
Fallen heroes of old folk tales and legends: you are on the verge of a crucial battle against the Nightmare invading and corrupting your world. A roguelike action game from the creators of Curse of the Dead Gods©, playable solo or in online co-op.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Ravenswatch is a top-down roguelike action game in which you play as heroes of tales and legends that must slay hordes of nightmarish creatures in nerve-racking fights. After the success of Curse of the Dead Gods©, Passtech Games returns with an improved formula and an addictive game experience with endless replay value. It can be played solo or with up to four players in co-op.
Play as 9 heroes, each with a unique twist and individual gameplay, including Little Red Riding Hood, who suffers from lycanthropy; Sun Wukong, the fallen monkey king; the Snow Queen with her evil powers; and many other familiar characters who have a darker side and are more violent than you might remember.
The Nightmare has invaded the world of dreams and is corrupting everything in its wake. Faced with this evil, the Ravenswatch is gathering heroes from tales and legends from all over the world to lead a crucial battle and restore the fragile balance. But the heroes themselves have been corrupted. How deep do the roots of this evil go?
To defeat the Nightmare and reach the final chapter, you will need a strong build, focus and/or excellent teamwork. You have 3 days and 3 nights to increase your power. Face the chapter boss when you feel ready… or when you no longer have a choice.
During your game, optimize your time and make the best use of the upgrades you earn. With each new run, explore a new map filled with activities and enemies. Unlock new heroes and new content from one run to the next.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 148 reviews with recorded playtime.
Reviews
Themes across 147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very fun and beautiful game to paly with friends or to make new ones.
垃圾游戏,难就算了,那些无处不在的,单纯就是恶心人的设计多还的一匹,希望制作人上厕所时隔老远被怪物仇恨了无法交互
Норм
Content Rich, Immediately goes into actual gameplay.
Has weaknesses but overall the combat mechanics and heroes are designed very well and very fun to play. Wish there were more levels (content) but feel like the game is currently tuned well as of 7/14/2026. Again, impressed with the style of gameplay, and the changes have all been positive IMO.
muito bem feito jogão
mt bom, cada personagem é autentico e singular
Um jogo incrivelmente foda em vários tipos de aspectos. Cada um dos personagens tem habilidades surpreendente. A quantidade de modificações é surreal. A historia de cada um tambem é bastantes. Eu iria que os bonecos são bastante roubados, principalmente o aladin e a chapeuzinho vermelho. Porem, quanto mais você avança mais dificil fica pra derrotar os inimigos. A dificuldade dos inimigos não é um ponto negativo. pois faaz com que você se adapte aos ataques de cada um , tornando assim o jogo ainda mais divertidos. Muito obrigado aos devs desse game por terem feito um jogo tão foda
good game
This is more of a roguelike than roguelite as the meta progression is minimal (character unlocks and talents for each character get added to their pools as you play the specific character and level up). The game is fun, in both co-op and solo but the co-op balancing honestly often makes it harder in co-op than in solo. There are some QoL improvements the game could make in terms of the visual effects and their settings. The longevity will vary by player as it is very repetitive with little variety between runs other than your RNG with talents/items.
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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