
Fallen heroes of old folk tales and legends: you are on the verge of a crucial battle against the Nightmare invading and corrupting your world. A roguelike action game from the creators of Curse of the Dead Gods©, playable solo or in online co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Aug 22 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ravenswatch is a top-down roguelike action game in which you play as heroes of tales and legends that must slay hordes of nightmarish creatures in nerve-racking fights. After the success of Curse of the Dead Gods©, Passtech Games returns with an improved formula and an addictive game experience with endless replay value. It can be played solo or with up to four players in co-op.
Play as 9 heroes, each with a unique twist and individual gameplay, including Little Red Riding Hood, who suffers from lycanthropy; Sun Wukong, the fallen monkey king; the Snow Queen with her evil powers; and many other familiar characters who have a darker side and are more violent than you might remember.
The Nightmare has invaded the world of dreams and is corrupting everything in its wake. Faced with this evil, the Ravenswatch is gathering heroes from tales and legends from all over the world to lead a crucial battle and restore the fragile balance. But the heroes themselves have been corrupted. How deep do the roots of this evil go?
To defeat the Nightmare and reach the final chapter, you will need a strong build, focus and/or excellent teamwork. You have 3 days and 3 nights to increase your power. Face the chapter boss when you feel ready… or when you no longer have a choice.
During your game, optimize your time and make the best use of the upgrades you earn. With each new run, explore a new map filled with activities and enemies. Unlock new heroes and new content from one run to the next.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 22.7Kreviews | 80% | — | $10.2M |
| $39.99 | 2.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1150 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El juego indirectamente te obliga a trabajar en equipo ya que una sola clase de héroe no es suficiente para enfrentar cada reto, algo que para mi lo hace bastante interesante y divertido.
This a game I can always come back to for a fun session with friends. There's enough variance and challenge at the casual level that every time we come back to it, the game feels new. The characters are very unique and enable different play styles.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99 |
| 432ratings |
| 84% |
| — |
| not modelled |
| $24.99 | — | 79%* | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Top 10 Roguelite all time
Un fort sympathique petit jeu, qui personnellement je trouve détente. Lancé occasionnellement, il gagne sa place sur mon bureau.
Одна из лучших в своем жанре. Наиграл почти 100 часов, и все еще продолжаю. Бафы и дебафы при создании уровня, дают возможность создать собсвенный челендж. Один (-) Мерлин - платный, а так все зае бись. Но хромы ценой в 1/4 всей игры ,,, мда
Хуево оптимизированная хрень с ужасным балансом. Начну с 1 го. При сборке какого либо сильного билда в пати игра может тупо вылететь. У меня это происходило много раз это сопровождалось резким отсутствием звука или после прокаста способностей персонажа. Кнопку реконекта разработчикам мозгов не хватило за 2 года придумать хотя о чем я говорю они кнопку паузы недавно влипили. Сразу видно игру делали на коленки с помощью нейронки или на персонале экономили. Далее баланс . Все мы понимаем что первоначальные места интереса для сборки того или иного билда это сундуки и деньги но благодаря хреновому балансу вас будут встречать ебучие головы ворона где вам покажут де еще пару голов ворона находится. Или вы найдете зеленый сундук а он закрыт или охраняется 3-4 гулями в начале . Кайфуйте ковыряйте и в таверну. Желтые сундуки опаснее красных а лут максимум редкие предметы даже с рероллами а охраняют их 2 паука и жрец с тентаклями которыми он порвет вам очко..... А красные охраняют 2 пуджа со свиньями.... Ау это такой рофл? Или скрытое усложнение напихать много бесполезных локаций чтоб тебе босс лицо сломал. Про новую локу с ворами у меня возник такой вопрос. Как вы предложите ближним героем справлятся с крупными воровскими мечниками которые бьют быстро и летают по карте что подойти к ним поближе это отгрести гарантированнный пиздюль? Это риторический вопрос. Также красный экран на овертайме слепит глаза и ничего не видно нормально. Из позитивного уникальные герои с уникальными сборками предметов . Это все не перекрывает ваши косяки разработчики !!! Вы являетесь очередным примером того что игры перестали делать нормально закрывая свои косяки бета тестом или выкатывая неоптимизированные обновления с погоней за быстрым заработком. Желаю вам самого худшего!! Poorly optimized garbage with terrible balance. Let's start with the first issue. When assembling any strong build in co-op, the game can just crash outright. This happened to me many times, usually accompanied by a sudden loss of sound or right after using a character's abilities. In two years, the developers still couldn't figure out how to add a reconnect button. Then again, what am I talking about—they only recently added a pause button. It's obvious this game was either thrown together in a rush with AI assistance or the developers cut corners on staffing. Now let's talk about balance. Everyone understands that the main points of interest for building a character are chests and gold. But thanks to the awful balance, you'll constantly run into those damn raven heads that do nothing except show you where a couple more raven heads are located. Or you'll find a green chest that's locked or guarded by 3–4 ghouls right at the start. Have fun wasting time and then heading back to the tavern. Yellow chests are somehow more dangerous than red ones, yet the loot is usually capped at rare items even after rerolls. They're guarded by two spiders and a tentacle priest who's ready to tear you apart. Meanwhile, red chests are guarded by two butchers and some pigs. Seriously, is this supposed to be a joke? Or is the hidden difficulty just stuffing the map with a bunch of useless locations so the boss can smash your face in later? As for the new thief area, I have one question. How exactly do you expect melee characters to deal with the large thief swordsmen who attack rapidly and zip all over the map, making it practically impossible to get close without getting destroyed? That's a rhetorical question. And red screen on overtime make me blinde so stupid The only positive thing I can say is that the heroes feel unique and allow for unique item builds. Unfortunately, that's nowhere near enough to make up for all your mistakes, developers. You are yet another example of how modern games are no longer made properly. Instead, developers hide their mistakes behind beta testing or push out poorly optimized updates while chasing quick profits. I wish you the worst.
Excelente jogo, porem acaba ficando um pouco repetitivo visto que só possui 3 mapas.
aaaaaaaaaaai aaaaaaaaaaaaaai aaaaaaaaaaai aaaaaaaaaaaaaai
It's a great game, the characters are full of soul and each build is truly different. I do wish there was more content, but higher difficulties and new characters more than make up for it.
不会做游戏就别做,26年还有拉人拉不起来的恶性bug
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 26.1K | 98% | $19.99 |
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| $460.7K | 763 | 85% | $11.24 |