
Battle relentless zombie hordes in this rogue-like shooter. Surviving enemy encounters demands you to focus, concentrate and act with precision and strategic thinking. Brace yourself for intense violence and blood as you travel through the post-apocalyptic city.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 19reviews | 95% | — | $4.8K |
| $9.99 | 2ratings | 60% | — | not modelled | |
Reviews
Surprisingly fun indie shooter! It’s one of those easy to learn, hard to master types of games — you can jump in quickly, but it takes time to really get good at it. The shooting feels a bit weird at first, but once you get used to it, it becomes second nature. The game is pretty tough overall, especially in the beginning. Once you learn how the zombies behave, you can handle regular fights better — but the bosses will always keep you on your toes. Controls are tight and responsive. I recommend using a gamepad for the best experience, though keyboard and mouse work fine too (just wish there was key rebinding!). I also appreciate that you can mute the hero’s voice when the jokes start to wear thin — nice touch from the devs. All in all, it’s an interesting indie title with cool roguelike elements and stylish aesthetics. Definitely not for everyone, but if you like a good challenge, this one’s worth a shot!
Dobra giera, na Halloween jak znalazł. Jak ktoś lubi Soulsy albo Duke Nukem albo Cywilizację to polecam. EDIT jeszcze trochę pograłem i przypomina też Dark Souls, ale lepsze, takie realistyczne.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Czech, Spanish - Latin America, Japanese, Portuguese - Brazil, Simplified Chinese +1 more
| $9.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Стильный рогалик-шутер с видом сверху, где вы сражаетесь с беспощадными ордами зомби, маневрируете по мрачному постапокалиптическому городу и ощущаете эмоции от каждого идеально рассчитанного выстрела которые используют Skill Check (QTE-элемент). Игра напряжённая, но в то же время увлекательная, яркая и полна коротких забегов. релизная https://youtu.be/xkBnB8CmpGc Blood Purge: Releaseburg (playtest) https://youtu.be/gVjSVDkwqVk из недостатков: отсутствуют облачные сохранения
🔥 Hooked from the first run. The randomization 🎲 makes every session completely unique — no repeats, no boredom, just new ways to push yourself higher each time. 🌙 Perfect for evenings. Doesn’t matter if you’ve got a lot of time or just a short break — if it’s going well, you’ll definitely find more time. ⚡ Simple idea, great execution, endless replay value.
A simple game of killing zombies. As you progress you choose from randomized rewards to progress your character. Lots of games do this. It's a simple mechanic that excites the player as you keep trying over and over hoping for something good. The levels are small, the game play is simple, and you can push on for a long time slaughtering zombies. I've been playing this game for years, literally, before it even had a Steam page. I know the author, and I've been playing beta versions for a very long time. My copy was free, so I'm a biased reviewer and have no choice but to give it a thumbs up.
🎮 Releaseburg is a surprisingly intense roguelike shooter — easy to jump into, brutal to master. Every second counts; one mistake and you’re done. It’s all about precision, focus, and survival under pressure. 💥 The shooting feels a bit stiff at first, but once you find the rhythm, taking down zombie hordes is incredibly satisfying. The early game hits hard, and boss fights? Pure chaos and adrenaline. 🕹 Controls are tight and responsive — works great on a gamepad, though keyboard & mouse are fine too. The dark atmosphere, blood, and sound design make every moment feel desperate and intense. 🔥 If you love challenging, stylish indie shooters, Releaseburg is absolutely worth your time.
Releaseburg is a top-down action roguelike developed by SteadyBoar and published by Drageus Games, delivering an intense zombie survival experience built around fast decision-making and disciplined shooting mechanics. Instead of encouraging players to simply spray bullets into approaching enemies, the game introduces a combat system that rewards proper timing and accuracy, making every encounter feel more deliberate. Set within the remains of a devastated city overrun by the undead, the game focuses on surviving increasingly dangerous situations while adapting to ever-changing battlefield conditions. Its straightforward premise keeps the attention firmly on gameplay, allowing the action to take center stage from the opening moments. The combat system is easily the game's defining strength. Every weapon feels distinct, encouraging players to experiment with different loadouts and approaches depending on the situation. Whether using handguns for careful precision, rifles for balanced engagements, or other firearms suited to close-range chaos, success comes from understanding the strengths and weaknesses of each weapon rather than relying on raw firepower alone. Enemy encounters demand awareness, as different zombie types present unique threats that require players to adjust their tactics on the fly. The result is a satisfying combat loop where positioning, resource management, and timing all contribute equally to survival. Replayability is another area where Releaseburg performs well. Procedurally generated stages ensure that no two runs unfold exactly the same, keeping exploration fresh while forcing players to adapt to unpredictable layouts and enemy placements. This randomized structure prevents the experience from becoming overly scripted and supports the addictive nature of roguelikes, where every failed attempt provides valuable knowledge for the next run. The challenge steadily increases as players progress, creating a rewarding sense of improvement that comes from mastering the mechanics instead of relying solely on permanent upgrades. Achievement hunters will also appreciate the additional objectives that encourage experimenting with different strategies and playstyles. The presentation complements the gameplay with a bleak post-apocalyptic atmosphere filled with ruined environments, relentless zombie attacks, and graphic combat. The visual style prioritizes clarity during hectic firefights while maintaining a dark and oppressive mood that reinforces the constant struggle for survival. The mature themes are reflected through violent encounters and generous amounts of gore, fitting naturally within the game's setting rather than feeling excessive for its own sake. While the environments effectively establish the world, the primary emphasis remains on delivering fluid action instead of building an elaborate narrative, making the experience more gameplay-driven than story-focused. Releaseburg is not without its shortcomings. Players unfamiliar with challenging roguelikes may find its difficulty intimidating, particularly during the early hours when mastering the timing-based shooting mechanics is essential. The emphasis on repeated runs means some players may eventually notice similarities despite the procedural generation, especially if they prefer handcrafted levels or story-heavy campaigns. Likewise, those looking for deep character development or an intricate plot may find the narrative relatively minimal, as the game prioritizes moment-to-moment survival over cinematic storytelling. Fortunately, the engaging combat system and unpredictable encounters do a good job of keeping each session exciting. Overall, Releaseburg succeeds by focusing on polished action instead of unnecessary complexity. Its combination of skill-based shooting, randomized progression, varied weapon selection, and relentless zombie encounters creates a rewarding roguelike that respects player improvement and encourages repeated playthroughs. While its steep learning curve and light narrative may not appeal to every audience, fans of challenging action games with satisfying combat mechanics will likely appreciate what it offers. SteadyBoar has crafted a focused and enjoyable experience, and Drageus Games has published a title that confidently stands out through its emphasis on precision and replayability. Rating: 7/10
Przyjemna oraz wciągająca gra rouglike która prezentuje swój własny sposób walki dla tego typu gier. Rozwijanie postaci po przez łącznie umiejętności oraz dostępnych broni daje wiele różnych podejść do gry oraz ich ulepszanie poziomów danych umiejętności wraz z progresem gry. Wciąga a możliwość kombinowania lub mieszania że sobą umiejętności daje tylko więcej powodów do kolejnych starć z hordami zombie.
At last the final product, I've spend multiple hours on this title in its beta. The game itself is a bit inconspicuous, but after diggin in you get a perfect time killer. Some levels are chellenging but the satisfaction of clearing it after failing multiple times is priceless. Many builds to try out, lots of ways of clearing, skills and achievements to grind - some are tough, but trust me... its worth it (snowballing hits hard). Overall a great game to chill after overstimulating urself in some triple A action. Highly recomend!
An almost rhythm based zombie wave roguelike. You fight waves of increasing difficulty zombies while trying to upgrade yourself for better survival. I like the rhythm based shooting but I do have some gripes with other aspects of the game. The roguelike aspect is not wacky enough. Most of the upgrades I came across were passives that really didn't change much. The guns were very similar except for fire rate and range. I would have liked a indication of the perfect window for getting a perfect shot. Why was ammo for guns I didn't even have constantly being offered as a reward. It made a little sense when I eventually would get a new gun and have some extra ammo for it but for the most part it was just annoying getting ammo for a gun that I didn't even have and wasting one of my options. I think the game could use some tweaks and added wackyness to the rougelike aspects for it to really shine.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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