
Battle through demon-infested lands in this fast-paced rogue-lite bullet-heaven. Pick unique weapons with powerful evolutions, and hunt down ancient demons in intense boss fights. Loot, upgrade, and unlock new ways to grow stronger after every hunt!
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About
Embark on a relentless hunt through vibrant, demon-infested lands in this adrenaline-fueled rogue-lite bullet-heaven experience.
Arm yourself with a diverse arsenal of unique and upgradable weapons, each offering powerful evolution paths that drastically reshape your combat style. Face overwhelming swarms of vividly designed, otherworldly creatures as you carve your way through mystical worlds filled with ancient spirits, celestial beasts, and legendary foes.


Battle intense, varied bosses while a rising threat level adds unique challenges.
Each run feels fresh and fun with new modifiers to adapt to!


Collect weapons and artifacts that work together to make your attacks stronger.
Each weapon can evolve in 3 unique ways, choose the path that fits your playstyle!


Loot powerful items to boost stats and unlock special abilities.
Back at your base, recycle, craft, and upgrade your gear to grow even stronger between runs!


Pick one of three distinct mechas, each with a signature ability and custom talent tree.
Every mecha offers a fresh playstyle. Master them all to unlock their full potential!


Collect Orbs and slot them into specialized nodes to change how they activate.
Customize your mechas with talent points, craft unique combos, and unlock deep tactical builds. The possibilities are endless!


Explore a vibrant environment full of shrines, altars, chests, and hidden rewards.
Slay, collect, and grow stronger with every step of the hunt! With more maps to come!


This game is being developed by a solo developer, with the help of your feedback and support.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game was good but was never completed and now is just a waste of money to buy. Sad it could have been so good.
EA abandonware
Unfinished product, 9 months since release and still no final touches being applied. Can't call this anything other than abandonware. Certainly sets a precedence, being a solo developer is no excuse. it's playable and pretty enjoyable but lacks a lot of finishing touches. Still worth if you like the genre but don't expect much more than acceptable gameplay at best.
Fun gameplay loop for the first few hours however since the weapon/starting weapon unlocks are tied to grindy & idk, first of all its not even clear how exactly to unlock other starting weapons & there tiers because its worded bizzarely, im almost 5hrs in and still don't understand it, but regardless that itself is too grindy, Add to that the other mechs are also locked behind not only other levels but certain difficulty levels aswel which massively adds to the grind because you cannot go from one level or biome to the next because the difficulty jump is too high let alone going from biome 1 to biome 2 and needing to beat biome 2 on the 3rd difficulty to unlock the next mech,,, In reality you're gna need a bunch of weapon unlocks/upgrades thats around 8hrs of grind minimum, + good artifacts for your mech which you find during your run but the games in EA so the balancing of these drops and there rarity/effectiveness in helping beef you up for the next biome or difficulty level is not correctly balanced yet, The gameplay loop could be really fun with some important additions & adjusts, theres Alot of potential here, however i cannot continue to play it as it is, My advice for the dev is ya always need to be earning/unlocking things as you play & Never feel like your time was completely wasted even if you fail a run especially if each run takes you 20+mins (i jus failed 2 back to back runs towards the end each time) it drains any incentive of coming back to it, Xtra Long Grind Goals are fine so long as theres a Special/Unique reward at the end of it, as for general rewards, custom paint jobs, custom weapon lights/colours, Unique Rewards could be Cosmic weapon for each mech or etc The crafting UI isn't good nor is that section explained at all (its not self explanatory) recycling stuff is obvious but crafting and the rest is confusing i don't understand how to use it at all, im not even sure its fully functional, a brief tutorial there might be a good idea, in 5hrs i ain't crafted anything or done much back there, its completely confusing Was playing on my Rog Ally, only on the first 2 biomes but ran okay at 15W (will need a big round of optimisation as development continues, do not forget to optimise it as much as possible) This game reminds me of "Grind Survivors" however even in its currect state its a better game then that, though i am concerned it could land in the same place as GS, (wasted potential) i hope thats not the case, with the correct adjustments & more content/additions this could be really really great, (fix the way weapons are unlocked/starting tier weapons) too grindy & confusing, tie em to challenges or something (beat certain boss without getting hit or etc) Unfortunately in its current state i can't Rec it, i would say to atleast keep it on ya wishlist though, i hope the dev takes note of my review, (i do want this game to succeed) I'll edit my review if the game improves
I find this more fun than Vampire Slayer, a very nice enhancement to the original recipe. Feels like it respects my time and offers a fun experience for every run. Pacing is non-frantic, but does have you moving strategically, walking around to avoid fire, and using your boost move speed to avoid taking damage. Pros: (tired of so many generic pixel classic fantasy games) Pretty nice and clear visuals, weapons make sense. Different runs/biomes/bosses/ascension levels to unlock and choose to start a run in. (so not every run will be the same once you unlock more options). Movement that matters more/isn't just bland walking around, feels like you have more control on your outcome. The speed boost ability, base movement speed upgrades (meta and in-run), and boost upgrades help. Fighting elites and bosses, I was moving around avoiding medium speed projectiles. Most times I took a hit, I legitimately felt like I could have dodged that, but I made a mistake (vs unfair frustration/gimped movement games). Plenty of in-run boosts, like temporary magnet, atk speed, move speed, etc. Builds and meta/persistent upgrades: Mech's each have their own skill trees/maps with perk points [b]earned each run,[/b] things like minor regen, item collect area boost on a boost move, atk range, boost move cooldown reduction, etc. Starting weapons are [b]unlocked via the challenge of surviving a run[/b] with them fully upgraded. (came close so far) Also looks like they can be beefed up in starting rarity or something (haven't unlocked) There's an orbs array that you unlock slots for via accruing various activities (upgrade a weapon x times, pick up a health pack x times, etc). With a currency you get via killing bosses and elites (incentive there) you unlock perk orbs to equip in these slots, each with a double bonus like: +2rerolls & boss kill = +reroll, more hp from health packs + small max hp upgrade, etc. Mech parts/crafting system + finding drops: have 8 or 9 unique slots for sensors, batter, core, plate, etc. These items can be crafted, leveled up via use or using scrap, and increased in rarity. But you can find much better than you can make at first. These (plus the orbs) are what make a build. One battery might boost your leech%, another might boost your shield. Move speed or atk speed? [b]Best part is, unlike most rogue-lites, the parts, orbs, starting weapon, and which mech you choose are swappable slots and builds.[/b] So it has the great momentum building feeling of getting stronger each run. But it doesn't just become, yep unlocked, I always get extra max hp. You can have that, but then you don't have something else. But it starts out with generous gain. After several runs (approx an hour total play time), I have 3 orb slots but just enough boss&elite currency for 2 orbs. That means next run has an empty slot I for me to unlock a perk orb to drop into it. presumably the sizes of the orb slots matter too. But I'm early enough to only have small slots. Lets you keep loading up with weapons. And that feels good. Has a similar mechanic to vampire slayer where bosses appear and a slow moving ring confines you - but it's way more forgiving/larger/less stressful, less frustration (Vamp Slayer had so many fails on good builds because of unlucky circle placement + swarm direction simply not allowing any available dodge). All-in-all, this is a nice enhancement upon the established vampire slayer recipe. Scoop it up.
Forget the wife. Forget the children. Dog has peed inside numerous times. Fecal matter scent has spread. However, I avoid the search, but overall very solid game for the genre. Has several bugs (ie. Field starting upgrade won't change from common), but nothing is game changing. The game is very enjoyable and quite challenging, but once solved simply becomes a grind. Great game though.
The dev returned! game is alive
unfinished dead
Overall this is very well put together. For a solo dev, this seems like quite a project to work on with so many weapons, enemies, bosses and items. The grind is quite intense, progression stalls out at points where you need to redo the same run just to get the next upgrade or unlock to give just a little edge for the next run. For this price point, the game is worth the entertainment it currently provides, no regrets. Looking forward to the dev sharing some news on this game's future.
Unforgivable meh. Nothing you haven't seen before.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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