
"QuitToday" is a beat ‘em up game around the workplace theme. You will step into an epic resignation adventure and kick your colleagues' asses.
Modeled estimate, not a reported figure. How we estimate →
The story begins on an ordinary morning when you arrive at the company as usual, only to discover that all your colleagues believe you're about to resign. They see you as a traitor to the company and gang up on you. To figure out what's going on, you embark on a journey to protect yourself with your briefcase. After witnessing the darkness within the company, you decide to quit by defeating the company!
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Encountering absurdities in different departments is absolutely normal. Those who are too stubborn and can not be communicated with a mouth will take a fist instead. Take that, my briefcase!
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During your journey, you can freely choose skill sets and maximize the benefits of randomly acquired resources. You are the master of working.
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Even in the darkness and dispair, you'll encounter partners who shine like the morning sun.
You can call them for support during battles, and in their departments, you can enhance combat abilities or improve the company's working environment.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese, Simplified Chinese, Korean
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 111reviews | 92% | — | $25.6K |
| $11.99 | 11ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
獨立製作就支持一下,花了一個下午通關 主題與創意不錯,有些梗看到會讓人會心一笑。打擊感不足,機制不夠Roguelite,但當作小品遊戲來玩玩還是可以的
單純支持一下台灣的單機遊戲作品 價格很台灣 劇情也很台灣
Quit Today looked interesting to me, it had a unique art style and fun visual aesthetic that I wanted to try and for the price? Honestly a really darn fun time, nothing super fancy but that said it played well enough and had a lot of fun mechanics and interesting designs to the game, it was kind of hard but it was never really unfair, even if it may have seemed so at times, there was always a way to beat what you were fighting, it's a fun, kinda silly time dood. More depth review? Sure not much to say really though, it's a 2D beat em up, you go up a lift, you enter an arena, you beat peeps up until you reach the manager of that floor and wipe the floor with them, each floor you beat nets you a free skill of which you can choose one of and it will be a permanent passive effect or new combo as well as an extra surprise at the end I won't spoil other than saying more ways to make fighting fun dood! The combo's are nice and simple, blocking is a little awkward (hold down, was never into that way of defending myself) you have a dash which is useless until you get a certain skill XD and ya can throw stuff, whether it's items you own or stuff laying around, there are even some fun mini game moments here and there which aren't all that hard and of course ya get money for stores to buy various things in as you go dood. Music is fun enough and the flow of the game is quick, even to get back into if you somehow perish, you never lose much progress and as time goes on you can do stuff to replace your passive effects if you don't feel happy with them (I probably should have myself) and there seem to be multiple endings! Which I didn't go for XD sure I could look up a guide but honestly for replayabilities sake they could have maybe added an alternate mode or something like an arena floor or the like where you can grind on enemies for money and free extra skills and such or a start over with everything kinda deal as an option but it honestly made it a little awkward in that regard dood. Huh I guess I did have a bit to say, yeah though it's a fun game I'm happy enough to suggest with a kind of funny angry office worker humour that got a giggle out of me a few times, hope this helps you decide on buying the game or not! Thank you for reading dood! ^-^
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $11.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Somewhat stress relieving. Wish I knew how to get the other endings, but, unfortunately, no guides....
《即刻离职》:终于有拳打老板的机会了! 在一个和平常没有任何差别的早晨,闹钟一如既往地烦人,将困意十足的主角侥幸,当然,主角也像每天的我们一样无能地撒着起床气,然后最后依然只能无奈地前往公司上班,所有的一切,就像我们所熟知的一样,没有任何差别。 唯一所不同的是,当主角如同往常一样抵达公司的时候,却发现整个办公室的气氛异常地紧张,紧张到好像空气都能拧出水来。原来,不知道是谁传出的消息,让所有同事都误以为主角要离职,从而把主角视为公司的叛徒并群起围攻。为了澄清事实并找出幕后真凶,主角不得不用自己的拳头,踏上了一场证明自己的战斗之旅。 在这场战斗中,主角不仅要面对来自不同部门同事的凶猛围攻,还要直面公司内部的种种黑暗现象——那些暗处的势力想要通过将主角驱逐出公司以此来掩盖黑暗。无奈之下,我们的主角一边说着对不起我也不想这样的,一边不得不痛打心智混乱的同事,用自己的拳头将那些脑袋里全是工作的职场卷狗打得稀里哗啦,需要注意的是,这些卷狗们并不是善茬,有着各自的特殊能力和战斗风格,玩家需要谨慎应对。 在这场名副其实的“职场历练”中,玩家可以根据自己的喜好和适应的战斗风格,在每一场战斗结束后跳出的三选一技能升级选项中选择不同的技能来构筑成自己想要流派,对,你没有看错,这款游戏是一款素质相当高的动作清版肉鸽。玩家需要灵活使用自己习得的能力,争取一次次地打败敌人,冰妥善利用获取到的补给,前往幕后真凶的所在地,成为真正的职场达人! 当然,在黑暗的职场中也并非全无希望,我们也会遇到一些如同朝阳般的伙伴。他们在战斗的过程中会给予你支持和鼓励,包括提升自己战斗能力等方面,都是需要这些公司里仅剩的对我们有好感的人来帮忙,俗话说,一个好汉三个帮嘛。 在游戏的最后,玩家会在朋友的帮助下,战胜幕后真凶,并且揭露出真相,然而真相却出人意表,主角最后所作出的选择也是情理之中,不得不说制作组对于一款肉鸽的剧情拿捏还是相当到位的,加上爽快且不乏深度的动作系统,喜欢动作和肉鸽的玩家有福了。 [h1] [quote] [table] [tr] [th] 欢迎加入 [url=steampowered.com/curator/41787395] 百度游戏鉴赏团 [/url] [/th] [/tr] [tr] [th] 海量新游内测资格,助你清空愿望单 🎁 [/th] [/tr] [tr] [th][b] 素质击剑[/b] | [b]白嫖游戏[/b] | [b]开黑吹水[/b] | [b]犹豫败北[/b] [/th] [/tr] [/table] [/quote] [/h1]
爷,不干了!——《即刻离职》评测 在被领导和同事在工作中折磨时,各位是否想过掀桌子不干却又因种种原因只得咬牙忍下?如果胸中郁结无法舒缓,不妨来试一试这款《即刻离职》,在游戏中对领导、同事狠狠的释放“压力”。 本作讲述了一个,主人公是一个和我一样7点闹钟响8点才能起的起床困难户,在一家入职签订卖身契、上不动班就会被改造成机器人、没有价值就会被抛弃黑心公司牛牛马马的打工,却因薪资问题被散布“离职”谣言,被公司机器人同事追杀,最后忍无可忍,奋起反抗,维护自身权利,掀了公司的桌子(指打穿所有部门盖章离职)的故事。 主角为成功离职需要打败各个黑心部门主任获取印戳,因此本作以人力、公关、后勤、商务等多部门为大关卡,大关卡则由战斗、购物、事件、BOSS战、战后休整等房间构成。在攻关的过程中,玩家会接触到各类典型职场PUA及各种典型黑心企业套路(我也看到了前一份工作时受到的PUA),为了使游戏的游玩氛围不过于压抑,在游戏中使用了尽可能幽默的文本,借助主角的表情与动作,对这些职场黑暗面进行吐槽与回击。 在游玩过程中,也会有愿意于淤泥中站起的小伙伴,加入主角的阵营,在大关卡通关后为主角提供种种攻关时的加持。不过在加入主角阵营后,小伙伴原本正经的形象,也会变得“谐星”起来,丘比特、otto、摇滚小妹、狗子、力士等形象每次出现都有一种“莫名其妙”的幽默感。 同时在不同的关卡中,也有着各种调节氛围的小游戏来舒缓一下玩家紧张的神经(或者是按键按到抽抽的手)。 作为一款横版动作游戏,本作的动作要素其实是相对简单的,攻击、防御、跳跃、冲刺、蓄力、投掷、爆气、处决,这几个动作就是核心动作系统。在初上手时,玩家会感觉到角色的动作僵硬,冲刺有扶地后摇,普通攻击会把敌人击飞等等。不过随着游戏流程的推进,主角的能力将随着进程一步步强化,搓招连击、二段跳、空中连击、追击、闪避强化、回复强化、爆气强化等能力都会随着玩家的选择获得。 游戏内存在多种敌人,平均每个大关卡都会有2~3种新敌人的出现,敌人的名字与能力也是充满了恶搞之气。会使用居合斩、正面无敌的居合老头,会呼叫大火箭支援的女主播,除了处决无法击杀的过劳社畜等等奇葩敌人会伴随着玩家的吐槽不断袭来。游戏中也为这些角色来了一波特色定制,每个类型的敌人,都有对应的处决动作,且分成空中、地面两种类型,而且处决动作都非常符合该敌人的模型,相当的有趣(我想打前领导、同事时想象力都没有这么丰富)。不过游戏后期的需要破防的怪过多,玩家的攻击被防御后会有较大硬直,加上堆怪现象严重,导致后期的游玩体验不是很好。 前文提到的,主角的动作性能会随着游戏的进程不断地强化,在游戏中则是以一种肉鸽的形式来进行强化。在通关小关卡、小事件后,玩家可以主动进行二选一对随机刷出的能力进行选择来强化自身。如果对获得的能力不满意,在游戏的中后期,可以对各个部门进行重置,再次攻关来更换能力,但这种重置会刷新一大关内获得的所有能力,随机性过强,意义不大。同时作为一款含有肉鸽元素的游戏,本作也有各项局外成长要素,这些成长要素在通关每一个部门后分批开启,如强化小伙伴、强化技能、强化获取等等。同时本作的失败惩罚几乎等于没有,攻关某一个小房间失败后,玩家的进度就会留存在该小房间,下次进入时仍会从该房间前继续攻略,留给了玩家极大的试错空间。但本作的肉鸽元素几乎没有存在感,仅有轻度局外成长和一些堆砌数值的基础词条,并不能达成肉鸽游戏种常见的那种依靠花里胡哨的词条和五花八门的遗物来完成千人千面的构筑,略显遗憾。 最后还想来聊一聊本作的结局,本作分成了三个结局,摘下虚拟头盔后的打工人结局、购买公司股权成为新董事长的夺权结局、和志同道合的小伙伴一起创业的创业结局。打工人结局是最容易达成的,正常通关即可,本以为是职场爽文暴打黑暗公司,却在摘下头盔的那一刻回归了现实。董事长结局需要大量刷钱收购公司股份,拉长游戏时间。创业结局需要解除所有小伙伴的卖身契,且不进行任何局外强化,大大提高了攻关难度。且三个结局存在冲突,SL的关键点处于游戏的前期,如果不SL则需要多次重复游玩各个关卡,因此对于收集党不是很友好。不过如果单纯需要一款下班后的发泄用小游戏,那么本作在解压这一赛道,还是跑出了一个相当不错的成绩,值得品品。 [h1] [quote] [table] [tr] [th] 欢迎加入 [url=steampowered.com/curator/41787395] 百度游戏鉴赏团 [/url] [/th] [/tr] [tr] [th] 海量新游内测资格,助你清空愿望单 🎁 [/th] [/tr] [tr] [th][b] 素质击剑[/b] | [b]白嫖游戏[/b] | [b]开黑吹水[/b] | [b]犹豫败北[/b] [/th] [/tr] [/table] [/quote] [/h1]
劇情蠻符合臺灣公司的壓榨文化及慣老闆思維 XDD 感覺設計者應該很不爽臺灣職場文化 遊戲就是打擊Combo!升級解鎖各種技能組合!狂按!盡量按!打就對了!!打爆他們! 把上班不滿的情緒發洩,算是不錯的解壓遊戲! 可惜這遊戲內容不多,大概就是2到3輪就沒什麼好玩了,除非你想拚成就 搖桿的部分,不知是否我電腦的問題,某些按鍵會有衝突= =" 所以我全程幾乎用鍵盤遊玩~ 委屈你了 鍵盤XDD
战斗,爽
yes
還不錯的遊戲。 優點:打完boss有動畫看很加分。劇情上還不錯。很有社畜的感覺。每一層都有新的對手也很不錯。 缺點:不清楚攻擊判斷到底是分攻擊傷害還是攻擊數。like高傷害也不會高,單單自己還好,在保護阿明這個成就上太吐血了,光是打死一個敵人我都要打他幾十次才能處決他。更別說每個敵人都要相對的打法。自己solo還好,問題你他媽要我保護一個站在那邊給人打的傢伙?!?還要左右夾攻,還要出2只大隻佬不能停住它的。基礎攻擊中又不能射擊,打一邊都麻煩了還兩邊來,你還要我不能讓他受傷害?你玩野?你出來,我保證不打死你! 在最後一關中有其中一層好像叫納骨層的,不知道怎麼行動非常慢,起初以為我steam deck有問題,但是打完這層後又正常了。。玩野? 親密度物品掉落率太低了。重刷其中一層的商店大多數都是補血物品要不然就是早就滿親密度物品。老闆,我缺的是補血物品嗎?我要的是親密度道具啊啊啊啊啊啊啊啊啊啊啊!!!!?而且在第四層還沒打到第五層的時候就可以買到第五層的親密度道具,你這隨機是怎麼搞的?玩野啊? 我玩這遊戲就是不要將社畜。想要輕鬆點玩,你別弄些有夠麻煩的成就出來,比如你那該死的拉霸器,還正當?我正你的頭! 主題,玩法,劇情都不錯,但你其他細節有待改善。另外建議推出可以暴打遊戲作者的彩蛋。
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Players by region
Where this game's players are, estimated from review languages.
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