
Fallen heroes of old folk tales and legends: you are on the verge of a crucial battle against the Nightmare invading and corrupting your world. A roguelike action game from the creators of Curse of the Dead Gods©, playable solo or in online co-op.
Modeled estimate, not a reported figure. How we estimate →
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About
Ravenswatch is a top-down roguelike action game in which you play as heroes of tales and legends that must slay hordes of nightmarish creatures in nerve-racking fights. After the success of Curse of the Dead Gods©, Passtech Games returns with an improved formula and an addictive game experience with endless replay value. It can be played solo or with up to four players in co-op.
Play as 9 heroes, each with a unique twist and individual gameplay, including Little Red Riding Hood, who suffers from lycanthropy; Sun Wukong, the fallen monkey king; the Snow Queen with her evil powers; and many other familiar characters who have a darker side and are more violent than you might remember.
The Nightmare has invaded the world of dreams and is corrupting everything in its wake. Faced with this evil, the Ravenswatch is gathering heroes from tales and legends from all over the world to lead a crucial battle and restore the fragile balance. But the heroes themselves have been corrupted. How deep do the roots of this evil go?
To defeat the Nightmare and reach the final chapter, you will need a strong build, focus and/or excellent teamwork. You have 3 days and 3 nights to increase your power. Face the chapter boss when you feel ready… or when you no longer have a choice.
During your game, optimize your time and make the best use of the upgrades you earn. With each new run, explore a new map filled with activities and enemies. Unlock new heroes and new content from one run to the next.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 160 reviews with recorded playtime.
Reviews
Themes across 159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fun game, with mythology and fairy tale characters
mt bom, cada personagem é autentico e singular
Has weaknesses but overall the combat mechanics and heroes are designed very well and very fun to play. Wish there were more levels (content) but feel like the game is currently tuned well as of 7/14/2026. Again, impressed with the style of gameplay, and the changes have all been positive IMO.
Разрабы сделали серваки для русских
Ouais bah non !
jogaço da pora
good game first boss is bs though
Не могу сказать, что это того стоило. Когда игра становится сложней не потому, что враги становятся сильнее (а они становятся), а потому, что у тебя дебафф опыта (то есть времени столько же, а монстров нужно бить больше, которые просто сильнее). И хрен с ними перьями - от них толку мало, когда тебя зажимают в клетку из летящих во все стороны пикселей и тебе тупо не хватает скорости/здоровья/брони чтобы просто впитать 1/69 части от этой массы. Кошмар останется нетронутым, сюжет кал, персонажи и NPC прикольные, геймплей затягивает, но я не фанат рогаликов, а ещё здесь есть сейв-скам (ну не повезло с 3 актом, я упоролся в Мелодии, а они для меня были бесполезные) так что в большей степени игра мне понравилась.
збс рогалик побегать с другом и разрабы чады, которые сделали сервера для русских, спасибо
One of my favorite and most played roguelites ever! - Tight & challenging combat with plenty of characters, abilities and playstyles to master - Very light on meta-progression, doesn't waste your time unlocking game mechanics or stats - You actually don't power-up your account/characters AT ALL between runs which is so nice and refreshing. Progression is based around unlocking the full set of talents for your character. You "power up" by mastering your character and getting confident with the maps and game mechanics - I LOVE the time mechanic - You only have so much time in each act before the boss. It adds depth where every minute counts. And rewards strategic, thoughtful clearing of the map. Also makes Co-Op that much more enjoyable when playing with friends - All characters play well and able to beat Nightmare (highest) difficulty in Solo - Getting good enough in the game to beat Nightmare was a BLAST! Had so much fun going through the pain and mastering both the tactic and strategic aspects - Dev support has been great so far with more updates and heroes coming. It's in a very good spot content-wise and has seen some much needed gameplay and mechanic updates CONS - Can feel overwhelming for new players, every character takes some getting used to and most of them feel bad at first, even S tier heroes! - No run-history feature, making powerful builds hard to track and compare
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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