
Welcome to the Reincarnation Insurance Program! This top-down roguelite shooter blends Diablo-style looting with Survivor-like mayhem. Face screen-filling zombie tides, use Divine Tech to liquidate them into ash, and farm god-tier gear to forge your OP build.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
R.I.P. merges the bullet-heaven barrage of Vampire Survivors together with the deeply gear-driven progression of Diablo.
In a world full of corrosion viruses and zombies, you will act as an elite R.I.P. employee with a simple goal to resolve the screen-flooding hordes through physical means. Kill monsters, pick up loots, recast gears, and collect various sets - work has never been so exciting!

The corrosion viruses never hibernate. Get ready to face the frenzied onslaught of massive zombie waves. From shambling walkers to swift and deadly mutants - the tide is lasting forever. There is no cover here, only overwhelming firepower and pure bullet-hell satisfaction.
Try entirely different battle feelings - from high rate SMGs and tactical shotguns to experimental heavy rocket launchers. Exploit enemy weaknesses with elemental effects such as Burn, Freeze, or Shock. Turn the battlefield into your playground and obliterate zombies in the most spectacular ways.

R.I.P. isn't just a Survivor-like game, but also a true gear-driven ARPG game. Scavenge hundreds of weapons and tactical gears from the ruins. Beware of the golden beams - legendary items are empowered with game-changing affixes. Few things are more satisfying for a corporate drone than seeing the damage numbers skyrocket.
Not happy with your loots’ stats? Feel free to find the company's master artisans to recast them. The Legend Contracts dropped on the battlefield will grant unique set bonuses, dramatically shifting your build's potential, allowing you to craft a Combat Build that fits you perfectly.

Summon legendary historical spirits for powerful buffs. Freely combine and stack passive blessings with active skills. Keep trying and restart the game to discover the BD that enables you to clear the enemies with one press, and enjoy the purest joy of horde-slaying.

Each mission features colossal mutant lords waiting for you. Agile movement and precise evasion are required to face against them. But do remember, this is a loot-hunting game - as long as your gear and Build are overpowered enough, even the once invincible bosses become training dummies for your "face-tank" damage tests.

Your perfect equipment is ready… but the game is finished. Still craving more? In the current version, alongside the classic survivor Rogue gameplay, we’ve prepared the Void Spire mode for you—a dedicated mode to prove the power of your builds.
In this mode, you can permanently save the builds you create in standard maps and bring them into the Spire to challenge infinitely increasing enemy power across rising floors. Every floor brings better loot and unlimited Divine Tech upgrades — just grind nonstop and enjoy the power climb!

Don't be upset even you fail, because your Contribution Points will be retained anyway, which can be utilized to upgrade your stats and unlock new abilities in the talent tree. Adjust your strategy; you'll return stronger and stronger in the non-stop cycle. R.I.P. will always be waiting for your next performance report.

Engagement
Reviews
Themes across 319 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ARPG+Bullet Heaven hybrid where you can save your bullet heaven progression permanently and take it into ARPG activities or continue bullet heaven in the new endless mode. Something for everyone with many different characters, progression systems and builds. Endgame is very addictive and there are many different types of endgame activities for you to enjoy. Diablo 3 (items/sets/dismanting/collecting legendary powers + crafting them on rare items/echanting) + Diablo 2 (D2 Strafe Amazon/Frenzy Werewolf possible that isn't available in other ARPGs anymore with auto target killing mobs at EXTREMELY fast attack speed if you want) A lot to explore and the graphics are realistic which makes it even better!
This is a very fun looter-shooter bullet hell game. It's very similar to the game "Death Must Die" (which I also love) just with a different, more modern, post-apocalyptic setting. The types of skills and gear you find are so similar that some might feel that it's almost a copy of that game, with different aesthetics. That said, I don't care too much about where the devs got the idea, because it's clearly a very fun game. The gameplay loop is very engaging. Trying to get an op build together each run feels very rewarding and the loot makes it so that you can find a useful item with an interesting new synergy to try in almost every run. I also like the different boss types the game has on offer. They have unique enough skills that are telegraphed well enough for the player to react and on higher difficulties they are still a challenge because a single hit can pretty much eat up all your hp. The only thing I find a bit underwhelming is that there's a pretty big discrepancy in how useful the skills you can choose from at each level-up are. Like, there are skills for the same slot that do less than 10% of some other skills' damage even though the "quality" (rare, epic, etc.) is the same. That's a bit boring, because you learn pretty quickly which ones to pick and which ones to avoid. I believe some balancing might be needed to make skills that are pretty useless now more competitive, so that there is more build diversity and you don't feel badgered into trying to get the same skills every time. All in all, this is a great game and it's also pretty cheap, so if you like these kinds of games, you can't really go wrong here and will definitely get hours of entertainment out of it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best KR #34, worst DE #84 · 6 markets collected
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 20 → 8.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, German, Russian, Korean, French, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 320 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
56元 买了个盒子 里面装着一个 刷 其他什么都没有 被短视频忽悠了
Pros: - guns - upgrades - tibbies Cons: - need 2 hands to play
devs are constantly updating the game with new content, and quality of life changes. easy reccommend
[b] 简评 [/b] 精致肉鸽,画面精美,角色动人 [b] 基本流程 [/b] 下本通关获得装备,解锁下个阶段 多个副本掉落的类型有差异 装备不是数字等级制,是位阶普通-神话,实际上就是看词条,传奇很早能拿到 强度是装备加场外加点还有场内的随机技能阶位,场内的升级流程和该类型游戏类似还是有点寡淡了,升级和收集各种散落效果的物资 场内技能技能派系六选三,实际上配合人物特色能玩的BD在追求强度下还是比较有限,但是也很多了 现在的BUG目前有大量的UI跳转问题,手柄会频繁出现触发不同界面的UI,例如正常战斗触发分解装备的UI这一点已经发送BUG报告,整个UI逻辑需要测试 每个派系都有例如追击,被动等技能分类,无法分类查看只能一个一个点,虽然看技能图片还好分辨但是繁琐 背包装备栏比较少,目前看问题不大,解锁基地的装备仓库还吞了我一次钱没解锁,后面好了,不知道谁能补一下 目前基地比较平淡,就几个功能位还站的挺散,角色甚至只能走不能冲刺,局内游戏虽然换场景,换怪但是体验一致 [b] 首领猎场 [/b]意义不明,可以理解这个模式,但是自动选技能,那玩家的意义就是逛街?那不如直接用资源换一次抽奖算了,有点浪费时间
Easy to sink some hours into. Later in the game you can save loadouts and use them in another mode which is really fun. It keeps you going back to play stages trying to get that perfect build. You can have different gear loadouts. The passive skill tree can be freely reset so you can come up with different setups for when you are playing endgame content. Unfortunately the skills don't have a loadout page. You also have to play the normal stages to get the currency needed for the challenge stages. It would be nice if you didn't have to do this but who knows maybe they will change it during Early Access. It does say that the endgame is temporary so you never know.
严格意义上来说这是一个半完成品都称不上的游戏,因为内容太少了,我更觉得他就是一个试玩版的序章,而不是一个完成的游戏。不推荐购买,因为你很难觉得一个能把序章就推出来售卖的游戏能继续完善内容。
This game has great pacing. I enjoy the forging mechanics, as well as the plethora of skills. This allows meta building, and massive replayability. A few of the classes are... meh, but most are viable. bullet hells, when done right, are usually alot of fun, and are typically cheaper than AAA and some AA games. This one is certainly that. I highly recommend picking this one up.
Love this game!!!! Cross between diablo/destiny2 in terms of mechanics and builds..epic graphics by unreal engine, each run is different, build how you want, options are endless and makes the game sooo much fun! weapons and tech are absolutely brilliant and oh my god, divine tech, weapon tech combos are so epic 1337777777777777777777777777777!! You have to try this game, got it this morning, played for 3hrs straight, still cant get enough, think I have got my new addiction for the summer, move over Halo (sorry..)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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