
Expand your railway, automate production, build powerful defenses, and protect your tracks from relentless enemies in this incremental idle tower defense game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Oct 1, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No new reviews in the last 30 days — new players have likely stopped coming.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $6.1K | 33 | 73% | $6.99 | |
| approximately $1.1M | 2.9K | 80% | $8.99 | |
| approximately $9.1K | 17 | 82% | $9.99 | |
| approximately $17.5K | 97 | 67% | $5.99 | |
| approximately $4.3M | 3.8K | 76% | $29.99 | |
| approximately $28.9K | 80 | 50% | $9.99 |