
A chill PvP auto battler where you build your team on a 3x3 grid. Recruit and upgrade unique heroes, strategically place them on the battlefield and find the best synergies.
Modeled estimate, not a reported figure. How we estimate →
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About

Recruit heroes with unique skills and place them strategically on the field. Merge the same heroes to level them up and get access to more powerful skills. Optimize your team and create strong synergies.

When the battle starts, your heroes will fight automatically and use their skills. Where they are on the battlefield determines the order of attacks and skills. Status effects like armor, poison, or freezing make the combat even deeper.

Win battles to earn Unlock Tokens! Use these tokens to get new heroes and add them to your custom deck. Find unexpected combinations and perfect your strategy. Share your decks with the community and friends ‒ and try out their creations.

Get these passive bonuses to complement your team. Relics can make every run into a unique experience.

Pick a reward whenever you level up one of your heroes. With a bit of luck, you will be able to boost your team's strength by a lot.

Play ranked games to climb the leaderboard among all players globally or compete with your friends.


You can always have a look at this comprehensive list of all your in game actions and results.
Play against teams of other players: Discover and learn new strategies
No turn timer: Take as much time as you want
Ranked and Casual mode: Play competitive or have a relaxing time
Compete in weekly challenges: Find the strongest build from a curated deck
Find relics: Get passive bonuses to complement your team
Create custom decks: Choose from dozens of unique heroes
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Spanish - Spain, Japanese, Spanish - Latin America, Korean, Portuguese - Brazil, Russian, French, Italian, Traditional Chinese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
9 slots to place your units and you can buy units and level them up. If you buy certain amount of copies, hero will level up and you get a choice of 3 rewards. There are 2 item slots at first and you can add them to any unit. Other feature is you can freeze/hold a unit or item for the next round. You need to win 10 rounds and can lose up to 3 times. [h1] Pros: [/h1] - Multiple builds to try out such as poison, thorns, and summon units. - Easy to learn game if you have played strategy or auto battler games before. [h2]Cons: [/h2] - Getting 1 level only unlocks 1 new unit only, so it can take hours to get more units because you only get 1 key after reaching level 9/10. Common and rare units should not cost the same as a legendary to unlock. 1 key should unlock 2 of the weaker units. - Feels like rock paper scissors game. A build may hard counter you and you can't do anything about it since changing your build mid run is too expensive. For example, I had a high health build, but lost to a de-buff Satyr build. - Graphics are mediocre with pixel graphics. - Ranked mode feels extremely unbalanced. At 8-10 wins, your opponents have builds that don't seem possible with crazy high health or attack. It's possible they are generated to challenge the player and make them lose at least a few rounds. - Low player base so only hardcore players are left. I played same 3-4 opponents on 2-3 different runs and most of them have stronger builds compared to what I had. [h3]Suggestions: [/h3] - Rerolls should not expire if you don't use them. There is a relic that allows you to retain rerolls, but you need to pay 2 gold. At least allow the player to keep 1 reroll per round. - XP given per run is too low. A 9 win run gets you 1 key and that makes unlocking units glacially slow. - Include a feature for players to invite a friend to try game for a week. This game is lacking in active players and this might help with matchmaking. Newer players would have other new players to play against. [b] Conclusion: [/b] An auto battler game that is not balanced in terms of opponents in later rounds and takes too much effort to unlock new units. With the low player base, you are going to face the same players that already know the game and which builds work the best. Either you high roll a synergistic build or lose. [quote=author][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow IndieGems for more reviews like this one.
Tiny Auto Knights, developed by Mumpitz Games and published by Mumpitz Games and Gamersky Games, is a compact auto battler that distills the genre down to its essentials while still offering enough strategic depth to keep players engaged. It operates on a simple premise—assemble a team, position it on a small grid, and let battles resolve automatically—but within that structure lies a surprisingly thoughtful system built around synergy, adaptation, and efficient decision-making. The gameplay loop is immediately accessible. Players recruit units from a rotating pool, combine duplicates to strengthen them, and arrange their lineup before combat begins. Once a battle starts, control is relinquished entirely, shifting the focus away from reflexes and toward preparation. This design creates a satisfying rhythm, where each round feels like a test of how well the player has anticipated outcomes. Positioning plays a crucial role, as even small adjustments can dramatically affect how battles unfold, particularly when dealing with units that rely on specific targeting or abilities. Where the game finds its depth is in how its units interact. Each character comes with distinct abilities, and the real challenge lies in finding combinations that complement each other effectively. Some builds focus on durability and sustain, while others lean into burst damage or scaling effects over time. The system encourages experimentation, especially as upgraded units unlock stronger or more complex abilities. At its best, the game captures the appeal of discovering a powerful synergy and watching it play out, creating moments where careful planning leads to satisfying results. The pacing is well-suited to the game’s structure. Matches are relatively short, and the asynchronous nature of its competitive mode removes the pressure of real-time play. This makes it easy to engage with in short sessions, allowing players to experiment with different strategies without committing to long play periods. The lack of direct interaction during combat also contributes to a more relaxed experience, where the emphasis remains on strategy rather than execution. Visually, Tiny Auto Knights adopts a bright and simple pixel-art style that complements its accessible design. The characters are easy to distinguish, and the battlefield remains clear even during more chaotic encounters. The presentation does not aim to impress through detail or realism, but it succeeds in maintaining readability and charm, which is essential for a game built around quick decision-making and small-scale interactions. Despite its strengths, the game does face some challenges that become more noticeable over time. Balance is one of the most prominent issues, as certain unit combinations or strategies can feel significantly stronger than others. This can limit the effectiveness of experimentation, as players may find themselves gravitating toward a smaller set of reliable builds. While the game encourages creativity, the practical viability of different approaches is not always equal, which can reduce long-term variety. Progression also introduces some friction. Unlocking new units and expanding strategic options requires repeated play, and while this can provide a sense of gradual growth, it can also feel restrictive in the early stages. Players may need to invest time before they can fully explore the range of possibilities the game offers. Combined with the balance concerns, this can make some runs feel constrained by available tools rather than purely shaped by player choice. Over extended sessions, repetition can begin to set in. The core mechanics remain consistent throughout, and while they are well-designed, they do not evolve significantly. There are no major shifts in gameplay or systems that redefine the experience, which means that the game relies heavily on its core loop to maintain engagement. For some players, this consistency is a strength; for others, it may limit long-term appeal. Even with these limitations, Tiny Auto Knights succeeds in delivering a polished and enjoyable auto battler that understands its scope. It does not attempt to compete with larger, more complex titles, instead focusing on providing a streamlined experience that is easy to learn and satisfying to play. The combination of quick matches, strategic depth, and approachable mechanics makes it particularly well-suited for players looking for a lighter take on the genre. In the end, Tiny Auto Knights is a charming and thoughtfully designed game that excels in short bursts. It offers enough depth to reward strategic thinking while remaining accessible to newcomers, even if its balance issues and limited long-term progression prevent it from reaching its full potential. For players who enjoy experimenting with builds and watching strategies unfold, it provides a consistently engaging experience within its compact design. Rating: 8/10
挺有意思的一款肉鸽自走棋游戏,游戏画风比较不错,而且流派也较多
游戏做的很好玩,每周牌组更新是很大的亮点,但最大的问题是网络不稳定,跟好友单挑,动不动就掉线,试过了好几种网络都依然会掉线,项目组想办法优化一下啊
better super auto pets
独立卡池,彻底实现三星自由。卡池内容可自由通过不断解锁的新英雄调整优化,找到适合自己的路线可以一招鲜吃遍天。任他千军来,我只一枪去!
好阵容非常重要,一定要搭配好一个阵容,不要瞎配,不然很容易暴毙
おススメ度:★★★★☆(4/5) 9つのマスに駒を配置して対戦するのを繰り返す デッキ構築がメインのゲーム 駒は3つ重ねるとランク2、6つ重ねるとランク3になるという仕組み。 システムが分かりやすく、戦闘はオートなのでながらプレイできる。 中断することもできるので、とにかく気軽にできるのが良いところだと思いました。 1プレイは1時間以内で終われる程度 それでいて構築がうまくいったときの俺TUEEEもしっかり感じられて楽しかった。 駒の解放にかなり繰り返しプレイが必要なのと 駒の特性が偏りすぎて、ほとんどが捨て駒になってしまっているのが残念ポイント。 バランス調整をもう少し頑張ってほしい。そうしたら文句なしのゲームになると思う。 あと毒構成が強すぎるのでナーフしてくださいお願いします。
Eu gosto muito de auto-chess então sou suspeito pra falar, eu me diverti muito jogando esse jogo, mas não tem nada demais que outros auto-chess não tenham e de graça ainda por cima. Eu recomendo porque eu gostei, mas eu sei que tem outros melhores
玩了才發現,專屬棋子池讓運氣影響小了很多,能好好按自己想法組陣容。棋盤就3x3,規則簡單,但原來樂趣全在琢磨站位和套路配合上。一局很快,適合閒著的時候動動腦子
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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