
You are in a barbarian land. They are trying to kill you. The Queen demands you tame them. So what now? Escape into an exciting, open-ended story and cunning tactical combat. Epic, indie fantasy adventure. Freely explore a huge world, fight for fame and power, and shape the world as you choose.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The epic Queen's Wish saga comes to a close in an enormous adventure, full of cunning dungeons, empire management, and high-stakes family politics!
You are a child of the dread Queen of the mighty empire of Haven. Alas, your life of happy luxury has been stripped from you. The Queen, your mother, is desperately ill, so you have been forced to travel to the savage Rokaj. It is a poor and brutal land of warriors, constantly prone to rebellion.
You find yourself in the middle of a vicious power struggle, between your masters back home and the raiders and assassins of the wilderness. A rebellion is brewing. If you can’t prove yourself and master the wild Ro, it will be a bloody disaster. Can you take control of your Empire’s lands? And what will you do with them once you have it?
Explore a vast nation full of cities, forts, and dungeons. Fight clever, carefully designed turn-based battles. Deal with misbehaving vassals with bribery, diplomacy, or violence. Build new forts and customize them, choosing among upgrades that give your adventurers powerful bonuses. Experience with other Queen's Wish games is not necessary to enjoy Queen's Wish 2.
Now Features ... Queen's Wish: The Judgment, a free expansion that concludes the Queen's Wish saga!
Queen's Wish 2: The Tormentor features:
Epic fantasy adventure with over 50 hours of gameplay.
Open-ended story in the barbarian lands of the Rokaj. Make the choices you want, and enjoy the terrifying consequences.
Suspenseful tactical combat. Select from sixty different abilities. Build and rebuild your warriors to face rapidly changing foes.
Gain strength with a unique fortress system. Build and equip fortresses. Customize your Empire to gain power or please the locals.
Explore (Conquer?) an enormous outdoors and a huge variety of dungeons and enemy fortresses.
Not just orcs and elves. Explore one of the fascinating, detailed worlds that make Spiderweb Software adventures unique.
Over 100 quests and hundreds of magical artifacts to hunt for.
Enjoy a new adventure from Spiderweb Software, now celebrating 32 years of making fine indie fantasy role-playing goodness.
Sums Steam only; GOG, App Store, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 107reviews | 90% | — | $62.8K |
| $12.49−50% | 25ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Queen's Wish 2: The Tormentor, developed and published by Spiderweb Software, is a dense, methodical, and deeply systems-driven role-playing game that continues the studio’s long tradition of prioritizing player choice, strategic depth, and narrative consequence over modern spectacle. As the second entry in the Queen’s Wish trilogy, it builds confidently on the foundation of the first game while expanding its scope, sharpening its moral dilemmas, and further embracing the slow, deliberate pacing that defines Spiderweb’s design philosophy. This is a game that demands time, attention, and patience, but rewards those investments with a rich sense of agency and a world that consistently reacts to how you choose to shape it. The story places you once again in the role of a royal scion of Haven, sent into the harsh and fractured lands of the Rokaj not merely as an adventurer, but as an instrument of imperial will. From the outset, The Tormentor frames power as something heavy and uncomfortable rather than heroic. You are not saving the land in the traditional fantasy sense; you are conquering, stabilizing, manipulating, or reforming it, often against the wishes of those who live there. The narrative excels at presenting morally gray situations where no outcome feels entirely clean, forcing the player to constantly weigh pragmatism against compassion, loyalty against independence, and cruelty against long-term stability. Dialogue is dense and thoughtfully written, giving weight to even small decisions and reinforcing the sense that you are acting within a living political system rather than a static quest structure. Exploration is expansive and deliberately unhurried. The Rokaj is divided into large regions filled with towns, forts, wilderness areas, and dungeons, each packed with side quests, hidden encounters, and environmental storytelling. The game resists the modern trend of constant guidance, instead trusting players to explore, get lost, and discover consequences organically. Many quests can be approached in multiple ways, resolved diplomatically, violently, or through exploitation of political leverage, and the world remembers how you act. This openness gives the game an almost tabletop-like feel, where curiosity and initiative are rewarded far more than strict adherence to an optimal path. Combat is turn-based and tactical, emphasizing positioning, timing, and ability synergy rather than flashy animations or quick reflexes. Encounters are often challenging, especially early on, and careless play is punished. Characters have access to a wide range of abilities that can dramatically change the flow of battle, from battlefield control and buffs to devastating direct attacks. Resource management plays a significant role, encouraging players to think carefully about when to expend powerful abilities and when to conserve strength. While combat can feel slow to players accustomed to faster systems, it is consistently engaging for those who enjoy thoughtful, deliberate encounters that reward planning over speed. One of the defining mechanical pillars of Queen’s Wish 2 is the fortress system. Throughout your campaign, you claim and rebuild forts that serve as physical manifestations of your authority. These structures can be upgraded in different ways, offering economic benefits, military advantages, new services, or narrative leverage. Deciding how to invest limited resources becomes a strategic layer that complements the RPG mechanics, reinforcing the idea that you are not just a wandering hero but a ruler shaping territory. The forts also act as narrative anchors, grounding your actions in the world and making your progress feel tangible rather than abstract. Character progression is flexible without being overwhelming. Instead of sprawling stat spreadsheets, the game focuses on meaningful ability choices and equipment decisions that define playstyle over time. Party composition matters, and while grinding is possible, success is more often tied to smart use of abilities, positioning, and preparation. Outside of combat, progression is just as important, with reputation, intimidation, and negotiation playing crucial roles in how situations unfold. The game excels at making non-combat decisions feel just as impactful as battles, reinforcing its emphasis on leadership and consequence. Visually, The Tormentor continues Spiderweb Software’s long-standing retro aesthetic. The 2D, top-down presentation is functional rather than flashy, prioritizing clarity and readability over modern visual effects. While this style may appear dated to some, it serves the game’s complexity well, keeping the focus on systems, text, and decision-making. The writing carries much of the game’s emotional and narrative weight, and it does so effectively, with sharp dialogue, dry humor, and moments of quiet brutality that underscore the cost of power. Ultimately, Queen’s Wish 2: The Tormentor is a game that knows exactly what it wants to be and refuses to compromise that vision. It is unapologetically slow, text-heavy, and demanding, but also deeply rewarding for players who appreciate classic CRPG design and meaningful player agency. Rather than offering escapist heroics, it confronts the player with the uncomfortable realities of authority, conquest, and responsibility. For fans of Spiderweb Software’s work and players seeking a thoughtful, choice-driven fantasy RPG with real consequences, it stands as a strong and confident continuation of the series. Rating: 6/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $9.99 |
| 19ratings |
| 94% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gdr old school
Good game.
Not one of Spiderweb's best, but still a good retro RPG
Mi piacciono i giochi con combattimenti a turni
Spiderweb always delivers a compelling story with complex characters.
Been buying Spiderweb's games since the very first one. This game continues the tradition.
Excellent RPG old school. Un scenario prenant dans un univers bien construit avec une multitude de quêtes, un peu de gestion (on construit des batiments qui procurent des bonus), du combat au tour par tour. C'est la suite de QW1 et c'est un jeu que je trouve mieux construit et plus long. Par contre il faut aimer la lecture et tout est en anglais.
Like with all Spierweb games, it has a great story and tons of things to discover.
challenging but fun fights!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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