
Randotura is a top-down action roguelike with inventory management. Dive into bullet hell action and collect unique modifiers, all in a selfmade dungeon.
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About
Randotura is a top-down action roguelike with inventory management.
Level Creation: In Randotura, the power of level design is in your hands. Place shop, combat and bonus rooms to strategically shape your adventure. Every decision you make influences the game’s difficulty and flow.
Intense Combat: Dodge enemy projectiles and weave between their attacks. Randotura has a variety of enemies with distinct behaviour to challenge your bullet hell skills.
Unique Upgrades: All upgrades in Randotura have a significant impact—no boring stat changes! But beweary since cost of an item is its place on the map. Combine these upgrades to tailor your playstyle, creating devastating combos.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
A very good but very hard game. [h3]Pros:[/h3] Creating your own map is a genius idea, placing tiles to get every possible upgrade makes you more engaged in the game. Upgrades make you feel like you are stronger now.. [h3] Neutrals: [/h3] (these are not bad but could be better) Special room types and numbers is sufficient. Tiles are same as Tetris and its nice but [spoiler]After the second boss the "safe" are becomes too small[/spoiler]. Enemy varietyis good. [h3] Cons: [/h3] The game gets really hard after second boss.[spoiler] Danger (or red) areas become battlegrounds with downgrades[/spoiler] Boss diversity; well there is actually no variety, bosses are the same in every game. [h3] Suggestions: [/h3] There has to be a codex about everything in game some features are very hard to understand [spoiler]For example in third chapter some enemies get bonded I couldn't figured it out.[/spoiler] The game expected to be hard and its very nice but difficulty tires the player, it would be better if the map size was increased after the bosses without changing the difficulty level.
It's a nice little videogame. You have a map with points of interest (shop, upgrades, etc.) and you are given a handful of dungeon pieces to place over it. These shape the dungeon, but not just that: to take any item/upgrade you have to fit its piece over the cleared rooms, so the dungeon is also your inventory. After you beat a handful of rooms, you get a boss fight tile to place, beat the boss, and get a few more points of interest and a few more dungeon pieces. This repeats a few times with different bosses and increasing difficulty until you've beaten the game. There are a handful of different characters with small changes to game mechanics and a reasonable number of items. If you aren't a bullet hell expert, I suggest lowering the difficulty (in the pause menu) until you've beaten the game a couple times and are more familiar with bullet patterns and the size of player's hitbox (hint: it's tiny, like in most bullet hell games)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 24 reviews with recorded playtime.
Would greatly prefer being able to change the aspect ratio, -really cool concept just needs better tweaking in settings
I am not sure why this game has only few positive reviews. It is very good and unique. Very hard, but fair. Good job! This price feels like stealing from the dev tbh.
Pretty fun, the game is hard enough that this one room you need to get that next power up, is pretty tense. I really like the cleared dungeon layout that is used as your equipment slots, makes strategy being just that much crunchy
Good game!
[i] The games like this are not being made anymore [/i]
A fun little roguelike based around building a dungeon, (in safe and unsafe zones that determine whether a room is a danger zone or not), with the balancing act being that all of your pickups need to be placed in completed dungeon rooms. It's a fun little experimental indie that checks all the boxes it should, has some pretty fun mechanics, and a couple of truly broken combos that are a pleasure to get during play. The multiple different 'styles' are not just different avatars, as the name may suggest, but complete game changers, like "no special rooms, but random pickups spawn".
very fun but pretty difficult. i would recommend to fans of tiny rogues. good for picking up and having a quick run.
가격도 착하고 재밌었어요!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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