
Join the rebellion against the evil corporation Blackveil in this action-packed roguelite for 1-3 players. Select your MOBA-like champion, collect RPG-style loot and infiltrate Blackveil’s massive factory. Wreak havoc, and smuggle out loot to get INSANELY powerful!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Raiders of Blackveil is a Top-Down, pulse-pounding Multiplayer Roguelite ARPG with MOBA inspired characters, and a couple of extraction elements.
You will be:
Beating up bad guys
Looting everything you see while trying to bring it back home safely
Creating Unique and Overpowered builds through a deep Class Perk System
Pushing Higher Difficulties for better Loot
Hanging out at your home base “The Liberator"
Selling, Buying and Upgrading things by using the services of the, mostly competent,
Rebel crew members
Select from a range of MOBA-inspired Rebels, each with unique abilities, playstyles, and personalities.
Destroy everything you see by discovering powerful combinations across Rebel abilities and Class Perks.
Gather your friends, join the rebellion, and form the ultimate team to fight against Blackveil.

Every new Raid you create new and unique builds by combining over 300 perks from
8 different classes.
Choose between Mage, Assassin, Priest, Guardian, Monk, Druid, Warrior, and Warlock.
Each Class have its own unique effects and mechanics.
Unlock class synergies through overpowered Duo Perks to make your build come alive.

Loot is everywhere. Farm Equipment to bolster your Rebels to give yourself a head start on your future Raids.
Bandages, Keys, Currencies and valuable Souvenirs can be found across all Raids.
Sell it, Use it, or Stash it back home at The Liberator.

We are in it for the long haul! We are working like crazy to bring you the best game we can - and we need your feedback to do it.
Balance issues, Suggestions, Feature Ideas - we wanna hear it all.
Join us on Discord and in Early Access to help us shape Raiders of Blackveil as we grow!
Engagement
Reviews
Themes across 157 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
神话65%的爆率,你是一点都不爆啊
Cool roguelike game, nice feeling of rising power level. Beginner experience is not easy but oh man when you have a run this feel crazy
7/15のアップデート後に最高難易度を少しプレイ [h3] GOOD [/h3] 前のバージョンから難易度が少し高くなり、 以前は簡単で手ごたえがそこまでなかった頃からすると、プレイフィールは良く感じた。 ドロップ率も3,4回挑戦しただけなので何とも言えないが、ミニボスから2回レジェンドがドロップした。 マップから確認できるミシック倍率もx60に設定されていて、前より出やすくなったのかなという印象。 [h3] BAD[/h3] ステージが長めでダレるということで、フロア数が大幅に削られたのは分らんでもない。 だが、ステージが削られたことでボスに到達するまでのフロア数が減り短くなった。 そのせいで、ステージクリア時の報酬である[b] パッシブの取得回数・機会が大幅に減り[/b] [b]「自身が強くなる前にボスに辿り着いてしまう」今のゲーム仕様は全く意味が分からない。[/b] これローグライトよね? (ボス攻略後の再度潜ることでの周回前提の調整にしたいという可能性もありますが) アプデする度に調整が雑なのはなんとかならんのかなと思いつつ、面白くなってほしいなという期待はしています [strike](後、放置してると∞回復をばらまく〇そ本絶対に許さねえ... なぁに互いに本同士で回復しあってんだふざk 一回の回復行動で全回復とか終わっとる) [/strike]
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 157 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a good game but i don't really know why the game don't have some kind of aim assist for controller like many game does ,it's aim really hard with controller pls fix
I know it's early access, but every developer hides behind this so here is the bad: Too few levels to play on. Same generic arena maps feels stale after very little time. If you level up 1 abillity only, it can deal 5k damage while your other skills will deal 200 or something so its forces you to pump everything into 1 skill to be able to nuke all enemies and bosses. Rewards system is kinda meh. Played on hard difficulty and reached danger level 2000 still not a single red item droped, maybe 1 yellow under a 1,5-2 hours run. Some boss mechanics against the owl are hardly visible and can one shot you. Could use some more upgrade to grind for, like bigger extraction inventory for the snail. Almost every character works with ability power and only the basic attack deal attack damage. So if you are the fox ranged dps and want to be an ad carry style hero, pumping your skill points into ATTACK means your abilities will do no ♥♥♥♥ maybe some weak freeze or slow effects. Most of the skill upgrades are bad. Only some cd reduction and very little damage increase if its have any. So no use to focus on building DEFENSE for example. Wound mechanics makes the heal and healing power builds kinda redundant. On very hard levels enemies will one shot you anyways but on normal its still useless if half your hp is gone. The gameplay is good, graphics also, have solid base and promising overall. Let's hope they will add new stuff and polish the released ones.
good
良くも悪くも未完成。現時点の出来を80%とするのか30%とするのかで今後が変わってくるかな?流石にキャラクター別永続強化やハクスラした結果手に入ったアイテムを十全に使う環境がないと、ちょっとやる事が無くなっちゃいますね。
It's shaping up to be a good game!
It's a good game. Just focus on single player.
Искренне желаю разработчикам терпения, сил и возможностей довести этот проект до полноценного релиза!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.