
Fallen heroes of old folk tales and legends: you are on the verge of a crucial battle against the Nightmare invading and corrupting your world. A roguelike action game from the creators of Curse of the Dead Gods©, playable solo or in online co-op.
Modeled estimate, not a reported figure. How we estimate →
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About
Ravenswatch is a top-down roguelike action game in which you play as heroes of tales and legends that must slay hordes of nightmarish creatures in nerve-racking fights. After the success of Curse of the Dead Gods©, Passtech Games returns with an improved formula and an addictive game experience with endless replay value. It can be played solo or with up to four players in co-op.
Play as 9 heroes, each with a unique twist and individual gameplay, including Little Red Riding Hood, who suffers from lycanthropy; Sun Wukong, the fallen monkey king; the Snow Queen with her evil powers; and many other familiar characters who have a darker side and are more violent than you might remember.
The Nightmare has invaded the world of dreams and is corrupting everything in its wake. Faced with this evil, the Ravenswatch is gathering heroes from tales and legends from all over the world to lead a crucial battle and restore the fragile balance. But the heroes themselves have been corrupted. How deep do the roots of this evil go?
To defeat the Nightmare and reach the final chapter, you will need a strong build, focus and/or excellent teamwork. You have 3 days and 3 nights to increase your power. Face the chapter boss when you feel ready… or when you no longer have a choice.
During your game, optimize your time and make the best use of the upgrades you earn. With each new run, explore a new map filled with activities and enemies. Unlock new heroes and new content from one run to the next.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 148 reviews with recorded playtime.
Reviews
Themes across 147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Compre 4 cuentas desde mi propia cuenta para mi grupo familiar, una para mi cuenta y 3 para regalo, solo impactaron 3 cuentas en la biblioteca de steam una nunca llego el regalo, me escamearon porque me cobraron 4 licencias y solo tenemos 3 activas, devuelvan el dinero.
A premissa é boa, mas a execução deixa a desejar. Comparado à Hades, Dead Cells e afins é um Rogue bem meia boca. Eu curto mto rogue, mas esse não me pegou.
divertido
재미는 있는데, 밸런스가 너무 아쉬움. 오공 캐릭은 중국의식해서인지 혼자서 너무 큰 육각형임. HP관리가 어려운 게임에서 자기혼자 시작부터 피흡들고있고, 제한시간걸고 맵넓어서 돌아다니는 게임에서 맵 이동기 있어서 훨씬 빨리돌고, 적들 뭉치면 개빡쎈 게임에서 스킬시전중 완전무적 파워스킬 있고, 파워스킬 관련 특성 몇개먹으면 광역 처치도 좋아서 잡몹도 빨리잡고, 궁극기도 캐스팅이 아니라 설치기라서 소환하고 극딜가능하고. 그냥 혼자서 너무 압도적이라서 좀 그럼.다른애들은 맵에 오브젝트 몇개 못먹는데, 오공으로하면 다털고 시간남음. 다른애들도 상향평준화 해줘
fun game, with mythology and fairy tale characters
Респект мужики, хоть кому то не пох на то что нас ркн`ские собаки щемят.
Nice roguelite with intresting mechanics. Better played with a gamepad.
Игра класс . Разрабы супер
bom
This game is good. The multiplayer not so much. If you get disconnected due to a crash or a bug there is no rejoining the game. The game will not scale properly once that player has left. If two players leave and you dare trying to finish the run well nope, enemies are no longer scaled, even with op combos. This should be fixable, allow players to rejoin the game. It is great to add new content but this feature should be top priority as solving every bug can be quite hard, but allow players wait for their mate to rejoin is a safeguard. I cannot recommend this game as multiplayer is a core feature, and bugs have been there since launch and before without having a mitigation available to players.
Related
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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