
RaidTitans is a classic-style real-time strategy role-playing game where you hire various mercenaries, craft equipment, and battle a variety of monsters. The hero, who lost everything in a single moment, is exiled to a remote village, but his story has only just begun.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
even i will give back the game i have to say its good bad things that need a fix for me: some cutscenes are not skipable f.e. every crafting and dialoge battle is just slow - you need 80 won battls for new units (new type of unit) and i did 21 battels just farming mats in the first 3 levels units come with random stats f.e. movment speed is between 1-3 so for min max you need to buy the same unit over and over again till you get perfect stats or at least good stats if you did a combat a few times ther should be a auto battle or idle battle for farming stuff crafting mats are unshown in crafting tab my main hero can equip no shield even he is meele - feels wrong somehow because its not written anywhere i checked thats enough for now if you can life with farmign a lot or doing the same stuff over and over to progress its a good game it just did not the swing for me compared to its price at its current state
I regret buying this. there is nothing to interesting. I cleared the game, but nothing was fun.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Raid Titans is an unusual, genuinely made hybrid of RTS and 2D top down action/RPG brawler, surrounded with a wrapper of a kingdom/company management game and a storyline. Considerable effort has gone into the game design which gives this game significantly more depth and richness than the vast majority of GameMaker Studio shovelware, which is highly commendable. Unfortunately while strong game design is evident here, it's let down by an unfortunately equal but opposite quality technical implementation. The game UI is a clunky and uncomfortable mess, and while there's a helpful tutorial, and some general RTS conventions are followed, the poor UI design will discourage many gamers. While you can set the game resolution and even customise the game controls, there's no other interface tweaks at all, so there's no way to improve the lacklustre visuals. The developers didn't design the game for modern gaming PCs, as such the game resolution caps out at 1080p, a very low resolution that became mainstream back in 2006 and became obsolete when 4K entered the mainstream in 2014. The game simply won't look right on modern gaming displays due to this failure on the part of the developers. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is often used to make retro pixel shovelware and cash grabs. These technical defects push this game below acceptable standards for any modern PC game, and in this case it's a shame. I hope the developers go on to do better things.
RaidTitans is a simple (bordering on casual) RTS that makes up for its lack of depth with charming art and storytelling. The premise is that you are an outcast knight who arrives in a small village on the outskirts of the kingdom, and gets hired as the town guard. The town has basic RTS amenities like a tavern where you can hire mercenaries, and a workshop where you can craft materials dropped from defeated enemies to make better weapons and armor. The game is very grindy, by design. The basic gameplay loop is this: fight rats and slimes for an hour or so, collect enough gold and crafting materials to upgrade your mercenaries, then repeat the process with the next level of monsters. There are around twenty monster types to fight your way through, and the standard assortment of troops (tanks, archers, wizards, healers) to comprise your little warband. Most battles are completed in three minutes or less. The UI (especially for crafting) is a little shaky, but I love the pre-battle deployment screen. It gives you an overview of the entire battlefield, including the location of all enemies, and lets you easily arrange your troops in formation and place them on the field in whatever starting location you want. This screen alone saved the game for me; it works really well and it cuts down on the tedious troop micromanagement that is often part of games like this. If your troops are set up correctly, then most battles are a simple matter of pressing a couple of keys to start the attack. The game makes an effort to tell a story as you progress, The story is fairly standard fantasy stuff, but it's told with humor and charm. The artwork for NPCs, creatures, and locations is quite detailed and still interesting to look at even after many hours. In summary, if you think you would enjoy and simple, grindy, but fun RTS that will keep you entertained for 10-15 hours, and if you like what you see in the screenshots, then give this one a try.
비추천 줄라고 이악물고 깸. 엔딩봄. 시간빌게이츠한테 이게임 선물했더니 시간빌게이츠도 시간아깝다고 함. 나도 노가다 좋아하지만 이게임 앞에서는 겸손해졌음. 밸런스도 안맞고 기본적인 ui 통일도 안되어있고 말할게 너무나도 많지만 평가마저 노가다 시키는거같아서 그만둠. 이게 9900원? 차라리 버거킹 와퍼주니어 할인행사할때 불고기와퍼주니어 2500원 2개, 치즈와퍼주니어 2800원 1개, 총 7800원에 남는돈 2100원으로 디저트 시켜드세요
Bit too grindy but cool little game
The mechanics are pretty interesting. Its a little grindy and repetitive but I enjoyed it. Flash game vibes
아 ㅋㅋ 이런 갓겜엔 평가는 못참지! 솔직히 처음 봤을떄는 평가수보고 아 그냥 넘겨야겠다 싶어서 안했다가 할인해서 사봤는데 상상이상으로 재밌어서 놀랐고 1인제작이란점에 2번 놀랐습니다. 다음 작품도 기대하겠습니다!!
Not for me.
정말 재미있는 게임입니다. 수작입니다! 강추!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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