
Manipulate the world around you by editing source code in an adventure game about a burnt out indie game developer's quest to fulfill a lifelong dream.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The story is fine, the game's message seems to come from a genuine place. If you want a walking simulator with pretty pixel art, themed around the [b]idea of[/b] making a game, this might be "ok" or even "great" for you. The reason I got this game was the "Programming" tag, and the promise of "editing source code". Both of these are a lie. I can forgive the clunky editor. I get it was made that way to support controller users. I can even forgive the horrible coding practices seen in the "source code", and especially seen in the "solutions" to puzzles. The code is bad to reinforce that it's the protagonist first attempt at programming. It ties into the story-beats. What I cannot forgive, is that the "source code" is pseudo-code at best. It is never actively compiled or interpreted. Modified code only works if the developer had the foresight to implement your specific variable assignments. You cannot play with the code, it is either "correct" or it is "wrong" - and it's always wrong in the exact same way.
First: Since I don't have so much money, I got a pirated version and somewhere near the end of the story (and I knew I was near the end), I simply uninstalled the pirated version and bought the game as a way to say thank you to the developer I'm a software develloper, and you can say anything, but the story relate a lot about what I lived, being a freelance develloper, having dream project that wouldn't get attention, working so hard for nothing and putting life aside. Even if some part of the game are not executed in the perfect way (stair and code editing), it doesn't stop you to have some feeling about how your work is considered, even if this is a 1% of the real feeling. One thing I would say is don't let neither your job or your dream project consume you, first work your skills, then make a plan, have a food job, one that don't consume all your time and then make your dream project, finally your dream project will not always be perfect, sometimes you will find after some month, you were wrong and you wasted time, you can be wrong, but that not wasted time, maybe you know that your original vision is not right, maybe your original vision have shifted in a bad direction, nut in all case you learned and you have the oportunity to work on a new project, and maybe with some bricks of the previous one
I'm gonna be honest, this game might be THE BEST Graphic novel game I've ever played. If you dont program it doesn't matter. This game perfectly depicts the feeling of both going through, and then escaping sorrow. Failing to meet expectations and letting that get to your head. No one is perfect, and that's all right. Going into college for software engineering makes this game hit home for me. All the times I've went "I'm special cause I can code" and then realizing there truly isn't a special thing about me. I'm okay with that, this game made me okay with that. 10/10 game, PLAY IT! GIVE THEM MORE MONEY
It's a bit unfortunate that the game has moved away from the original idea and the first demo version, but it's still a good game. I followed this game for a very long time, but after a while I forgot about it and did not find time for it because I spent all my time creating games. After playing only the prologue, I understand all this pain. I would like to continue playing, but I just don't want to experience all these feelings again. An awful lot of good work has been done here. This game is definitely worth your attention, even if the gameplay is a bit specific for those who do not understand programming. But this part of the game is quite friendly and over time you will quickly begin to understand how everything works.
im not sure if im just not used to hearing voices and orchestral music for these sort of pixel art games, but it feels very cheesy and over the top. i personally do like the idea of the story but i think that these sort of games thrive more with less / simpler stuff. the big moments would have hit alot more with just a slow 8 bit or 1 instrument songs accompanying some texts on the screen rather than having a voice actor an entire string section come out and try to make you feel a certain way. i would recommend the game because i did enjoy it and the art is really beautiful at times, but if i had to replay this again i would definitely try to play this without the talking
one of the best games, i love every single detail and coding puzzles, the soundtrack is so nice.
It insists upon itself.
Un hermoso juego lo disfrute 20/10. Actualmente el juego no viene en español, pero en la sección de guías de la comunidad dejé un parche con la traducción completa al español, para los que no sepan ingles y quieran disfrutar este juegazo.
challenging but fun
I love this game, I remember playing the 2020 demo my first year of college and I knew it would amaze me when it would release. I've had it in my Wishlist since then and only now played it. It's a beautiful story that gives you lots of freedom to explore, find secrets, tinker with the puzzles, and reward you with fun cameos and achievements. There are moments that made me hold back tears and moments that made me feel hopeful in my own life. All in all, this is not just a game but an interactive story, and those who feel a connection to it will be put through an emotional journey. I highly recommend this game to people who enjoy pixel art games like Locomotive, If On A Winter's Night, Backbone (Tail's Noir), etc, or games with deep/heavy story aspects intertwined with their puzzles like Night in the Woods, CrossCode, Disco Elysium, Lucifer Within Us, Universe For Sale, etc. In summary, its a wonderful, mostly calm, challenging but rewarding game meant for everyone, but those with a deep relationship with indie games will feel the fullest weight of the story.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.1K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Clair Obscur: Expedition 33 | $243.3M | 273.2K | 95% | $47.99 |
Related
| Majogami | $102.6K | 163 | 91% | $24.99 |
| PBA Pro Bowling 2023 | $102.6K | 110 | 67% | $29.99 |
| Devil's Deck | $102.6K | 283 | 67% | $14.99 |
| Fireworks Simulator | $102.6K | 271 | 58% | $9.99 |
| Pro Basketball Manager 2024 | $102.6K | 165 | 70% | $19.99 |
| Fabulous - Angela's Fashion Fever | $102.6K | 144 | 83% | $19.99 |