
A twisted, hand-drawn action RPG set in a fantastical world of absolute ignorance. All shall be pure of thought.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
https://youtu.be/KgRRpZmwp5A I have to say that Quote does need a little bit of polish, but from what I saw while making my First Impressions video I was quite impressed. A solid art style with an interesting take on gameplay. A few framerate drops and some mild design oversights, but there is definitely a good, solid title in here. Although, to be honest, this may appeal more to the child market than it would adults. That is not a negative in my eyes, merely an observation. This is definitely one Early Access game I will be keeping my eyes on.
This is a beautiful game, full of promising ideas, so it sucks that Vindit seems to have given up on it. A check on Quote's website indicates that the game was supposed to leave Early Access in 2018, having been released with its first three chapters and the Infinite Library (fighting arena) mode available. As of now, nine months later (the time it takes for a living, breathing infant to be formed from nothing but an egg and some dude-juice), I've seen no additional content added, and moreover, the prologue won't even properly load, so I have no real idea how this STORY-DRIVEN game begins. And I don't think I'll ever know how it ends. Maybe it is partially our fault as consumers, for not pouring money into this admittedly ambitious project early on, but Early Access is meant to be a place where serviceable products are made better, not a place where the majority of a game's story is held hostage until a critical mass of cashflow is reached. So I'll buy this thing again (I got a refund) when there's some real development made, but I'm entirely willing to accept that progress is unlikely.
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Concurrent players on Steam, sampled daily since tracking started.
While still in development, what's here is very promising. Art style is undeniably charming.
A very cute, good narrative driven game, with an interesting art style (even in the UI). Top down. The voice-over and dialogue is impressive from audio and quality point of view. It's written well and with a fairy tale feel it seems charming and delicate, almost sensitive. The story is engaging and deep, with an emotional touch. Gameplay is unique and introduces some peculiar elements of 'teleportation' over short distances. Rpg-esque skill progression available. Performance is just about okay for an EA game with a few bugs here and there. Nothing game breaking. Insofar the game looks a bit unpolished, something seems amiss, the movements are not completely smooth and sometimes the UI seems clunky, just a bit of polishing is required and hopefully over the next few months everything will improve, the story will be added to and all the useful feedback by the customers will be heeded. A good attempt, I truly hope the developers execute this lovely concept properly. They have a solid base and can make a very good product of this.
Quote: soit beau et surtout tais toi! Quote est un jeu d’action-RPG qui vient tout juste de sortir en Early Access sur Steam. On y incarne, Novella, une jeune princesse qui va devoir purifier le monde de la connaissance. Sous les ordres de Bliss, le dieu de l’ignorance, elle va devoir détruire tout savoir, tuer tous les auteurs et bruler tous les libres qu’elle trouvera. Tout un programme! Elle ne sera pas seule dans cette entreprise de destruction massive. En effet, elle pourra compter sur l’aide de Tatters, une sorte d’oiseau-estomac qui dispose d’un féroce appétit. Il nous aidera d’ailleurs à devenir plus fort au fur et à mesure de nos recherches de livres. Il faudra donc combattre des ennemis par le biais de combos simplistes, les pousser dans le feu et récupérer des « Quotes ». Celles-ci nous permettent de former des phrases compréhensibles dans notre cerveau. Ces quotes sont de différentes couleurs et elles nous permettront de débloquer l’entrée de donjons afin d’y trouver les précieux ouvrages. Dans ce monde si particulier et onirique, on va devoir faire le mal mais peut-on réellement le détruire en éradiquant toute sorte de savoir? Et l’award du remboursement d’un jeu Steam le plus rapide est décerné à… L’idée de base de Quote semble excellente et le trailer donne très envie. La réalisation graphique est originale et fleure bon l’indépendant qui à passé quelques années à peaufiner son bébé. Malheureusement, quelques secondes après le début du jeu, on comprend vite que le jeu est sorti bien trop vite! C’est simple, rien ne tient debout, les musiques semblent décalées par rapport à l’action, l’interface est imbuvable! Les contrôles sont approximatifs et on passera la plupart de son temps à se téléporter d’un endroit à l’autre plutôt que de marcher. La gestion des manettes est expérimentale, c’est une évidence même pas masquée! Le jeu ne gère que les claviers QWERTY, les textes se superposent, les voix font un brin amateur et on ne comprends pas grand chose de l’histoire! La gestion des compétences est basée sur des zones du corps de nos 2 protagonistes mais on ne voit pas bien comment le gérer. On gobe des livres mais on ne voit pas comment s’en servir. Les quêtes sont illisibles sur le côté gauche de l’écran. Je ne parlerais pas du choix de couleur des textes et des fenêtres que l’on ne remarque même pas sur le prologue! La réalisation est là aussi médiocre avec de forts ralentissements sur une très bonne machine lors de déplacements entre zones. Le jeu n’est ni agréable ni même jouable en l’état. On se perd et on ne comprend pas bien où il faut aller et ce qu’il faut chercher. Ô rage, ô désespoir. N’en jetez plus, le coupe est pleine, Quote est juste sorti bien trop tôt. Si on lui laisse encore quelques mois pour se peaufiner, il y a peut-être quelque chose à en tirer mais pas maintenant. Vu la qualité de certaines autres Early Access, il n’y a pas de honte à dire que Quote ne mérite pas du tout d’être acheté et qu’il convient de l’éviter! Dommage car le concept à l’air sympathique et l’idée de base plutôt originale.
There is a serious lack of reviews on this game, and I'm hoping to fix a bit of that. So, to give a tl;dr version: I do recommend this game, but it is ok to wait a bit. The game has an interesting sense of storytelling. Also, the art itself in the game is wonderfully weird. Reminds me a lot of the movie Mirrormask. The gameplay itself is good, with some interesting puzzle-elements, and some simple, but fun, combat. I know my hours isn't a lot, but I'll update the review down the line.
Разработка игры заморожена
A beautiful, intelligent, Little Big Adventure alike romp. Needs some work tidying up the UI which is a bit all over the place at the moment, and could probably do with some community feedback to improve the combat (which currently has an intensely-satisfying musical punch thing going on), but I guess that's exactly what Early Access is for. Seems pretty full-featured and 'almost there' for an Early Access game, just needs the screws tightening. [received a key for free to test]
Wow the art for this game is without a doubt an absolute treat to the eyes! it really sets the mood for the journey in the game and I love the characters in it. The game is till in development and so far I havent seen any bugs which is usually the case with early releases. Really enjoyng it and cant wait to see how far they take this game. Love it!
The strengths of this game are undoubtably the gorgeous (and highly original) artwork and story. It has a unique atmosphere which is refreshing and charming. It has shades of Journey and old school elements - remember those old Isometric games? Looks like each level has been hand-crafted. The music adds to this - very nice. The gameplay has real potential - there are some brilliant ideas and mechanics that are interesting. Like you can throw this book and where it lands, you instantly teleport to that location. This allows you to get across ravines etc. It has elements of action, puzzle and story telling all in one. Looking forward to seeing the gameplay elements get more polished when it is finished but this is definitely one to watch!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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