pitch, a shadow of your bat and a red sphere shows up indicating where you swung and where the ball was. I have made contact with pitches where my barrel is squarely on the ball, and the bat shadow is (essentially) parallel with home plate. This, to me, would seem like perfect timing, yet those types of hits usually result in a flyout to the outfield somewhere. Other times, I have swung at a splitter and hit the ball off the top of the bat, but heard the "crack", indicating solid contact. So, it's left me feeling confused. Is it timing? Bat placement? Both? I've played entire games where 90% of my at-bats have ended with a flyout to left or center field, with very little variation in where the balls land. I've played around with how I swing (dipping my shoulder, etc), and it does seem to have an impact on the trajectory of the ball, but not necessarily the quality of contact. As far as pitching is concerned, I think it feels good and is fun. The issues really arise in the unpredictability of the AI. It's the classic "the AI cheats" complaint, but if I give up another homerun to a splitter because the AI batters dislocate their shoulder, elbow, and wrist to swing at the pitch immediately after I throw a pitch, I'm going to riot. In all seriousness though, I have a few frustrations with the slow ball and the splitter in particular. If a splitter is thrown to me, the best I can do with it is foul it off. If a slow ball is thrown to me, I usually bunt because it is damn near impossible to make any meaningful contact and put the ball outside of the outfield when the pitcher throws one. Yet, when I throw one, there's just as likely of a chance they'll hit a home run on a slow ball or splitter than any other pitch. This does a few things: 1, it removes a lot of the strategy out of pitching. I can't rely on a splitter to net me a ground ball our a slow ball to net weak contact if the situation would call for it, so I tend to avoid throwing the slow ball in it's entirety because it's hard to control and is just as risky to throw as any other easier to control pitch would be. And 2, it leaves me feeling frustrated that I gave up a 2-run homerun in the 8th because I threw a slow ball. Again, I know the argument here is just "git gud", but I feel like I've put enough time into the game to start identifying these patterns. There's more I could say about the game, but I want to finish this off by giving some recommendations for things I'd like to see with this game going forward. - Baserunner control. I get that programming AI is really hard, but you could avoid that by giving the player the ability to switch to other baserunners when they put the ball in play. I've a few ideas on how this could work: Similar to fielding, when the ball is put in play, slow the game down and have the player take control of the lead baserunner. You could also have runners automatically sprint when on the base paths, and give the player the option of which baserunner to control. By automatically having runners sprint, you're not requiring both hands to be occupied holding analog sticks forward, so you could use one of the face buttons on one of the controllers be the "change baserunner" button, slow down time while the player is making the decision, and then have the player look at the baserunner they'd like to take control of. Once the button is released, the player would then be controlling the new baserunner. This, in my opinion, would do a lot. It would allow for sacrifice flyouts, more control over how far runners tag up, etc. I have more to say, but I'm at the character limit. Fun game. Keep developing it. I'll keep recommending it :)
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it is a good game
Pitching and fielding in this game is fun, it is very satisfying to catch a ball after it's been hit in the outfield. However, batting in this game is terrible. It is almost impossible to get a run, even on the easier difficulties and with high assistance. It's either caught out or immediately thrown to first base. The devs should make it harder to catch the ball, like adding a chance to drop the ball
THE BEST GAME EVERRRR
love it
Game is pretty fun and is very replayable but learning to pitch is fustrating. Id say the game desperately needs: better/more realistic pitching/throwing, two handed batting, and letting runners take leads so you could get a pick off.
If youre looking for a good genuine experience, stay far away from this sad excuse of a game. The AI is some of the worst I've ever seen while playing a game. the development is lazy and unfinished and they should remove the game from the store. id be ashamed to put this out on any platform. horrible game.
This might be one of the worst games I ever played. The concept is great. The execution is abysmal I've played this game on both Valve Index and Oculus Quest 3. There's nothing to write home about on the Oculus but on the Index this game is practically unplayable because of the controls. It is so awkward to throw a baseball in this game you would have thought you lost most of your basic motor controls. Hitting in this game is an absolute nightmare. I can replicate the exact same swing on the exact same pitch 100 times and there will be a different outcome all 100 times. Multiplayer is immensely laggy, and the entire time you and your friends will get to experience the great feat in computer programming that is the AI in this game. If you want to include the batter and any runners, there can be a total of 13 players on the field at a time. And only one of those players (you) has the capability to play baseball and potentially even do simple addition and multiplication. The AI in this game is so utterly horrible I feel like most people will have their play sessions devolve into just how stupid they can make the AI look. Try to bunt a ball and run the base paths as if you are the only one in the park - go ahead. It is very frightening how many times you will score runs. If you do perform the herculean task of hitting the ball and getting a runner on base. The baserunning AI is so frustrating that you will wonder if you even understand how baseball is played. Load the bases and watch as your baserunner on third tries to steal second. Then watch as your runner on second tries to steal first. THEN watch as both of them get out because the game realized that something was wrong and eviscerated them from existence due to their hubris. Play multiplayer with a friend and watch as your runners advance on foul balls and leave the base paths. This game is a mess. I normally am very generous when it comes to rating games, and I hate giving scathing reviews like this because game dev is hard work. A lot of the time I don't think that it's worth taking the time to write up an essay about things you genuinely don't like But there is so much more I can rant about that I cannot fathom giving this game a thumbs up in its current state. This game needs every bone replaced, and until that happens this game will sit as a sopping corpse in my library.
The batting is so terrible
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Claire | $69.6K | 130 | 92% | $14.99 |
| Virtual Ties: Isekaijoucho Träumerei | $69.6K | 97 | 91% | $34.99 |
| Earthworm Jim 3D | $69.6K | 132 | 46% | $19.99 |
| An English Haunting | $69.6K | 438 | 96% | $9.79 |
| Dungeon Town | $69.6K | 360 | 79% | $10.99 |
| SOUL COVENANT | $69.7K | 55 | 75% | $49.99 |
Related
| Golf With Your Friends | $16.5M | 50K | 88% | $14.99 |
| s&box | $7.4M | 9K | 59% | $19.99 |
| KartKraft™ | $2.3M | 3K | 74% | $24.99 |
| G.O.P.O.T.A | $1.5M | 1.7K | 81% | $29.99 |
| MAVRIX by Matt Jones | $1.3M | 928 | 80% | $39.99 |
| The Fisherman - Fishing Planet | $902.2K | 974 | 63% | $29.99 |