
Welcome to the Reincarnation Insurance Program! This top-down roguelite shooter blends Diablo-style looting with Survivor-like mayhem. Face screen-filling zombie tides, use Divine Tech to liquidate them into ash, and farm god-tier gear to forge your OP build.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
R.I.P. merges the bullet-heaven barrage of Vampire Survivors together with the deeply gear-driven progression of Diablo.
In a world full of corrosion viruses and zombies, you will act as an elite R.I.P. employee with a simple goal to resolve the screen-flooding hordes through physical means. Kill monsters, pick up loots, recast gears, and collect various sets - work has never been so exciting!

The corrosion viruses never hibernate. Get ready to face the frenzied onslaught of massive zombie waves. From shambling walkers to swift and deadly mutants - the tide is lasting forever. There is no cover here, only overwhelming firepower and pure bullet-hell satisfaction.
Try entirely different battle feelings - from high rate SMGs and tactical shotguns to experimental heavy rocket launchers. Exploit enemy weaknesses with elemental effects such as Burn, Freeze, or Shock. Turn the battlefield into your playground and obliterate zombies in the most spectacular ways.

R.I.P. isn't just a Survivor-like game, but also a true gear-driven ARPG game. Scavenge hundreds of weapons and tactical gears from the ruins. Beware of the golden beams - legendary items are empowered with game-changing affixes. Few things are more satisfying for a corporate drone than seeing the damage numbers skyrocket.
Not happy with your loots’ stats? Feel free to find the company's master artisans to recast them. The Legend Contracts dropped on the battlefield will grant unique set bonuses, dramatically shifting your build's potential, allowing you to craft a Combat Build that fits you perfectly.

Summon legendary historical spirits for powerful buffs. Freely combine and stack passive blessings with active skills. Keep trying and restart the game to discover the BD that enables you to clear the enemies with one press, and enjoy the purest joy of horde-slaying.

Each mission features colossal mutant lords waiting for you. Agile movement and precise evasion are required to face against them. But do remember, this is a loot-hunting game - as long as your gear and Build are overpowered enough, even the once invincible bosses become training dummies for your "face-tank" damage tests.

Your perfect equipment is ready… but the game is finished. Still craving more? In the current version, alongside the classic survivor Rogue gameplay, we’ve prepared the Void Spire mode for you—a dedicated mode to prove the power of your builds.
In this mode, you can permanently save the builds you create in standard maps and bring them into the Spire to challenge infinitely increasing enemy power across rising floors. Every floor brings better loot and unlimited Divine Tech upgrades — just grind nonstop and enjoy the power climb!

Don't be upset even you fail, because your Contribution Points will be retained anyway, which can be utilized to upgrade your stats and unlock new abilities in the talent tree. Adjust your strategy; you'll return stronger and stronger in the non-stop cycle. R.I.P. will always be waiting for your next performance report.

Engagement
Reviews
Themes across 319 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一款画风精致的Rogue-Lite弹幕射击游戏,在现有类型游戏都以像素风为主打的时代,本作精致的画风的确算一道亮丽的风景。游戏内添加了完美回避,在传统的2.5D弹幕射击玩法中又增加了一丝魂类元素,也算是一大特色;游戏技能词条的搭配相对简单,很容易上手并快速体验到爽感。 说完优点讲讲缺点: 1.光污染严重,技能特效跟怪物伤害技能容易混淆,后期容易找不到人物; 2.鼠标光标也不是很明显,光污染严重的对战中,很难找到鼠标针对性去打精英怪; 3.BD深度不足,基本就是射速快玩追击流,爆发高玩超能流(战术流两者均可)属性冰、火、雷、毒过于万金油,导致其他属性的优先级基本没有(甚至不怎么会去选); 4.角色养成深度不足,每个角色满级40级过于容易达到,6级难度刷个3 4把基本就满级导致太快毕业,且角色天赋对应等级,局外养成也不怎么耐玩,总体就是太容易毕业了; 5.稀有装备的获取率太高,后期基本都是橙色/金色装备,太容易获取反而加速了游戏的寿命,后期满仓库基本都是橙色神话装备。 讲了那么多,总体来说还是比较推荐,爽是真的爽,目前游戏还处于EA阶段,开发组还在不停的完善增加游戏玩法,也很期待后续的更新~
Best rogue-like game hands down to date for me. It just is endless in tech, and the satisfaction of grinding and boss fights and rewards, is just addictive and so much fun. Highly recommend this game. For early access i am complete surprise.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Same day: best KR #34, worst DE #84 · 6 markets collected
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 20 → 8.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, German, Russian, Korean, French, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 320 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bro....chill with the damn ♥♥♥♥♥ up, meth induced zombies. IT's not fun.
So after 20+ hours? No, I would not recommend this game. It's flashy and fun at first. Then you realize how stifling the leveling and weapon/item systems are. 3 tiers of weapons/armor and sadly none of the stats feel impactful. There's a level cap of 40 so some unknown reason. There is literally ZERO reason any character's level should stop at 40 given that after the 3rd or 4th tier, each boss fight in any given stage becomes an absolute slog. Which would be ok enough if wasn't for the piss poor hit detection or telegraphs. Even on sale, you should pass on this UNLESS you like punching yourself in the junk for 1) making a poor financial decision (like me) or 2) you enjoy the "challenge".
Boring chinese cashgrab full of terrible-looking AI video and assets, a non-existent story with terrible AI cutscenes, and derivative soundtrack. I could overlook any of the issues if it was fun to play but it's just kinda slow and boring.
角色天赋差异太小,装备天赋build组合也少,深度不够,加上某些武器和流派的技能,几乎是摆明了让你用哪些装备点哪些技能玩某个流派,作为一款肉鸽来说自由度太低了。 装备系统也是大粪,词条四副一主,但是副词条只能洗一个,同样没什么自由度,想要完美的流派装备只能枯燥的刷装备洗词条。 新模式纯站桩挂机,爬塔也是枯燥无味,作为一款肉鸽游戏在新鲜感过后让玩家缺失了重复游玩的动力,无疑是失败的。
Pros: - guns - upgrades - tibbies Cons: - need 2 hands to play
devs are constantly updating the game with new content, and quality of life changes. easy reccommend
怎么说呢,这游戏玩出了不耐烦的感觉。
[b] 简评 [/b] 精致肉鸽,画面精美,角色动人 [b] 基本流程 [/b] 下本通关获得装备,解锁下个阶段 多个副本掉落的类型有差异 装备不是数字等级制,是位阶普通-神话,实际上就是看词条,传奇很早能拿到 强度是装备加场外加点还有场内的随机技能阶位,场内的升级流程和该类型游戏类似还是有点寡淡了,升级和收集各种散落效果的物资 场内技能技能派系六选三,实际上配合人物特色能玩的BD在追求强度下还是比较有限,但是也很多了 现在的BUG目前有大量的UI跳转问题,手柄会频繁出现触发不同界面的UI,例如正常战斗触发分解装备的UI这一点已经发送BUG报告,整个UI逻辑需要测试 每个派系都有例如追击,被动等技能分类,无法分类查看只能一个一个点,虽然看技能图片还好分辨但是繁琐 背包装备栏比较少,目前看问题不大,解锁基地的装备仓库还吞了我一次钱没解锁,后面好了,不知道谁能补一下 目前基地比较平淡,就几个功能位还站的挺散,角色甚至只能走不能冲刺,局内游戏虽然换场景,换怪但是体验一致 [b] 首领猎场 [/b]意义不明,可以理解这个模式,但是自动选技能,那玩家的意义就是逛街?那不如直接用资源换一次抽奖算了,有点浪费时间
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $110.8K | 364 | 72% | $8.99 | |
| $93.3K | 467 | 78% | $6.99 | |
| $5.2M | 15.4K | 92% | $14.99 | |
| $4.7K | 49 | 71% | $4.99 | |
| $519 | 23 | 87% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $973.6K | 2.6K | 98% | $10.39 | |
| $973.2K | 1.4K | 61% | $19.99 | |
| $973.9K | 2.5K | 91% | $19.99 | |
| $974K | 2.1K | 87% | $19.99 | |
| $972.7K | 1.5K | 75% | $29.99 | |
| $972.6K | 1.1K | 74% | $24.99 |