
You are in a barbarian land. They are trying to kill you. The Queen demands you tame them. So what now? Escape into an exciting, open-ended story and cunning tactical combat. Epic, indie fantasy adventure. Freely explore a huge world, fight for fame and power, and shape the world as you choose.
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About
The epic Queen's Wish saga comes to a close in an enormous adventure, full of cunning dungeons, empire management, and high-stakes family politics!
You are a child of the dread Queen of the mighty empire of Haven. Alas, your life of happy luxury has been stripped from you. The Queen, your mother, is desperately ill, so you have been forced to travel to the savage Rokaj. It is a poor and brutal land of warriors, constantly prone to rebellion.
You find yourself in the middle of a vicious power struggle, between your masters back home and the raiders and assassins of the wilderness. A rebellion is brewing. If you can’t prove yourself and master the wild Ro, it will be a bloody disaster. Can you take control of your Empire’s lands? And what will you do with them once you have it?
Explore a vast nation full of cities, forts, and dungeons. Fight clever, carefully designed turn-based battles. Deal with misbehaving vassals with bribery, diplomacy, or violence. Build new forts and customize them, choosing among upgrades that give your adventurers powerful bonuses. Experience with other Queen's Wish games is not necessary to enjoy Queen's Wish 2.
Now Features ... Queen's Wish: The Judgment, a free expansion that concludes the Queen's Wish saga!
Queen's Wish 2: The Tormentor features:
Epic fantasy adventure with over 50 hours of gameplay.
Open-ended story in the barbarian lands of the Rokaj. Make the choices you want, and enjoy the terrifying consequences.
Suspenseful tactical combat. Select from sixty different abilities. Build and rebuild your warriors to face rapidly changing foes.
Gain strength with a unique fortress system. Build and equip fortresses. Customize your Empire to gain power or please the locals.
Explore (Conquer?) an enormous outdoors and a huge variety of dungeons and enemy fortresses.
Not just orcs and elves. Explore one of the fascinating, detailed worlds that make Spiderweb Software adventures unique.
Over 100 quests and hundreds of magical artifacts to hunt for.
Enjoy a new adventure from Spiderweb Software, now celebrating 32 years of making fine indie fantasy role-playing goodness.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's touching, nuanced, and mechanically innovative in a good way. The difficulty settings are good and allow you the experience you want - easy is easy and torment is hard. the progression is designed to be very flexible and considered. it's funny and serious and balances them well. core and even many ancillary characters are deep and their actions and loyalties are unexpected. It's not a shallow power fantasy, your role and your actions are deeply constrained by necessity even as you are given great power and responsibility. It has very heartfelt, genuine things to say about power, legacy, obligation, the roles we are built for and find ourselves in, the limits of good intentions. It ends well, and never perfectly. There is real and not directly spoken-of doubt about any of your choices. You are troubled by coercion, power, legacy, and more, not melodramatically but in the deeper, banal way that people are. The series epilogue is what it should be, a familiar but meaningfully different experience from the main game that doesn't go on too long and ends it well. I felt things that will stick with me. I'm sad the series wasn't able to be completed in its original vision as a trilogy. I hope Jeff Vogel makes a game just for himself.
I really enjoyed this game.
Queen's Wish 2 t is a good improvement on the original. The Rokaj feels like a very distinct place and the Ro customs are well realized. Also large praise for the map, I don't know why but a lot of Spiderweb game maps felt kinda gimmicky. In Queen's Wish 1 for example all the different regions were distinct peninsulas that felt odd to me. While the Rokaj still divides things like wood region/desert region/ winter region for a narrative and gameplay reasons it felt far more real than the previous vassal of Queen's Wish 1. Combat is standard Spiderweb fare. I actually turned the difficulty down to easy as I found the status effect laden combat made even normal incredibly tedious. Crafting and fort building has also been more fleshed out but oddly enough despite having a thorough playthrough I was fairly cash strapped and couldn't afford fully upgrading my gear! The thing that really makes the game special is the personal dynamics between your siblings and your mother the Queen. It makes me excited to see where the story goes for Queen's Wish 3! Overall, it's a solid retro rpg and a good sequel to the original. Vogel you damn genius you've done it again!
I loved the Avernum Games, and I absolutely adores Queen's Wish 2! I haven't played the first one, which may affect my play experience, but so far it's been more streamlined than the Avernum series.
Not the best Spiderweb game but enjoyable.
Not one of Spiderweb's best, but still a good retro RPG
Good game.
Honestly, there's no series that captures the feeling of being an incredibly thoughtless royal of a colonial empire. Really hoping for a third one.
gdr old school
Queen's Wish 2: The Tormentor, developed and published by Spiderweb Software, is a dense, methodical, and deeply systems-driven role-playing game that continues the studio’s long tradition of prioritizing player choice, strategic depth, and narrative consequence over modern spectacle. As the second entry in the Queen’s Wish trilogy, it builds confidently on the foundation of the first game while expanding its scope, sharpening its moral dilemmas, and further embracing the slow, deliberate pacing that defines Spiderweb’s design philosophy. This is a game that demands time, attention, and patience, but rewards those investments with a rich sense of agency and a world that consistently reacts to how you choose to shape it. The story places you once again in the role of a royal scion of Haven, sent into the harsh and fractured lands of the Rokaj not merely as an adventurer, but as an instrument of imperial will. From the outset, The Tormentor frames power as something heavy and uncomfortable rather than heroic. You are not saving the land in the traditional fantasy sense; you are conquering, stabilizing, manipulating, or reforming it, often against the wishes of those who live there. The narrative excels at presenting morally gray situations where no outcome feels entirely clean, forcing the player to constantly weigh pragmatism against compassion, loyalty against independence, and cruelty against long-term stability. Dialogue is dense and thoughtfully written, giving weight to even small decisions and reinforcing the sense that you are acting within a living political system rather than a static quest structure. Exploration is expansive and deliberately unhurried. The Rokaj is divided into large regions filled with towns, forts, wilderness areas, and dungeons, each packed with side quests, hidden encounters, and environmental storytelling. The game resists the modern trend of constant guidance, instead trusting players to explore, get lost, and discover consequences organically. Many quests can be approached in multiple ways, resolved diplomatically, violently, or through exploitation of political leverage, and the world remembers how you act. This openness gives the game an almost tabletop-like feel, where curiosity and initiative are rewarded far more than strict adherence to an optimal path. Combat is turn-based and tactical, emphasizing positioning, timing, and ability synergy rather than flashy animations or quick reflexes. Encounters are often challenging, especially early on, and careless play is punished. Characters have access to a wide range of abilities that can dramatically change the flow of battle, from battlefield control and buffs to devastating direct attacks. Resource management plays a significant role, encouraging players to think carefully about when to expend powerful abilities and when to conserve strength. While combat can feel slow to players accustomed to faster systems, it is consistently engaging for those who enjoy thoughtful, deliberate encounters that reward planning over speed. One of the defining mechanical pillars of Queen’s Wish 2 is the fortress system. Throughout your campaign, you claim and rebuild forts that serve as physical manifestations of your authority. These structures can be upgraded in different ways, offering economic benefits, military advantages, new services, or narrative leverage. Deciding how to invest limited resources becomes a strategic layer that complements the RPG mechanics, reinforcing the idea that you are not just a wandering hero but a ruler shaping territory. The forts also act as narrative anchors, grounding your actions in the world and making your progress feel tangible rather than abstract. Character progression is flexible without being overwhelming. Instead of sprawling stat spreadsheets, the game focuses on meaningful ability choices and equipment decisions that define playstyle over time. Party composition matters, and while grinding is possible, success is more often tied to smart use of abilities, positioning, and preparation. Outside of combat, progression is just as important, with reputation, intimidation, and negotiation playing crucial roles in how situations unfold. The game excels at making non-combat decisions feel just as impactful as battles, reinforcing its emphasis on leadership and consequence. Visually, The Tormentor continues Spiderweb Software’s long-standing retro aesthetic. The 2D, top-down presentation is functional rather than flashy, prioritizing clarity and readability over modern visual effects. While this style may appear dated to some, it serves the game’s complexity well, keeping the focus on systems, text, and decision-making. The writing carries much of the game’s emotional and narrative weight, and it does so effectively, with sharp dialogue, dry humor, and moments of quiet brutality that underscore the cost of power. Ultimately, Queen’s Wish 2: The Tormentor is a game that knows exactly what it wants to be and refuses to compromise that vision. It is unapologetically slow, text-heavy, and demanding, but also deeply rewarding for players who appreciate classic CRPG design and meaningful player agency. Rather than offering escapist heroics, it confronts the player with the uncomfortable realities of authority, conquest, and responsibility. For fans of Spiderweb Software’s work and players seeking a thoughtful, choice-driven fantasy RPG with real consequences, it stands as a strong and confident continuation of the series. Rating: 6/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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