
Experience the rush of soaring, dashing and leaping with unmatched agility as you navigate intricate levels and test your skills in a vibrant, treacherous world.
Modeled estimate, not a reported figure. How we estimate →
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About
Quetzal’s Call is a fast-paced precision platformer focused on reactive gameplay. With tight, responsive controls, it's easy to learn but hard to master, offering thrilling, reactive gameplay.
Feel the thrill of flying without wings as you traverse intricate landscapes, mastering your skills and facing new and tougher dangers in every region.
45 levels and 5 bosses
Find creative and unconventional solutions to overcome obstacles.
Tight and responsive controls. Easy to learn but hard to master.
Fast-paced gameplay focused on reactive elements.
Minimal pixel art style.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America, Japanese, Portuguese - Brazil, Simplified Chinese, Catalan
Engagement
Reviews
Nunca pensei que me estressaria tanto em tão pouco tempo. O jogo no início parece ser fácil, mas a medida que tu vai passando as fases fica parecendo aqueles vídeos de super mario modificado com 12390123 coisas para desviar, tudo isso enquanto quica no ar pq se cair é morte certa. Muito bom
Very fun precision platformer! quite challenging, at least for me. i have 6 hours logged and cleared the first level and half of the 2nd. and died 650 times. haha. i love the art. runs great on steam deck. highly recommended for challenging fun!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 37 reviews with recorded playtime.
An absolute gem of a precision platformer.
Bfff todo un reto de verdad! Un juegazo con una banda sonora preciosa! Muy recomendado!
Great game! Chill music, challenging platformer. The controller feels super nice. Totally recommended.
its like that mechanic in hollow knight but the whole game, i like that mechanic
Very good platformer, good level design and movement. It feels just really fluid to travel levels once you get the hang of it. The boss fights are pretty cool and well design, based on the capacities of your character. aybe the art and music could've been better, my only real grief is the lisibility that can be weak sometimes (especially the blue energy flames at certain occasions like against a specific boss). If you like good platformers you can go without a problem I think.
Recommended! This is the only game that gave me the same vibe as the Path of Pain in Hollow Knight. The movement is tight, smooth, and super responsive, platforming feels flawless. You could even compare it to Celeste’s movement: ultra fluid. Right from the start, you get a double jump which makes pacing and control way easier. The level difficulty ramps up nicely, so with enough practice, you can overcome any challenge. Of course, in terms of value/content, Quetzal's Call doesn’t come close to Hollow Knight, especially for the sheer amount and quality of content. But if you just finished Path of Pain and want something similar, Quetzal's Call is the pick. I promise it won’t disappoint. Overall: 9/10
It's Hollow Knight's Path of Pain but harder, in full game and with bosses.
omg was ein perfektes game! einfach nur perfekt. mehr kann man nicht sagen. der beste präzisionsPlattformer den ich je gespielt habe! Das spiel muss mehr aufmerksamkeit bekommen!!!!!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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