
RAD is a 3D action rogue-like set in a post-post-apocalyptic world, where humanity has faced armageddon not once, but twice.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b][h1]RAD[/h1][/b]Most of my time in RAD was spent grinding, despite this I didn't hate the core gameplay, there just isn't enough here for a fun roguelite experience, it gets very repetitive, very quickly. It does have some cool ideas, just not enough to make you want to play beyond a few wins. [b][h2]Gameplay[/h2][/b]Winning a run in RAD is a gradual process, playing, learning, dying, repeating, slowly making your way through the worlds. The worlds are procedurally generated but with a limited batch of presets, so most areas are pretty rinse and repeat. You mutate by killing enemies gaining and upgrading abilities, from ranged and AOE attacks to better movement. These only offer a small amount of build variety to the point where by the time you win your first run you'll have likely seen every build the game has to offer. There are other mutations that buff you or give you immunities that you gather throughout a run, but there really aren't that many, every run essentially feels and plays the same. The only goal is to win 8 times as to find all story endings, but there's nothing to keep you wanting to play, no interesting build combo's or upgrades that stack together to improve your build, it's just flat abilities and slight damage upgrades every run. [b][h2]Achievements (37/37)[/h2][/b]I do not recommend achievement hunting RAD, it has some of the grindiest, most rng reliant achievements of any game I have played. Finding every single item and completing every npc task takes running through the stages just to be met with disappointment over and over. I am glad I am done. [b][h2]Music/sound[/h2][/b]The game has a good amount of voice acting, endings are fully narrated, as well as random lore tidbits you are fed throughout runs. [b][h2]Settings/Accessibility/Misc[/h2][/b]Game has a variety of assist features that make the game easier. Daily challenges and leaderboards. Various challenge run modifiers. Keyboard and gamepad support with rebinding available. 9 languages supported but only English VA. [b][h2]TL;DR[/h2][/b]Repetitive action-roguelite with little build variety. Flat upgrades system. Most runs play the same, not replayable. Story-driven endings. Extremely Grindy achievements. [quote][url=https://store.steampowered.com/curator/39729435-JHG-Reviews/?appid=2218750]Check out my Curator page[/url][/quote]
The game is fundamentally boring. You repeat the same first levels every time you die, without a clear sense of progressing your character, instead relying on finding the same pickups again to make your run feel like you're getting somewhere. After each run, I'm supposedly unlocking things, but I can't find them anywhere, and they don't affect my following runs whatsoever.
RAD is a colorful action roguelike with a strong “Saturday morning cartoon meets nuclear wasteland” vibe. You play a teenager exploring a shattered world, diving into randomly generated zones to reach the next stage and, ideally, come back stronger. The premise is simple, but the tone is what makes it stand out: it’s weird, playful, and proudly committed to its retro apocalypse aesthetic. Combat is fast and fairly straightforward, with a light/heavy melee focus that rewards staying mobile and picking your moments. It’s satisfying when you get into a rhythm—dash in, land a few hits, back out before you get surrounded. At the same time, some encounters can feel more chaotic than tactical, especially when the screen fills up with hazards and enemies you can’t easily read at a glance. The big hook is mutations, and they’re easily the best part of the game. As you progress, you grow new abilities that can completely change how you approach fights—extra limbs, elemental attacks, strange mobility tools, and other oddball powers. The randomness makes each run feel distinct, and it’s genuinely fun to discover a new combination that suddenly turns a tough run into a power fantasy. Progression sits in that familiar roguelike space where you learn through repetition. Runs are short enough to encourage “one more try,” and you steadily get better at navigating levels, managing resources, and understanding which risks are worth taking. That said, the balance can swing hard depending on what mutations you roll, so some runs feel blessed and others feel like you’re fighting the game as much as the enemies. Visually, RAD is charming in a messy, neon-soaked way. The environments look like a toy box of post-apocalyptic junk, and the character designs lean into goofy body-horror without ever becoming grim. The downside is clarity: the same bold style that makes the game memorable can also make it harder to parse threats quickly during busy fights. Audio fits the theme well, with a soundtrack that supports the retro mood and keeps things moving. Sound cues generally do the job, but in hectic moments the mix can blur together, which doesn’t help when you’re trying to react under pressure. Still, the overall presentation feels cohesive and confident. Overall, RAD is an enjoyable roguelike if you’re here for weird builds, quick runs, and a distinctive style. It’s not the deepest or most polished action roguelike on Steam, and the randomness can be both a highlight and a frustration depending on your tolerance for swingy runs. If you like experimenting with bizarre powers and don’t mind occasional rough edges, it’s a solid pick—especially on sale.
5 or 6/10 *Will recommend only by acknowledging others' different tastes.* For me it's boring, with just there NPCs, a repelling word and body mechanics, fixed angle iso view ... Underwhelming for a game made by Double Fine. -- Disclosure : 70 y.o. use C.E. in all my games. For other old gamers that may need it: Hearts, 4 Bytes Exact, 3 full hearts = 6, 2 and a half hearts = 5, 2 hearts = 4, etc. Freeze value. Money and floppy keys: both 4 Bytes Exact, input 9999 (will show a max of 999 and 99 respectively but accept input ok)
Rigoberto Patapocha se parte la pierna y se le quea toa pocha, recomienda este juego
Right, so here's the thing about RAD - or whatever roguelike you've cornered me into reviewing this week - I'm mixed on it. Not because it's bad. It's genuinely not bad. It just doesn't grab me by the collar and scream "ONE MORE RUN" at two in the morning, which, let's be honest, is the entire point of the genre. That's the whole con. That's the magic trick. And I'm a picky sod when it comes to roguelikes and roguelites, so forgive me for having standards. Now, before the developers start sharpening their pitchforks, let me be clear about what this game gets gloriously right. The mutations are brilliant. Properly brilliant. There's one that turns your head into a flaming skull, a FLAMING SKULL, which you can then chuck across the room and detonate by tapping R2 again, or by letting it introduce itself to an enemy's face. And it gets better, because you can upgrade the thing to home in on targets. So now you're a decapitated fireball with a personality. That's the kind of nonsense I signed up for. The combat's got range too. A charge-up spin attack, a lunging slash, a three-hit combo, and more besides, every one of them actually useful, which is rarer than it sounds. It reminded me of Link's toolkit in Zelda, and I don't hand that comparison out to just anybody. Progression's smart. Unlocking new items and mutations keeps the whole die-and-restart carousel spinning, and banking your tapes, the in-game currency, RADs, for future runs gives you that satisfying sense of forward motion without turning you into an unkillable god by run three. Nicely judged. Where it could sharpen up: the enemies could stand to be more varied, with a wider spread of movesets, though fair's fair, I've only clawed my way to the second level so I haven't met the whole rogues' gallery yet. And the performance dips now and again; I lose a few frames here and there. That's genuinely all I've got. So there it is. I even tried squinting at it like an arcade game, pure pick-up-and-play dopamine, and no. Still doesn't hold me. Sale price, lovely people. That's my verdict. Wait for the sale.
[h1]Évaluation n°32 – RAD ou : le pouvoir des années 80s[/h1] RAD est pour moi plus qu’un jeu : c’est un concentré de ce que je m’imagine être l’esprit des années 80s — jeune, libre, combatif, et vivant dans le moment présent. Si je devais citer un seul point positif de ce jeu, ce serait le plus grand, le plus titanesque : son OST. Les musiques de ce jeu font presque toutes mouche. Elles sont remplies d’une énergie incroyable (en particulier "Graveyard of the Ancients") ; ce sont des musiques que j’écoute souvent pour me motiver. Mais dans RAD, il y a plus que de la musique : il y a un jeu, et Dieu que ce jeu est bon ! Pas compliqué à prendre en main, et un excellent défouloir. C’est un rogue-like avec la particularité que notre héros (ou héroïne) développe trois mutations (qui peuvent évoluer une fois) au fur et à mesure qu’il tue des mutants. Les mutations sont variées et offrent plusieurs styles de jeu (même si les armes à distance sont terriblement efficaces). De plus, le bestiaire est assez varié, et on peut facilement trouver dans les niveaux des reliques qui offrent de bons bonus pour progresser. Mon seul point négatif (qui n’en est pas vraiment un d’ailleurs), c’est que le contenu n’est pas assez vaste pour jouer plus de 50 heures et avoir encore des surprises. (Mais il faut bien s’arrêter un jour pour sortir le jeu, non ?) Un dernier point positif pour vous convaincre : RAD propose de sauvegarder et quitter à chaque début de niveau — très pratique pour les joueurs comme moi qui manquent de temps dans leur journée. Bref : RAD est un excellent rogue-like sauce années 80, à la musique qui déchire, et qui saura facilement vous satisfaire. Octomaster2 Terminé
Great music and visuals. Quirky story. Must have for retro-futurists.
Somehow Lee Petty's games keep getting worse and worse. Stacking was pretty good. Headlander kind of blew chunks. But this? This sucks. It is the worst game Double Fine has ever made. Did they just wrap it up after Microsoft acquired the studio and pushed it out the door? The game is incredible ugly, even for the target platform of the Nintendo Switch. I don't know how such barren game can have character models be this low poly unless its intentional. Its leaning into the parody of 80s aesthetic is embarrassing. I'm not the target audience for this since I'm not into roguelikes, but as someone that wanted to give it a chance, I don't understand it. The same empty boring environments and bland shallow combat over and over. Maybe this game is for someone out there, but I don't know who.
[h1][b]RAD[/b] - Недооценённая игра[/h1] Игра на самом деле очень интересная. Геймплей, сюжет, разнообразие всего арсенала (не учитывая [i]биты[/i]), сама задумка игры и её реализация - очень круто вышли. [h2]Разнообразие и "жирность" игры[/h2] На счёт бит я промолчу, так как их ну реально мало и по сути они бесполезны в прохождении игры. Пригодится она только в начале игры, далее будут тащить всю игру [u]мутации[/u]. [h3]Артефакты[/h3] Артефактов много. Одни могут быть грубо говоря, бесполезными, а другие - могут спасти жизнь. Стоят они по-разному и в зависимости от того где и когда вы их покупаете. Повезёт, если вы просто найдете его в ящике. [h3]Мутации[/h3] Мутаций, как и [b]артефактов[/b], в игре предостаточно. Но здесь в основном играет роль ваша [u]удача[/u]. В начале игры, примерно до мира 2.1, вы сможете вживлять в себя положительные мутации, но уже дальше нужно думать, стоит ли вам в очередной раз вживлять ту или иную мутацию в себя. По прохождению игры, вы заметите разницу в "головах" Корректоров. [b]Разбитая голова[/b] - большой шанс [u]никчёмной мутации[/u]. [h3]Бзики и облики[/h3] [b]Бзики[/b] и [b]облики[/b] вы будете получать просто проходя игру. Вы зарабатываете опыт и по окончании игры, вам возможно, будет открыт новый облик или же новый бзик. Так же, возможно, откроются новые предметы для покупки в магазине. [h1]Итог[/h1] Игра стоит вашего внимания и прохождения. [b]RAD[/b] - игра нелёгкая и поражений будет много, столько же и потраченных нервов будет. Но она того стоит, рекомендую к прохождению и её изучению. Необычная игра, может затянуть вас.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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