
Timber Rush is a fast-paced incremental roguelite where every swing explodes into upgrades, chaos, and massive numbers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 7 → 4.86/day in the week after.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 25 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Hack away at a massive tree that showers the ground with logs, gold, and power-ups.
Spend your hard-earned logs on a massive skill tree packed with automation, special logs, potions, and wild synergies.
Unlock axes and characters to maximize your chopping potential.

Trigger lightning strikes, freeze time, or magnetize the entire screen.
Genres
Engagement
Reviews
Themes across 250 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very tedious game, just rinse and repeat, no real depth to the game. It also feels like it has AI generated content.
Wir wären doch alle gerne Holzfäller! Problem ist nur, in Zeiten immer weiter sinkender Testosteronspiegel, schafft es keiner mehr den ganzen Tag im Wald die Axt zu schwingen. Gut, das uns der Entwickler mit Timber Rush ein Spiel zur Verfügung stellt, in dem wir den besten Holzfäller der Welt ausbilden können. So wie bei Incremental-Roguelite Spielen bekannt, fangen wir als schwacher, langsamer und armer Holzfäller an. Runde für Runde sammeln wir die Früchte unserer Arbeit, die Holzscheite, ein und investieren sie in Verbesserungen. So werden wir Stücke für Stück stärker, schneller und reicher. Die zweite Währung im Spiel ist nämlich Gold. Für das wir uns bessere Äxte und neue Holzfäller kaufen können. Was auch dringend nötig ist. Da nur mit den Verbesserungen werden wir keine Holzfäller-Maschine. Jede Axt und jeder Holzfäller hat andere Werte, die für die ein oder andere Sache besser sind. Eine Axt/Holzfäller hat zum Beispiel einen höheren Wert für die Hackgeschwindigkeit ein anderer bekommt mehr Holz pro Schlag. Am Anfang noch von Bedeutung um weiterzukommen. Reicht am Ende die beste Axt, der beste Holzfäller und der volle Verbesserungsbaum um gute Ergebnisse zu erzielen. In welche Richtung sich unser Holzfäller in einer Runde entwickelt, entscheiden wir mit den Verbesserungen über den Levelanstieg. Mehr Schaden pro Schlag, höhere Schlaggeschwindigkeit, mehr kritische Wahrscheinlichkeit, mehr Holzwert, mehr Gold usw. gibt es zur Auswahl. Zu Beginn des Spiels muss man sich wohl oder übel für einwas entscheiden. Besonders ob es mehr Holz oder Gold sein soll. Zum Ende hin ist die gesammelte Erfahrung das wichtigste, logisch mehr Erfahrung mehr Level und somit mehr Wahlmöglichkeiten. Mit Glück fallen Kisten, die zusätzlich Verbesserungen zu Wahl hat. Nach etlichen Spielstunden ist der beste Holzfäller freigeschaltet, die beste Axt gekauft und der Verbessungsbaum gefüllt. Dann erarbeitet sich unser Holzfäller in den Runden Fabelzahlen an Holzscheiten und Gold. Das Ende ist Nah und unser Holzfäller kann sich zur Ruhe setzen. Die Pixelart-Grafik macht einen guten Eindruck und passt hervorragend zum Spielprinzip. Die Soundkulisse ebenso, vor allem ist diese niemals nervig. Steuerung und Reaktion unseres Holzfällers ist eingängig und flüssig. Auf dem Weg zum Super-Holzfäller gibt es 33 Erfolge die abgearbeitet werden müssen. Steam-Sammelkarten gibt es leider keine, aber die können ja noch kommen...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 251 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Одна из наиболее наплевательски сделанных игр на моей памяти. И вовсе не из-за того, что сгенерирована за 1 промпт по типовому, бог знает откуда взявшемуся шаблону "геймплейный цикл 20 секунд + дерево апгрейдов". Лично я считаю, единственная проблема здесь - это что оператор даже пальцем не пошевелил, чтобы привести результат к более-менее презентабельному виду и например, разбить дерево, траву и задний фон на главном экране по разным слоям, чтобы тряска от удара по дереву ощущалась чуть более интересно, например? :))))))))))))
Not really enough content to make you keep going. No incentive
The amount of negative reviews because the game is to grindy or whatever is insane lmao. idk if they are just dumb or not playing the game. Literally finished it in less than 4hrs. Nice game to kill some time while watching smth on 2nd screen or waiting on people to hop on. Graphics do feel like AI slop, which is the only reason i'm not upvoting this.
I can't in good conscience recommend this. The concept is promising, but the late game depends far too much on random chance, and you'll frequently find yourself completing a run without making any meaningful progress. Since you have to check in on the game every couple of minutes to start a new run, this becomes frustrating and annoying. More damning, though, is the use of AI assets in the game's graphics, and possibly elsewhere. I do not believe the use of AI was disclosed anywhere on the Store page, and I would never have paid for this game if I had known.
The idea isn't bad. Let's just have that out of the way right off the bat. The talent tree isn't inherently bad, but it's all increased modifiers. The game is by its very design random, like all roguelikes. Some runs are good, some runs are bad. That's fair enough, I was expecting to be progress locked behind needing a run to hit good modifiers. All of this would still have given an overall 8/10, pretty good but not perfect. The problem is the values of the upgrades, drop like a rock as you unlock the lategame upgrades. It's frustrating and it's making me want to not finish the game. The exact same upgrades I picked up 20 minutes ago, are now reduced from 400% and 1200% to 30 and 90%, for whatever bloody reason. It's rather arbitrary, and if that part doesn't bother you, it's still a very good game for it's cost.
8/10: Great incremental game. It feels like the Lumberjack Olympics for trees.
I actually appreciate that this game is a grind, it’s rare to find a grindy incremental at this price point. Even though I haven’t finished it yet, there’s already quite a bit of depth to dig into. Seems like some reviewers don’t get what incremental games are supposed to be about.
нет
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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