
A coin-pushing dopamine machine. RACCOIN is a roguelike deckbuilder where you combine special coins with powerful items to trigger wildly satisfying combos. Stack shiny towers, spin the lucky wheel, and shake the machine until all the coins drop.
Modeled estimate, not a reported figure. How we estimate →
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RACCOIN: Coin Pusher Roguelike blends the chaotic fun of classic arcade coin pushers with the element of roguelike deckbuilding. Combine special coins with powerful items to trigger satisfying synergies. It’s a nonstop dopamine rush packed into one unpredictable, coin dropping ride.

Discover all kinds of special coins during your runs! Combine Seed Coins with Water Coins to grow a money tree right inside your machine. Drop a Cat Coin to hunt down every last Rat Coin and rack up extra tickets. Need more points? Use a MultiCoin to boost your score across the board. Too slow? Blast a TNT Coin to trigger a massive explosion and blast every coin forward at once!

Uncover 150 unique items that can dramatically shift the course of your run. Stack multipliers, spawn coins with extra points, or simply shake the machine when you're running dry.
Apply special plating to your favorite coins to enhance their effects and unlock even wilder combos.

Play as one of several unique characters, each with their own set of themed coins and playstyle. Take on the role of a greedy raccoon manager who excels at math-based combos, or a quirky biologist who specializes in animal-based coins. Every character offers a fresh and wildly different way to play.


6 playable characters, each with their own unique coins
150 distinct coins with special effects
150 power-up items with unique abilities
Endless run mode for infinite replayability
8 difficulty levels to master
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America
Engagement
Hours played at review time, across 96 reviews with recorded playtime.
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great time killer.
yes!!!!!!!!!!!!!!!!!!
이게 왜 도파민이 터진다는거지 코인 뽑고 돈쓰는데 하면 할수록 목표만 올라가고 내 코인에 변화가 있는건 거의없음 ㅠ
i give it a 2p coin machine but portable on steam deck out of ten
coin go brr
It's just ok. I really liked the concept of this one but something about it just doesn't click for me. I think many of the coins/upgrades feel way too lackluster on their own, to the point where games are unbeatable if you don't get perfect combos going. I get that's part of all of these Balatro-esq games but at least in most others I have played games still feel winnable/enjoyable even without ideal combinations. Catch it on a sale if you are interested.
gud game
brain go brrr
Was fun on paper during the start but loses the feeling after a few rounds as you mindlessly spam random coins and combos only to be left with good combo stacks early and struggles during the later stages. The gameplay is very bland as all charatars feel the same with thier combo's, the new cabnets more feel like optional games rather than alternate gamemodes while not giving much progress to the main cabnet. Would have more enjoyment playing at your local arcade over this for the time being.
たのしいしおススメだけど、 ちゃんとやらせたいことを理解しないと楽しくて気持ちよくなれない感じのゲームという印象。 PVとはギャップを感じた。最初はそこまでのめり込めなかった。 〇やっていてあんまり印象がよくなかった所 ・動画のようなコインのタワーを作ることはできるのだが、 ゲームクリアまでのスコアの目標値に対してこのタワーのスコアがそのままだとかなりしょっぱい。 ステージ8くらいまではこのタワーを狙ってるだけであっさりクリアできるのも性質が悪く、 レリックを使ってスコアの倍率に補正をかさねる、コイン自体のスコア(価値)の基礎値を引き上げる、他にスコアの稼げるコインを用意する、色々やり用はあるけどこの辺は手探りでやっていく感じになった。 多分これがクリアの実績解除率が低い理由で、最初の方はよくわからないまま突然足切りを食らっているような気になり印象があまりよくなかった。 ・使い切りの特殊コインは3人目のキャラクターのアンロック要素でコイン自体に強化を付けられるようになる。 強化の中には投入したコインがスコアの変化などを引き継いだ状態で戻ってくる強化があり、 使いまわしの利くコインを複製したり強化したりしていくのを目指したりするのが共通の勝ちパターンの一つになる。 これが最初の方のプレイ時にロックされてるのは選択肢が狭まって辛かった。 つまずくようなら1人ずつクリアするよりさっさと3人目にタッチした方がいい。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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