
Fallen heroes of old folk tales and legends: you are on the verge of a crucial battle against the Nightmare invading and corrupting your world. A roguelike action game from the creators of Curse of the Dead Gods©, playable solo or in online co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Aug 22 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ravenswatch is a top-down roguelike action game in which you play as heroes of tales and legends that must slay hordes of nightmarish creatures in nerve-racking fights. After the success of Curse of the Dead Gods©, Passtech Games returns with an improved formula and an addictive game experience with endless replay value. It can be played solo or with up to four players in co-op.
Play as 9 heroes, each with a unique twist and individual gameplay, including Little Red Riding Hood, who suffers from lycanthropy; Sun Wukong, the fallen monkey king; the Snow Queen with her evil powers; and many other familiar characters who have a darker side and are more violent than you might remember.
The Nightmare has invaded the world of dreams and is corrupting everything in its wake. Faced with this evil, the Ravenswatch is gathering heroes from tales and legends from all over the world to lead a crucial battle and restore the fragile balance. But the heroes themselves have been corrupted. How deep do the roots of this evil go?
To defeat the Nightmare and reach the final chapter, you will need a strong build, focus and/or excellent teamwork. You have 3 days and 3 nights to increase your power. Face the chapter boss when you feel ready… or when you no longer have a choice.
During your game, optimize your time and make the best use of the upgrades you earn. With each new run, explore a new map filled with activities and enemies. Unlock new heroes and new content from one run to the next.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 22.7Kreviews | 80% | — | $10.2M |
| $39.99 | 2.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1150 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Worst rougelike I've ever played, Id rather have my nuts crushed. Ugly game and all the characters look like ♥♥♥♥. ♥♥♥♥ you
Ideal para jugarlo en grupo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99 |
| 432ratings |
| 84% |
| — |
| not modelled |
| $24.99 | — | 79%* | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
La verdad el juego es la mar de interesante, los distintos tipos de heroes y sus habilidades son sublimes. el hecho de que tengan mas de una habilidad suprema conforme subas de rango es muyyyy interesante, ademas de que trabajar en equipo resulta mas entretenido con esta tematica. aunque preferiria añadir un jugador mas para los emparejamientos y tambien mas mapas comunes. fuera de esa pequeña peticion, Ravenswatch es una joyita total.
不会做游戏就别做,26年还有拉人拉不起来的恶性bug
This a game I can always come back to for a fun session with friends. There's enough variance and challenge at the casual level that every time we come back to it, the game feels new. The characters are very unique and enable different play styles.
I am not a fan whatsoever. Almost feel like I got bait and switched due to the very positive reviews after the most recent update. You run around the map gaining levels and power ups to defeat the boss at the end of each stage with not enough time to explore even a third of the stage sometimes. Then the boss fights are cool and sometimes challenging. After the third stage you win....and unlock higher difficulties. Thats it really. The progression makes no sense to me. I have played so many roguelikes over the years and a very common theme is go until you fail or get to a certain power level to be able to kill the end boss. Here this is not the case since the game forces you to fight the stage bosses at certain times and the higher difficulty levels are just harder versions of the same enemies. If you actually want a fun roguelike that is not like this whatsoever play Crab Champions.....you will thank me later.
Jogo badaras demaize
Very fun core gameplay loop, but there doesn't seem to be much variety. You play the same three maps each run with the same three bosses. Mini-bosses share some of the same attacks with each other. There's only a handful of unique quest events. On the bright side, the variety of heroes is pretty great. 11 free ones and 1 DLC and they're all incredibly unique in their playstyles. I also love the fable world they've got going on here. But a variety of heroes doesn't do anything for me when I'm only going to enjoy one or two of their playstyles. So because of the lack of maps and events, this game will get old for me rather quickly. [h1]My Rating: 3/5[/h1]
Well designed art and music, poorly balanced gameplay roguelite with no form of permanent progression to tackle increasing difficulties other than "unlockables" like Risk of Rain 2. Getting two-shot by enemies in the very first zone because you only had a flimsy dash with no i-frames and a long cool down is not fun. Melee somehow has less damage than ranged characters on average despite being at greater risk of damage. Many abilities tailored for co-op are completely worthless in solo, and sometimes even duo. Enemies feel like damage sponges while killing you swiftly, even when you invest in health and armor or shields/stuns etc. Investments in damage will give you 2-5% increases which matters very little when the 2nd zone has enemies with 25-75% more health. You are also on a time limit. You don't have time to kite around or take your time with enemies while you manage your often-long cooldowns. Cooldowns can be mitigated by getting the right dropped items, but that often doesn't guarantee success. Unlocking items takes forever and multiple playthroughs just to have *options* on a *single* character. Progression is lackluster and does not help you on future runs in a direct way whatsoever (as you aren't even guaranteed to get the new unlocks). Hard to give this a proper rating on a scale when there's a lot to like as well, but so much that is frustrating with the core gameplay. It might be an alright pick if you have several friends to regularly play and fail with until you "figure it out", but I'd recommend against playing this for the average solo or duo gamer(s). It's got a steeper learning curve than soulslikes and roguelikes I've played in general (and I've played quite a few of each). If you play several games or have a life, probably best to give this one a pass, as it's not going to respect your time. If you do give this a go, bosses are not timed like the exploration period before them, so take as long as you need to carefully defeat the chapter bosses.
aaaaaaaaaaai aaaaaaaaaaaaaai aaaaaaaaaaai aaaaaaaaaaaaaai
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
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