
Imagine your dream date. That's what supposed to be with our hero, when he goes out with his beautiful girl. But his dream date suddenly becomes the survival game. Help him solve some riddles, pass difficult challenges, and escape the deadly laboratory.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Нелегко приходится богатым отпрыскам, мало того, что они вынуждены занимать деньги у родителей, а свидание мечты вполне может оказаться хитроумной ловушкой. Благо главный герой со смекалочкой и достаточно ловко обходит все замки и пароли психопатов похитителей. А в конце даже устраивает настоящие догонялочки на выживание. В целом игра вызывает положительные эмоции, более того разработчики постарались на славу и даже на RPG Maker выжали вполне приличный для движка графон. Подкачало действо, которое длится от силы 10 минут, так что полноценной игрой считать это вряд ли стоит. 6.0 исключительно за старание, но тратиться не рекомендую
Хз как решить эти загадки застрял на первом уровне ...
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Languages: English, Russian
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very easy puzzles, not much of an Escape Room and only about ½hour of playtime
Gioco fatto con rpg maker che ruba design e alcuni scenografie da giochi come mad father tide up e simili... bruttissimo in tutto da non comprare assolutamente
Як на 6 гривень(купував за знижками) - гра нормальна, вот просто нормальна. (6 із 10). По перше що можу сказати це звичайнісінький квест, створений за допомогою RPG Maker і грається так само, як і всі ігри зробленні завдяки цій програмі. Хоча не дивлячись на прочуд дивні іноді доволі дитячі діалоги, квест себе окупив. За 30 хвилин дав мені порухати головою, особливо на моменті де потрібно з цифрами гратись, а так в більшості квести доволі легкі. Проходняк, але всеодно рекомендую.
รีวิว Quest: Escape Room เกมหาทางออกจากห้องปิดตายที่จะมีให้เล่นทั้งหมด 3 ภาค และสำหรับตอนที่ 1 นี้ เราจะได้เล่นเป็นชายหนุ่มที่ถูกลักพาตัวมาที่สถาบันวิจัยร้างแห่งหนึ่ง โดยผู้หญิงที่ไปออกเดทด้วยกัน (และแก๊งนักเลงที่ไม่รู้ว่าโผล่มาจากไหน) ซึ่งในภายหลังเขาก็ได้รู้ว่า ที่แห่งนี้คือสถาบันวิจัยของนักวิทยาศาสตร์ที่ชอบจับคนมาทำการทดลองและแปลงสภาพให้กลายเป็นหุ่นยนต์และซอมบี้ เขาจึงจะต้องหาทางออกจากสถานที่อันตรายแห่งนี้ให้ได้ โดยการแก้พัซเซิลตามจุดต่างๆที่จะเน้นการคำนวณเป็นพิเศษ เพื่อใช้เป็นรหัสในการเปิดประตูไปยังอีกห้องหนึ่ง และในฉากสุดท้ายนี้ เราจะได้หลบหนีไซบอร์ก มนุษย์ทดลองที่หมายจะฆ่าเราให้ตาย แต่ไม่ว่าจะยังไงก็ตาม ในที่สุดเขาก็สามารถรอดชีวิตมาได้ และรีบไปแจ้งความบอกถึงที่อยู่ของสถาบันวิจัยที่ชั่วร้ายให้กับตำรวจ แต่พวกเขากลับไม่พบสถาบันวิจัย และหาว่าพระเอกเมาจนเห็นภาพหลอน พระเอกแค้นใจ จึงหมายมั่นสัญญาว่าจะพิสูจน์ความจริงและเปิดโปงคนเหล่านี้ให้ได้ และก็จบตอนที่ 1 แต่เพียงเท่านี้ ซึ่งเนื้อหาในเกมก็ไม่ได้ยาวซักเท่าไหร่ แต่ลูกเล่นที่เป็นมินิเกมค่อนข้างเยอะมาก ซึ่งส่วนใหญ่ผ่านได้ง่าย เหมือนทำออกมาเป็นตัวอย่างให้คนรู้ว่า ระบบเกมหลักๆของซีรีส์นี้มันเป็นยังไงซะมากกว่า
Quest: Escape Room is a compact, story-framed escape-room adventure that distills the genre down to its essentials: observation, logic, and steady forward momentum. Developed by KuKo in collaboration with Mustella Games and published by KuKo, the game presents a tightly contained experience designed to be completed in a single sitting. Rather than aiming for elaborate mechanics or sprawling environments, it focuses on delivering a clear sequence of puzzles bound together by a light narrative and an unsettling atmosphere that keeps players engaged from start to finish. The premise is straightforward but effective. You awaken inside a mysterious facility after what initially seemed like a harmless encounter, quickly realizing that something has gone wrong. Locked rooms, cryptic notes, computer terminals, and scattered tools form the backbone of the environment, and each space functions as a self-contained riddle that feeds into the next. The narrative is minimal and largely environmental, but it provides just enough context to give meaning to your actions and a sense of urgency to your escape. Rather than overwhelming players with exposition, the game lets the setting and progression do most of the storytelling. Gameplay follows classic point-and-click conventions. Players explore rooms from a fixed perspective, interact with highlighted objects, collect items, and combine clues to unlock new areas. Puzzles range from simple key-and-lock scenarios to basic logic problems, password entry, and light environmental observation challenges. The difficulty curve is intentionally gentle, making the game approachable even for players who are new to escape-room style adventures. Solutions are usually logical and clearly signposted, favoring intuition and careful reading over obscure leaps in reasoning. What gives Quest: Escape Room its character is atmosphere rather than mechanical complexity. The pixel-art presentation, while modest, supports a slightly eerie tone, reinforced by subdued lighting and restrained sound design. The environments feel claustrophobic in a way that suits the escape-room format, keeping attention focused on the immediate surroundings rather than encouraging aimless wandering. Occasional moments of tension, such as the implication of being watched or hunted, add stakes without turning the game into a full horror experience. Pacing is one of the game’s stronger aspects. Progression is linear and deliberate, with little backtracking once a room has been solved. This ensures that the experience feels cohesive and avoids the frustration that can arise from juggling too many unresolved puzzles at once. Because the overall length is short, the game maintains momentum throughout, delivering a complete arc without overstaying its welcome. For players who enjoy concise puzzle games, this structure is likely to be a positive rather than a limitation. That said, the game’s simplicity also defines its boundaries. Players looking for complex multi-layered puzzles, branching solutions, or deep narrative twists may find the experience somewhat light. The mechanics remain consistent throughout, and while this makes the game accessible, it also limits variety. Once you understand how the game thinks, later puzzles rarely challenge you to rethink your approach in dramatic ways. This makes the experience more relaxing than mentally taxing, which will appeal to some players more than others. Overall, Quest: Escape Room succeeds as a focused, bite-sized puzzle adventure that understands its scope and works comfortably within it. It doesn’t attempt to reinvent the escape-room genre, but instead offers a clean, atmospheric take that delivers steady satisfaction through logical problem-solving and clear progression. For fans of point-and-click puzzles, short narrative-driven games, or digital escape rooms that can be completed in one sitting, it provides a solid and engaging experience that values clarity, pacing, and mood over complexity or scale. Rating: 6/10
Contrairement au fait que je ne recommanderai pas ce jeu, je le considère tout de même plutôt sympa. Ce qui m'empêche d'être positive à son sujet est plutôt les énormes problèmes que j'ai rencontré. [i][b]Quest: Escape Room[/b][/i] a planté à plusieurs reprises, mon personnage à tendance à aller dans le décors, à se bloquer... etc. Tout cela pourrait passer si ça ne me tuait pas ou bien ne me faisait pas tout recommencer. J'ai notemment eu beaucoup de mal lors de la "Chase". Pour un jeu qui ne devrait pas prendre plus d'une vingtaine de minutes, j'ai dû passé plus d'une heure dessus à cause de tous ces soucis techniques. De plus, les contrôles sont assez terribles... Bref, pas ma meilleure expérience, mais cela a davantage rapport avec la forme que le fond. Je pense toujours jouer à la suite.
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git
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Players by region
Where this game's players are, estimated from review languages.
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