
A non-linear active incremental game. Press buttons, make numbers go bigger. And even bigger. Will you fail the run or reach a quintillion?
Modeled estimate, not a reported figure. How we estimate →
About
Roleplay as a person in a fantasy world.
Your mental and physical resources are limited.
You need to get those resources high enough to get through the challenges that your life brings.
On your way to greatness you will explore the Town and interact with various NPC-s.
Play mini-games that reward you with a lot of resources for just a few clicks.
And eventually... reach the quintillions?
In the game you:
Spend resources to press buttons...
...to gain various returns:
Some resources are recovered when you start a new in-game day:
Every 5 days there is a challenge to overcome:
There are 3 routes through the challenges, each of which depends on different attributes and resources.
The gameplay is active and if you feel like you have to wait, you probably missed the right button to press.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
This is a very hands-on incremental game, with lots of variety. One of the necessary elements needed for progress is heavily rationed, which is annoying, but I'm enjoying exploring it. It's very good value for the price. I am now over 28 hours in and still having fun. Edited to add: I reached the end. It was awesome to get that far, I hadn't thought it was possible. I may go back in and try one of the other two main paths and see how I get on. I seem to have played 150+ hours!
Interesting puzzle game.
Fun game. Reminds me of retro sims, that you could play in a browser, but this has more challenging content and fun minigames, not just mindless clicking.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Japanese, Simplified Chinese, Portuguese - Brazil
Hours played at review time, across 32 reviews with recorded playtime.
太难了,我真的裂开。数值不合理。感觉是为了放置而放置,拖游戏时长就退不了款了。
Inclusion of social energy is a nice innovation on the incramental game genre. I haven't played a game this addictive since Universal Paperclips. [disclaimer: helped to beta test early versions of the game]
Fun and rewarding.
Started out as confusing, but became clearer the more I played. 6 hours went by in a flash.
The trailer asks: "Are you smart enough to find the right buttons to press?" The answer is no. But I'm getting there. It's a fair enough price, and there's some fun 'thinking enjoyment' to be had here as you try to delve into the game's mechanics and progress. While I 'was' hoping for more of a semi-idle incremental game from this, the description clearly says 'active incremental.' The game is different than I was envisioning, but it's still a unique experience with a fun sort of puzzle to it. While it says non-linear, I found that I had to prioritize unlocking specific achievements to help me progress forward. It's not a bad game by any means, definitely interesting and I've been whittling away at it for (check hours played), so I'm kinda engaged by it. I do with is was MORE non-linear though. I just feel like I'm constantly just trying to work toward unlocking the next easily-attainable achievement to help push me further. But I think that's what's intended.
It`s a really interesting incremental game with lots of depth. Instead of a linear path you have a decently high learning curve and quite a lot of depth. The game itself is intuitive and doesn`t hold your hand. So lots of discovering and making intuitive decisions to beat the next obstacle. Amazing game for the price
I have been checking this game out on and off for some time now, got to play it during a gaming event prior to its release here on the steam platform. Disclaimer: I’m not a games journalist so pardon if I butcher or misuse any terms here. The game is a clicker resource management type a deal. The visuals are super crisp and nice. Interface the same, nice, clean - though I wish there’d be a way to scroll any of the menus with the Steamdeck buttons or analog sticks as opposed to just scrolling on the touchscreen. Not a lot of handholding, but the initial loop is quick, so you can experiment fast, see what does what, to get past the first 4 days, learn SOME of the ropes. There’a a lot to uncover, A LOT. Don’t be fooled by the initial minimal amount for this intractables, resources, menus. Trying out things will be rewarded. I’m enjoying it at the moment of writing this review and am definitely eager to see what else the game has in store for me.
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Players by region
Where this game's players are, estimated from review languages.
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