
A non-linear active incremental game. Press buttons, make numbers go bigger. And even bigger. Will you fail the run or reach a quintillion?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Roleplay as a person in a fantasy world.
Your mental and physical resources are limited.
You need to get those resources high enough to get through the challenges that your life brings.
On your way to greatness you will explore the Town and interact with various NPC-s.
Play mini-games that reward you with a lot of resources for just a few clicks.
And eventually... reach the quintillions?
In the game you:
Spend resources to press buttons...
...to gain various returns:
Some resources are recovered when you start a new in-game day:
Every 5 days there is a challenge to overcome:
There are 3 routes through the challenges, each of which depends on different attributes and resources.
The gameplay is active and if you feel like you have to wait, you probably missed the right button to press.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Portuguese - Brazil
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
This is a very hands-on incremental game, with lots of variety. One of the necessary elements needed for progress is heavily rationed, which is annoying, but I'm enjoying exploring it. It's very good value for the price. I am now over 28 hours in and still having fun. Edited to add: I reached the end. It was awesome to get that far, I hadn't thought it was possible. I may go back in and try one of the other two main paths and see how I get on. I seem to have played 150+ hours!
Fun and rewarding.
Very addicting.
Started out as confusing, but became clearer the more I played. 6 hours went by in a flash.
Addicting and fun!
数值不合理先放在一边 打了20层森林就爆了2个骨头10个果冻,攻防一点升不了,天天出NM皮革是想干嘛 一个放置游戏加那么多运气要素我真是醉了
The idea resonates with me: I love time loop media, and continually retrying as you gain new information and becoming stronger through your failures is exactly why this game seemed interesting at the outlet. Unfortunately, the game lacks clues as to your next actions and the consistency between trials that are staples of the medium. Random chance elements in a game like this are deeply unsatisfying; imagine going through the mines on subsequent runs having mapped out the ore locations to maximize your time instead of lucking into ores. The lack of hints makes the game just feel like an exercise in brute forcing your way through a problem. Then there is the idle game aspect. You can and should completely avoid ever engaging in it. Not only does it mean every trial has a much greater cost associated, it just isn't all that helpful unless you spend an inordinate amount of idle time. In all its an interesting concept, but the gameplay feels too disjointed.
インクリメンタルゲームとしての評価は評価できない。 あまりにもランダム要素が強すぎる。 ローグライクとして考えるとすると、インクリメンタルの部分が足を引っ張る。 ローグライクであればワンプレイはもう少し短時間で終わる仕組みにするべきであるし、インクリメンタルであればランダム要素をできるだけ排する、または周回でのボーナスを強化すべき(ワンプレイで必ずパラメータ+1や施設レベルが選択して+1できる等 インクリメンタルゲームとしてランダム性もさることながらその資源増加量が微々たるものであり、一レベルにつき+1されるレベル、要求資源量はレベルが上がるたびに二倍要求されるため指数関数で増えるが、増加量はレベルでたった+1 とりあえず今までインクリメンタルゲームでやって損したと思ったことはなかったが、このゲームはマジで損したと感じた。(体験版で済ませればよかったと本気で思った)
Inclusion of social energy is a nice innovation on the incramental game genre. I haven't played a game this addictive since Universal Paperclips. [disclaimer: helped to beta test early versions of the game]
It`s a really interesting incremental game with lots of depth. Instead of a linear path you have a decently high learning curve and quite a lot of depth. The game itself is intuitive and doesn`t hold your hand. So lots of discovering and making intuitive decisions to beat the next obstacle. Amazing game for the price
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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