
Fallen heroes of old folk tales and legends: you are on the verge of a crucial battle against the Nightmare invading and corrupting your world. A roguelike action game from the creators of Curse of the Dead Gods©, playable solo or in online co-op.
Modeled estimate, not a reported figure. How we estimate →
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About
Ravenswatch is a top-down roguelike action game in which you play as heroes of tales and legends that must slay hordes of nightmarish creatures in nerve-racking fights. After the success of Curse of the Dead Gods©, Passtech Games returns with an improved formula and an addictive game experience with endless replay value. It can be played solo or with up to four players in co-op.
Play as 9 heroes, each with a unique twist and individual gameplay, including Little Red Riding Hood, who suffers from lycanthropy; Sun Wukong, the fallen monkey king; the Snow Queen with her evil powers; and many other familiar characters who have a darker side and are more violent than you might remember.
The Nightmare has invaded the world of dreams and is corrupting everything in its wake. Faced with this evil, the Ravenswatch is gathering heroes from tales and legends from all over the world to lead a crucial battle and restore the fragile balance. But the heroes themselves have been corrupted. How deep do the roots of this evil go?
To defeat the Nightmare and reach the final chapter, you will need a strong build, focus and/or excellent teamwork. You have 3 days and 3 nights to increase your power. Face the chapter boss when you feel ready… or when you no longer have a choice.
During your game, optimize your time and make the best use of the upgrades you earn. With each new run, explore a new map filled with activities and enemies. Unlock new heroes and new content from one run to the next.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 148 reviews with recorded playtime.
Reviews
Themes across 147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
hyw
Very fun and beautiful game to paly with friends or to make new ones.
[list] [h1]The Good[/h1] [*]Diverse, mechanically interesting and complex heroes. [*]The heroes felt good to control and even better to master. [*]Co-op up to 4 players. [*]Doesn't need too much grinding. Finished the game at highest difficulty with 4 friends at 12 hours mark. [*]Plenty of meta progression to unlock. Heroes can unlock alternate traits, more talents, and different ultimate that can change how they play. [*]Lots of items available to you and more to unlock in each run. [*]Custom settings to tweak for the runs. Don't like the time limit? Remove it. [h1]The Bad[/h1] [*]Some of the heroes felt useless if compared to the overpowered ones. [*]Definitely lacking boss variants. Only 3—4 at higher difficulties—of the same bosses each run, not counting mini-bosses, which 2 are a copycat of each other. Need more bosses to make each run more unique and memorable. [*]Time limits by default. [*]No tutorial or onboarding process at all. [*]The maps felt same-y after a short while. [*]Some of the elite mobs have too-difficult-to-read tells and must be memorized beforehand. [*]Anticlimactic ending and final boss. [*]Voices are somewhat too low even after turned to max volume. Banters between characters were barely heard and became only static background noises. [h1]6.9/10[/h1] [*]I had fun. [/list]
Ok, the game has a lot of good features going for it. The characters are great, the power fantasies given through each of them is absolutely fantastic, the personality of each of them is well written and the overall experience is quite fun if you choose to look past a great deal of things the devs just want you to sort of "deal with". It can be clearly seen that the developers put a lot of heart into the project. And even though I recommend the game I have some issues with it that make the game unnecessarily stressful, and annoying and take some level of player expression out of it, and, in my opinion takes a lot out of the experience: First the game doesn't let you play as several copies of the same character. I understand that the narrative doesn't support it, but being so focused on quick gameplays the story aspects kind of swing past you, even on the lowest of difficulties. So if you and your friends have that sweet DLC and you want to play as the same character, well tough luck, you're gonna have to play turns. And if you're solo queueing, it can get even more annoying to be sort of competing for a character in a game where there isn't any type of competition. Second, the hourglass.. That darned thing. Yes I understand the devs want to make the game fast-paced, and setting a night and day cycle is great for the gameplay, but having to run around the map without getting too much of a chance of enjoying the combat, or having the time to plan different strategies, or just standing around to calmly think about your next step makes the whole game feel like you're in a constant rush every single time. So if you want to calmly enjoy the side quests there's no chance to do it and earn goodies and levels for your characters... You're just more likely skipping everything you see in favour of just min-maxing your stats and abilities to get the most bang for your buck and running to the finish line as quickly as you can. And maybe AFTER you leveled up your character you can try slower runs through modifiers that don't let you earn experience. Third, solo queueing is a very complicated experience to enjoy, but playing with others is sort of a must if you wish to earn the most amount of powerups and in-game resources. My issue doesn't lie with the multiplayer aspect in itself, but instead with the lack of management tools one gets while playing with a full team of unknown people that muted their mics and audio, but still get the chance to drag to wherever they want, if they get there before you, all while spamming a single signal in the map, which is the only non vocal tool given to the players. There is no chat, there is no emotes, and no way to stop someone from starting a "story" bossfight right as you were getting a chest item, which would result in some frustration and you losing a possible item choice that could benefit your gameplay. And since the regular game mode is not really recommended to play solo (although it is absolutely possible). The multiplayer aspect is highly recommended to be played alongside people you know, or have a voice chat to communicate through. And last, but certainly not least, the roguelike mechanics. For a roguelike game as Ravenswatch tries to be, the biomes themselves feel extremely limited. Making the whole sidequesting mechanic part of the different "biomes" you get to experience inside the main biomes themselves. But then again they can feel immensely limited by the fast pace of a run if there's a player leading the charge and going to different places than you want to be. And that paired with the players that just seem to be speedrunning when they play with you makes the linear sequence of biomes feel even shorter than it already is. If possible, I'd try to give players more options of "worlds" to explore, as well as more time to explore them without punishing them too hard for trying to savour the experience at their own pace. Overall, the game experience is fun, I loved the Merlin character DLC. He feels amazing to play as. But I find myself just leaving the game for months after a couple of successful runs due to all these issues. Even though my comments might seem mostly negative, I must say that I have enjoyed the experience so far, but would need some more improvements to it to make me want to keep playing for longer sessions without feeling so tired afterwards. If you read this review to the end I thank you so much for your time. If you're curious about buying the game and supporting the franchise, please do give it a chance. The game is a lot of fun, but just needs some improvements.
Fun game, have and will play again.
Absolutely fantastic game. Only issue is if someone disconnects mid-run, they cannot reconnect. Very annoying for committing 45 minutes into something and then losing it because you have to fight the number of enemies for 3 people with 2. No bueno. 0 complaints otherwise.
Tight gameplay, good co-op, a well defined loop, plays the right amount of time
É um jogo top (meu primeiro Roguelike) que me lembra a jogabilidade de ação de ARPG. O combate é fluido e divertido e o gerenciamento de tempo no mapa traz uma boa camada de estratégia para as partidas, eu tanho muita mania de "limpar" o mapa em todos os jogos, porém nesse isso é punitivo, tem que ser objetivo. O personagem mais legal para mim até o momento foi o Aladdin, a habilidade de desejos dele permite acumular ouro e itens lendários (ótimo para conquista de 9 talentos lendários), criando builds fortes e divertidas de jogar. Embora o jogo seja bem desafiador nas dificuldades mais altas, dominar o ritmo sozinho é bastante recompensador. É um excelente título para quem gosta do gênero ou de desafios.
this is a great game the only reason I am giving a negative review is there is only 3/4 main bosses please add more main bosses
Интересный кооп рогалик, отдельный респект разрабам за решение проблемы с блокировками в РФ
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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